OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "device/gamepad/gamepad_provider.h" | 5 #include "device/gamepad/gamepad_provider.h" |
6 | 6 |
7 #include <memory> | 7 #include <memory> |
8 | 8 |
9 #include "base/macros.h" | 9 #include "base/macros.h" |
10 #include "base/memory/weak_ptr.h" | 10 #include "base/memory/weak_ptr.h" |
11 #include "base/run_loop.h" | 11 #include "base/run_loop.h" |
12 #include "build/build_config.h" | 12 #include "build/build_config.h" |
13 #include "device/gamepad/gamepad_data_fetcher.h" | 13 #include "device/gamepad/gamepad_data_fetcher.h" |
14 #include "device/gamepad/gamepad_test_helpers.h" | 14 #include "device/gamepad/gamepad_test_helpers.h" |
15 #include "testing/gtest/include/gtest/gtest.h" | 15 #include "testing/gtest/include/gtest/gtest.h" |
16 | 16 |
17 namespace device { | 17 namespace device { |
18 | 18 |
19 namespace { | 19 namespace { |
20 | 20 |
21 using blink::WebGamepads; | |
22 | |
23 // Helper class to generate and record user gesture callbacks. | 21 // Helper class to generate and record user gesture callbacks. |
24 class UserGestureListener { | 22 class UserGestureListener { |
25 public: | 23 public: |
26 UserGestureListener() : has_user_gesture_(false), weak_factory_(this) {} | 24 UserGestureListener() : has_user_gesture_(false), weak_factory_(this) {} |
27 | 25 |
28 base::Closure GetClosure() { | 26 base::Closure GetClosure() { |
29 return base::Bind(&UserGestureListener::GotUserGesture, | 27 return base::Bind(&UserGestureListener::GotUserGesture, |
30 weak_factory_.GetWeakPtr()); | 28 weak_factory_.GetWeakPtr()); |
31 } | 29 } |
32 | 30 |
33 bool has_user_gesture() const { return has_user_gesture_; } | 31 bool has_user_gesture() const { return has_user_gesture_; } |
34 | 32 |
35 private: | 33 private: |
36 void GotUserGesture() { has_user_gesture_ = true; } | 34 void GotUserGesture() { has_user_gesture_ = true; } |
37 | 35 |
38 bool has_user_gesture_; | 36 bool has_user_gesture_; |
39 base::WeakPtrFactory<UserGestureListener> weak_factory_; | 37 base::WeakPtrFactory<UserGestureListener> weak_factory_; |
40 }; | 38 }; |
41 | 39 |
42 // Main test fixture | 40 // Main test fixture |
43 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { | 41 class GamepadProviderTest : public testing::Test, public GamepadTestHelper { |
44 public: | 42 public: |
45 GamepadProvider* CreateProvider(const WebGamepads& test_data) { | 43 GamepadProvider* CreateProvider(const Gamepads& test_data) { |
46 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); | 44 mock_data_fetcher_ = new MockGamepadDataFetcher(test_data); |
47 provider_.reset(new GamepadProvider( | 45 provider_.reset(new GamepadProvider( |
48 nullptr, std::unique_ptr<GamepadDataFetcher>(mock_data_fetcher_))); | 46 nullptr, std::unique_ptr<GamepadDataFetcher>(mock_data_fetcher_))); |
49 return provider_.get(); | 47 return provider_.get(); |
50 } | 48 } |
51 | 49 |
52 void ReadGamepadHardwareBuffer(GamepadHardwareBuffer* buffer, | 50 void ReadGamepadHardwareBuffer(GamepadHardwareBuffer* buffer, |
53 WebGamepads* output) { | 51 Gamepads* output) { |
54 memset(output, 0, sizeof(WebGamepads)); | 52 memset(output, 0, sizeof(Gamepads)); |
55 base::subtle::Atomic32 version; | 53 base::subtle::Atomic32 version; |
56 do { | 54 do { |
57 version = buffer->seqlock.ReadBegin(); | 55 version = buffer->seqlock.ReadBegin(); |
58 memcpy(output, &buffer->data, sizeof(WebGamepads)); | 56 memcpy(output, &buffer->data, sizeof(Gamepads)); |
59 } while (buffer->seqlock.ReadRetry(version)); | 57 } while (buffer->seqlock.ReadRetry(version)); |
60 } | 58 } |
61 | 59 |
62 protected: | 60 protected: |
63 GamepadProviderTest() {} | 61 GamepadProviderTest() {} |
64 | 62 |
65 std::unique_ptr<GamepadProvider> provider_; | 63 std::unique_ptr<GamepadProvider> provider_; |
66 | 64 |
67 // Pointer owned by the provider. | 65 // Pointer owned by the provider. |
68 MockGamepadDataFetcher* mock_data_fetcher_; | 66 MockGamepadDataFetcher* mock_data_fetcher_; |
69 | 67 |
70 DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest); | 68 DISALLOW_COPY_AND_ASSIGN(GamepadProviderTest); |
71 }; | 69 }; |
72 | 70 |
73 // Test is flaky. crbug.com/705367 | 71 // Test is flaky. crbug.com/705367 |
74 TEST_F(GamepadProviderTest, DISABLED_PollingAccess) { | 72 TEST_F(GamepadProviderTest, DISABLED_PollingAccess) { |
75 WebGamepads test_data; | 73 Gamepads test_data; |
76 memset(&test_data, 0, sizeof(WebGamepads)); | 74 memset(&test_data, 0, sizeof(Gamepads)); |
77 test_data.items[0].connected = true; | 75 test_data.items[0].connected = true; |
78 test_data.items[0].timestamp = 0; | 76 test_data.items[0].timestamp = 0; |
79 test_data.items[0].buttons_length = 1; | 77 test_data.items[0].buttons_length = 1; |
80 test_data.items[0].axes_length = 2; | 78 test_data.items[0].axes_length = 2; |
81 test_data.items[0].buttons[0].value = 1.f; | 79 test_data.items[0].buttons[0].value = 1.f; |
82 test_data.items[0].buttons[0].pressed = true; | 80 test_data.items[0].buttons[0].pressed = true; |
83 test_data.items[0].axes[0] = -1.f; | 81 test_data.items[0].axes[0] = -1.f; |
84 test_data.items[0].axes[1] = .5f; | 82 test_data.items[0].axes[1] = .5f; |
85 | 83 |
86 GamepadProvider* provider = CreateProvider(test_data); | 84 GamepadProvider* provider = CreateProvider(test_data); |
87 provider->SetSanitizationEnabled(false); | 85 provider->SetSanitizationEnabled(false); |
88 provider->Resume(); | 86 provider->Resume(); |
89 | 87 |
90 base::RunLoop().RunUntilIdle(); | 88 base::RunLoop().RunUntilIdle(); |
91 | 89 |
92 mock_data_fetcher_->WaitForDataRead(); | 90 mock_data_fetcher_->WaitForDataRead(); |
93 | 91 |
94 // Renderer-side, pull data out of poll buffer. | 92 // Renderer-side, pull data out of poll buffer. |
95 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( | 93 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
96 base::GetCurrentProcessHandle()); | 94 base::GetCurrentProcessHandle()); |
97 std::unique_ptr<base::SharedMemory> shared_memory( | 95 std::unique_ptr<base::SharedMemory> shared_memory( |
98 new base::SharedMemory(handle, true)); | 96 new base::SharedMemory(handle, true)); |
99 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); | 97 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
100 | 98 |
101 GamepadHardwareBuffer* buffer = | 99 GamepadHardwareBuffer* buffer = |
102 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); | 100 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); |
103 WebGamepads output; | 101 Gamepads output; |
104 ReadGamepadHardwareBuffer(buffer, &output); | 102 ReadGamepadHardwareBuffer(buffer, &output); |
105 | 103 |
106 EXPECT_EQ(1u, output.items[0].buttons_length); | 104 EXPECT_EQ(1u, output.items[0].buttons_length); |
107 EXPECT_EQ(1.f, output.items[0].buttons[0].value); | 105 EXPECT_EQ(1.f, output.items[0].buttons[0].value); |
108 EXPECT_EQ(true, output.items[0].buttons[0].pressed); | 106 EXPECT_EQ(true, output.items[0].buttons[0].pressed); |
109 EXPECT_EQ(2u, output.items[0].axes_length); | 107 EXPECT_EQ(2u, output.items[0].axes_length); |
110 EXPECT_EQ(-1.f, output.items[0].axes[0]); | 108 EXPECT_EQ(-1.f, output.items[0].axes[0]); |
111 EXPECT_EQ(0.5f, output.items[0].axes[1]); | 109 EXPECT_EQ(0.5f, output.items[0].axes[1]); |
112 } | 110 } |
113 | 111 |
114 // Flaky on all platforms: http://crbug.com/692219 | 112 // Flaky on all platforms: http://crbug.com/692219 |
115 TEST_F(GamepadProviderTest, DISABLED_ConnectDisconnectMultiple) { | 113 TEST_F(GamepadProviderTest, DISABLED_ConnectDisconnectMultiple) { |
116 WebGamepads test_data; | 114 Gamepads test_data; |
117 test_data.items[0].connected = true; | 115 test_data.items[0].connected = true; |
118 test_data.items[0].timestamp = 0; | 116 test_data.items[0].timestamp = 0; |
119 test_data.items[0].axes_length = 2; | 117 test_data.items[0].axes_length = 2; |
120 test_data.items[0].axes[0] = -1.f; | 118 test_data.items[0].axes[0] = -1.f; |
121 test_data.items[0].axes[1] = .5f; | 119 test_data.items[0].axes[1] = .5f; |
122 | 120 |
123 test_data.items[1].connected = true; | 121 test_data.items[1].connected = true; |
124 test_data.items[1].timestamp = 0; | 122 test_data.items[1].timestamp = 0; |
125 test_data.items[1].axes_length = 2; | 123 test_data.items[1].axes_length = 2; |
126 test_data.items[1].axes[0] = 1.f; | 124 test_data.items[1].axes[0] = 1.f; |
127 test_data.items[1].axes[1] = -.5f; | 125 test_data.items[1].axes[1] = -.5f; |
128 | 126 |
129 WebGamepads test_data_onedisconnected; | 127 Gamepads test_data_onedisconnected; |
130 test_data_onedisconnected.items[1].connected = true; | 128 test_data_onedisconnected.items[1].connected = true; |
131 test_data_onedisconnected.items[1].timestamp = 0; | 129 test_data_onedisconnected.items[1].timestamp = 0; |
132 test_data_onedisconnected.items[1].axes_length = 2; | 130 test_data_onedisconnected.items[1].axes_length = 2; |
133 test_data_onedisconnected.items[1].axes[0] = 1.f; | 131 test_data_onedisconnected.items[1].axes[0] = 1.f; |
134 test_data_onedisconnected.items[1].axes[1] = -.5f; | 132 test_data_onedisconnected.items[1].axes[1] = -.5f; |
135 | 133 |
136 GamepadProvider* provider = CreateProvider(test_data); | 134 GamepadProvider* provider = CreateProvider(test_data); |
137 provider->SetSanitizationEnabled(false); | 135 provider->SetSanitizationEnabled(false); |
138 provider->Resume(); | 136 provider->Resume(); |
139 | 137 |
140 base::RunLoop().RunUntilIdle(); | 138 base::RunLoop().RunUntilIdle(); |
141 | 139 |
142 mock_data_fetcher_->WaitForDataRead(); | 140 mock_data_fetcher_->WaitForDataRead(); |
143 | 141 |
144 // Renderer-side, pull data out of poll buffer. | 142 // Renderer-side, pull data out of poll buffer. |
145 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( | 143 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
146 base::GetCurrentProcessHandle()); | 144 base::GetCurrentProcessHandle()); |
147 std::unique_ptr<base::SharedMemory> shared_memory( | 145 std::unique_ptr<base::SharedMemory> shared_memory( |
148 new base::SharedMemory(handle, true)); | 146 new base::SharedMemory(handle, true)); |
149 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); | 147 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
150 | 148 |
151 GamepadHardwareBuffer* buffer = | 149 GamepadHardwareBuffer* buffer = |
152 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); | 150 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); |
153 WebGamepads output; | 151 Gamepads output; |
154 ReadGamepadHardwareBuffer(buffer, &output); | 152 ReadGamepadHardwareBuffer(buffer, &output); |
155 | 153 |
156 EXPECT_EQ(2u, output.items[0].axes_length); | 154 EXPECT_EQ(2u, output.items[0].axes_length); |
157 EXPECT_EQ(-1.f, output.items[0].axes[0]); | 155 EXPECT_EQ(-1.f, output.items[0].axes[0]); |
158 EXPECT_EQ(0.5f, output.items[0].axes[1]); | 156 EXPECT_EQ(0.5f, output.items[0].axes[1]); |
159 EXPECT_EQ(2u, output.items[1].axes_length); | 157 EXPECT_EQ(2u, output.items[1].axes_length); |
160 EXPECT_EQ(1.f, output.items[1].axes[0]); | 158 EXPECT_EQ(1.f, output.items[1].axes[0]); |
161 EXPECT_EQ(-0.5f, output.items[1].axes[1]); | 159 EXPECT_EQ(-0.5f, output.items[1].axes[1]); |
162 | 160 |
163 mock_data_fetcher_->SetTestData(test_data_onedisconnected); | 161 mock_data_fetcher_->SetTestData(test_data_onedisconnected); |
164 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 162 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
165 ReadGamepadHardwareBuffer(buffer, &output); | 163 ReadGamepadHardwareBuffer(buffer, &output); |
166 | 164 |
167 EXPECT_EQ(0u, output.items[0].axes_length); | 165 EXPECT_EQ(0u, output.items[0].axes_length); |
168 EXPECT_EQ(2u, output.items[1].axes_length); | 166 EXPECT_EQ(2u, output.items[1].axes_length); |
169 EXPECT_EQ(1.f, output.items[1].axes[0]); | 167 EXPECT_EQ(1.f, output.items[1].axes[0]); |
170 EXPECT_EQ(-0.5f, output.items[1].axes[1]); | 168 EXPECT_EQ(-0.5f, output.items[1].axes[1]); |
171 } | 169 } |
172 | 170 |
173 // Tests that waiting for a user gesture works properly. | 171 // Tests that waiting for a user gesture works properly. |
174 TEST_F(GamepadProviderTest, UserGesture) { | 172 TEST_F(GamepadProviderTest, UserGesture) { |
175 WebGamepads no_button_data; | 173 Gamepads no_button_data; |
176 no_button_data.items[0].connected = true; | 174 no_button_data.items[0].connected = true; |
177 no_button_data.items[0].timestamp = 0; | 175 no_button_data.items[0].timestamp = 0; |
178 no_button_data.items[0].buttons_length = 1; | 176 no_button_data.items[0].buttons_length = 1; |
179 no_button_data.items[0].axes_length = 2; | 177 no_button_data.items[0].axes_length = 2; |
180 no_button_data.items[0].buttons[0].value = 0.f; | 178 no_button_data.items[0].buttons[0].value = 0.f; |
181 no_button_data.items[0].buttons[0].pressed = false; | 179 no_button_data.items[0].buttons[0].pressed = false; |
182 no_button_data.items[0].axes[0] = 0.f; | 180 no_button_data.items[0].axes[0] = 0.f; |
183 no_button_data.items[0].axes[1] = .4f; | 181 no_button_data.items[0].axes[1] = .4f; |
184 | 182 |
185 WebGamepads button_down_data = no_button_data; | 183 Gamepads button_down_data = no_button_data; |
186 button_down_data.items[0].buttons[0].value = 1.f; | 184 button_down_data.items[0].buttons[0].value = 1.f; |
187 button_down_data.items[0].buttons[0].pressed = true; | 185 button_down_data.items[0].buttons[0].pressed = true; |
188 | 186 |
189 UserGestureListener listener; | 187 UserGestureListener listener; |
190 GamepadProvider* provider = CreateProvider(no_button_data); | 188 GamepadProvider* provider = CreateProvider(no_button_data); |
191 provider->SetSanitizationEnabled(false); | 189 provider->SetSanitizationEnabled(false); |
192 provider->Resume(); | 190 provider->Resume(); |
193 | 191 |
194 provider->RegisterForUserGesture(listener.GetClosure()); | 192 provider->RegisterForUserGesture(listener.GetClosure()); |
195 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); | 193 mock_data_fetcher_->WaitForDataReadAndCallbacksIssued(); |
(...skipping 12 matching lines...) Expand all Loading... |
208 } | 206 } |
209 | 207 |
210 // Flaky on CrOS and Linux: http://crbug.com/640086, https://crbug.com/702712 | 208 // Flaky on CrOS and Linux: http://crbug.com/640086, https://crbug.com/702712 |
211 #if defined(OS_LINUX) || defined(OS_CHROMEOS) | 209 #if defined(OS_LINUX) || defined(OS_CHROMEOS) |
212 #define MAYBE_Sanitization DISABLED_Sanitization | 210 #define MAYBE_Sanitization DISABLED_Sanitization |
213 #else | 211 #else |
214 #define MAYBE_Sanitization Sanitization | 212 #define MAYBE_Sanitization Sanitization |
215 #endif | 213 #endif |
216 // Tests that waiting for a user gesture works properly. | 214 // Tests that waiting for a user gesture works properly. |
217 TEST_F(GamepadProviderTest, MAYBE_Sanitization) { | 215 TEST_F(GamepadProviderTest, MAYBE_Sanitization) { |
218 WebGamepads active_data; | 216 Gamepads active_data; |
219 active_data.items[0].connected = true; | 217 active_data.items[0].connected = true; |
220 active_data.items[0].timestamp = 0; | 218 active_data.items[0].timestamp = 0; |
221 active_data.items[0].buttons_length = 1; | 219 active_data.items[0].buttons_length = 1; |
222 active_data.items[0].axes_length = 1; | 220 active_data.items[0].axes_length = 1; |
223 active_data.items[0].buttons[0].value = 1.f; | 221 active_data.items[0].buttons[0].value = 1.f; |
224 active_data.items[0].buttons[0].pressed = true; | 222 active_data.items[0].buttons[0].pressed = true; |
225 active_data.items[0].axes[0] = -1.f; | 223 active_data.items[0].axes[0] = -1.f; |
226 | 224 |
227 WebGamepads zero_data; | 225 Gamepads zero_data; |
228 zero_data.items[0].connected = true; | 226 zero_data.items[0].connected = true; |
229 zero_data.items[0].timestamp = 0; | 227 zero_data.items[0].timestamp = 0; |
230 zero_data.items[0].buttons_length = 1; | 228 zero_data.items[0].buttons_length = 1; |
231 zero_data.items[0].axes_length = 1; | 229 zero_data.items[0].axes_length = 1; |
232 zero_data.items[0].buttons[0].value = 0.f; | 230 zero_data.items[0].buttons[0].value = 0.f; |
233 zero_data.items[0].buttons[0].pressed = false; | 231 zero_data.items[0].buttons[0].pressed = false; |
234 zero_data.items[0].axes[0] = 0.f; | 232 zero_data.items[0].axes[0] = 0.f; |
235 | 233 |
236 UserGestureListener listener; | 234 UserGestureListener listener; |
237 GamepadProvider* provider = CreateProvider(active_data); | 235 GamepadProvider* provider = CreateProvider(active_data); |
238 provider->SetSanitizationEnabled(true); | 236 provider->SetSanitizationEnabled(true); |
239 provider->Resume(); | 237 provider->Resume(); |
240 | 238 |
241 base::RunLoop().RunUntilIdle(); | 239 base::RunLoop().RunUntilIdle(); |
242 | 240 |
243 mock_data_fetcher_->WaitForDataRead(); | 241 mock_data_fetcher_->WaitForDataRead(); |
244 | 242 |
245 // Renderer-side, pull data out of poll buffer. | 243 // Renderer-side, pull data out of poll buffer. |
246 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( | 244 base::SharedMemoryHandle handle = provider->GetSharedMemoryHandleForProcess( |
247 base::GetCurrentProcessHandle()); | 245 base::GetCurrentProcessHandle()); |
248 std::unique_ptr<base::SharedMemory> shared_memory( | 246 std::unique_ptr<base::SharedMemory> shared_memory( |
249 new base::SharedMemory(handle, true)); | 247 new base::SharedMemory(handle, true)); |
250 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); | 248 EXPECT_TRUE(shared_memory->Map(sizeof(GamepadHardwareBuffer))); |
251 | 249 |
252 GamepadHardwareBuffer* buffer = | 250 GamepadHardwareBuffer* buffer = |
253 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); | 251 static_cast<GamepadHardwareBuffer*>(shared_memory->memory()); |
254 WebGamepads output; | 252 Gamepads output; |
255 ReadGamepadHardwareBuffer(buffer, &output); | 253 ReadGamepadHardwareBuffer(buffer, &output); |
256 | 254 |
257 // Initial data should all be zeroed out due to sanitization, even though the | 255 // Initial data should all be zeroed out due to sanitization, even though the |
258 // gamepad reported input | 256 // gamepad reported input |
259 EXPECT_EQ(1u, output.items[0].buttons_length); | 257 EXPECT_EQ(1u, output.items[0].buttons_length); |
260 EXPECT_EQ(0.f, output.items[0].buttons[0].value); | 258 EXPECT_EQ(0.f, output.items[0].buttons[0].value); |
261 EXPECT_FALSE(output.items[0].buttons[0].pressed); | 259 EXPECT_FALSE(output.items[0].buttons[0].pressed); |
262 EXPECT_EQ(1u, output.items[0].axes_length); | 260 EXPECT_EQ(1u, output.items[0].axes_length); |
263 EXPECT_EQ(0.f, output.items[0].axes[0]); | 261 EXPECT_EQ(0.f, output.items[0].axes[0]); |
264 | 262 |
(...skipping 22 matching lines...) Expand all Loading... |
287 EXPECT_EQ(1u, output.items[0].buttons_length); | 285 EXPECT_EQ(1u, output.items[0].buttons_length); |
288 EXPECT_EQ(1.f, output.items[0].buttons[0].value); | 286 EXPECT_EQ(1.f, output.items[0].buttons[0].value); |
289 EXPECT_TRUE(output.items[0].buttons[0].pressed); | 287 EXPECT_TRUE(output.items[0].buttons[0].pressed); |
290 EXPECT_EQ(1u, output.items[0].axes_length); | 288 EXPECT_EQ(1u, output.items[0].axes_length); |
291 EXPECT_EQ(-1.f, output.items[0].axes[0]); | 289 EXPECT_EQ(-1.f, output.items[0].axes[0]); |
292 } | 290 } |
293 | 291 |
294 } // namespace | 292 } // namespace |
295 | 293 |
296 } // namespace device | 294 } // namespace device |
OLD | NEW |