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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ | 5 #ifndef DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ |
| 6 #define DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ | 6 #define DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <set> | 9 #include <set> |
| 10 | 10 |
| 11 #include "base/callback_forward.h" | 11 #include "base/callback_forward.h" |
| 12 #include "base/macros.h" | 12 #include "base/macros.h" |
| 13 #include "base/memory/shared_memory.h" | 13 #include "base/memory/shared_memory.h" |
| 14 #include "base/memory/singleton.h" | 14 #include "base/memory/singleton.h" |
| 15 #include "device/gamepad/gamepad_export.h" | 15 #include "device/gamepad/gamepad_export.h" |
| 16 #include "device/gamepad/gamepad_provider.h" | 16 #include "device/gamepad/gamepad_provider.h" |
| 17 | 17 |
| 18 namespace { | 18 namespace { |
| 19 class SingleThreadTaskRunner; | 19 class SingleThreadTaskRunner; |
| 20 } | 20 } |
| 21 | 21 |
| 22 namespace blink { | |
| 23 class WebGamepad; | |
| 24 } | |
| 25 | |
| 26 namespace content { | 22 namespace content { |
| 27 class GamepadServiceTestConstructor; | 23 class GamepadServiceTestConstructor; |
| 28 } | 24 } |
| 29 | 25 |
| 30 namespace device { | 26 namespace device { |
| 31 class GamepadConsumer; | 27 class GamepadConsumer; |
| 32 class GamepadDataFetcher; | 28 class GamepadDataFetcher; |
| 33 class GamepadProvider; | 29 class GamepadProvider; |
| 34 | 30 |
| 35 // Owns the GamepadProvider (the background polling thread) and keeps track of | 31 // Owns the GamepadProvider (the background polling thread) and keeps track of |
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| 76 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( | 72 base::SharedMemoryHandle GetSharedMemoryHandleForProcess( |
| 77 base::ProcessHandle handle); | 73 base::ProcessHandle handle); |
| 78 | 74 |
| 79 // Returns a new mojo::ScopedSharedBuffer handle of the gamepad data. | 75 // Returns a new mojo::ScopedSharedBuffer handle of the gamepad data. |
| 80 mojo::ScopedSharedBufferHandle GetSharedBufferHandle(); | 76 mojo::ScopedSharedBufferHandle GetSharedBufferHandle(); |
| 81 | 77 |
| 82 // Stop/join with the background thread in GamepadProvider |provider_|. | 78 // Stop/join with the background thread in GamepadProvider |provider_|. |
| 83 void Terminate(); | 79 void Terminate(); |
| 84 | 80 |
| 85 // Called on IO thread when a gamepad is connected. | 81 // Called on IO thread when a gamepad is connected. |
| 86 void OnGamepadConnected(int index, const blink::WebGamepad& pad); | 82 void OnGamepadConnected(int index, const Gamepad& pad); |
| 87 | 83 |
| 88 // Called on IO thread when a gamepad is disconnected. | 84 // Called on IO thread when a gamepad is disconnected. |
| 89 void OnGamepadDisconnected(int index, const blink::WebGamepad& pad); | 85 void OnGamepadDisconnected(int index, const Gamepad& pad); |
| 90 | 86 |
| 91 private: | 87 private: |
| 92 friend struct base::DefaultSingletonTraits<GamepadService>; | 88 friend struct base::DefaultSingletonTraits<GamepadService>; |
| 93 friend class GamepadServiceTestConstructor; | 89 friend class GamepadServiceTestConstructor; |
| 94 friend class GamepadServiceTest; | 90 friend class GamepadServiceTest; |
| 95 | 91 |
| 96 GamepadService(); | 92 GamepadService(); |
| 97 | 93 |
| 98 // Constructor for testing. This specifies the data fetcher to use for a | 94 // Constructor for testing. This specifies the data fetcher to use for a |
| 99 // provider, bypassing the default platform one. | 95 // provider, bypassing the default platform one. |
| 100 GamepadService(std::unique_ptr<device::GamepadDataFetcher> fetcher); | 96 GamepadService(std::unique_ptr<device::GamepadDataFetcher> fetcher); |
| 101 | 97 |
| 102 virtual ~GamepadService(); | 98 virtual ~GamepadService(); |
| 103 | 99 |
| 104 static void SetInstance(GamepadService*); | 100 static void SetInstance(GamepadService*); |
| 105 | 101 |
| 106 void OnUserGesture(); | 102 void OnUserGesture(); |
| 107 | 103 |
| 108 void OnGamepadConnectionChange(bool connected, | 104 void OnGamepadConnectionChange(bool connected, |
| 109 int index, | 105 int index, |
| 110 const blink::WebGamepad& pad) override; | 106 const Gamepad& pad) override; |
| 111 | 107 |
| 112 void SetSanitizationEnabled(bool sanitize); | 108 void SetSanitizationEnabled(bool sanitize); |
| 113 | 109 |
| 114 struct ConsumerInfo { | 110 struct ConsumerInfo { |
| 115 ConsumerInfo(device::GamepadConsumer* consumer) | 111 ConsumerInfo(device::GamepadConsumer* consumer) |
| 116 : consumer(consumer), did_observe_user_gesture(false) {} | 112 : consumer(consumer), did_observe_user_gesture(false) {} |
| 117 | 113 |
| 118 bool operator<(const ConsumerInfo& other) const { | 114 bool operator<(const ConsumerInfo& other) const { |
| 119 return consumer < other.consumer; | 115 return consumer < other.consumer; |
| 120 } | 116 } |
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| 134 int num_active_consumers_; | 130 int num_active_consumers_; |
| 135 | 131 |
| 136 bool gesture_callback_pending_; | 132 bool gesture_callback_pending_; |
| 137 | 133 |
| 138 DISALLOW_COPY_AND_ASSIGN(GamepadService); | 134 DISALLOW_COPY_AND_ASSIGN(GamepadService); |
| 139 }; | 135 }; |
| 140 | 136 |
| 141 } // namespace content | 137 } // namespace content |
| 142 | 138 |
| 143 #endif // DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ | 139 #endif // DEVICE_GAMEPAD_GAMEPAD_SERVICE_H_ |
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