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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/render_thread_impl.h" | 5 #include "content/renderer/render_thread_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <map> | 9 #include <map> |
10 #include <utility> | 10 #include <utility> |
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116 #include "content/renderer/render_frame_proxy.h" | 116 #include "content/renderer/render_frame_proxy.h" |
117 #include "content/renderer/render_process_impl.h" | 117 #include "content/renderer/render_process_impl.h" |
118 #include "content/renderer/render_view_impl.h" | 118 #include "content/renderer/render_view_impl.h" |
119 #include "content/renderer/renderer_blink_platform_impl.h" | 119 #include "content/renderer/renderer_blink_platform_impl.h" |
120 #include "content/renderer/scheduler/resource_dispatch_throttler.h" | 120 #include "content/renderer/scheduler/resource_dispatch_throttler.h" |
121 #include "content/renderer/service_worker/embedded_worker_dispatcher.h" | 121 #include "content/renderer/service_worker/embedded_worker_dispatcher.h" |
122 #include "content/renderer/service_worker/embedded_worker_instance_client_impl.h
" | 122 #include "content/renderer/service_worker/embedded_worker_instance_client_impl.h
" |
123 #include "content/renderer/service_worker/service_worker_context_client.h" | 123 #include "content/renderer/service_worker/service_worker_context_client.h" |
124 #include "content/renderer/service_worker/service_worker_context_message_filter.
h" | 124 #include "content/renderer/service_worker/service_worker_context_message_filter.
h" |
125 #include "content/renderer/shared_worker/embedded_shared_worker_stub.h" | 125 #include "content/renderer/shared_worker/embedded_shared_worker_stub.h" |
| 126 #include "device/gamepad/public/cpp/gamepads.h" |
126 #include "gin/public/debug.h" | 127 #include "gin/public/debug.h" |
127 #include "gpu/GLES2/gl2extchromium.h" | 128 #include "gpu/GLES2/gl2extchromium.h" |
128 #include "gpu/command_buffer/client/shared_memory_limits.h" | 129 #include "gpu/command_buffer/client/shared_memory_limits.h" |
129 #include "gpu/ipc/client/command_buffer_proxy_impl.h" | 130 #include "gpu/ipc/client/command_buffer_proxy_impl.h" |
130 #include "gpu/ipc/client/gpu_channel_host.h" | 131 #include "gpu/ipc/client/gpu_channel_host.h" |
131 #include "ipc/ipc_channel_handle.h" | 132 #include "ipc/ipc_channel_handle.h" |
132 #include "ipc/ipc_channel_mojo.h" | 133 #include "ipc/ipc_channel_mojo.h" |
133 #include "ipc/ipc_platform_file.h" | 134 #include "ipc/ipc_platform_file.h" |
134 #include "media/base/media.h" | 135 #include "media/base/media.h" |
135 #include "media/base/media_switches.h" | 136 #include "media/base/media_switches.h" |
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2323 bool support_locking = true; | 2324 bool support_locking = true; |
2324 shared_worker_context_provider_ = CreateOffscreenContext( | 2325 shared_worker_context_provider_ = CreateOffscreenContext( |
2325 std::move(gpu_channel_host), gpu::SharedMemoryLimits(), support_locking, | 2326 std::move(gpu_channel_host), gpu::SharedMemoryLimits(), support_locking, |
2326 ui::command_buffer_metrics::RENDER_WORKER_CONTEXT, stream_id, | 2327 ui::command_buffer_metrics::RENDER_WORKER_CONTEXT, stream_id, |
2327 stream_priority); | 2328 stream_priority); |
2328 if (!shared_worker_context_provider_->BindToCurrentThread()) | 2329 if (!shared_worker_context_provider_->BindToCurrentThread()) |
2329 shared_worker_context_provider_ = nullptr; | 2330 shared_worker_context_provider_ = nullptr; |
2330 return shared_worker_context_provider_; | 2331 return shared_worker_context_provider_; |
2331 } | 2332 } |
2332 | 2333 |
2333 void RenderThreadImpl::SampleGamepads(blink::WebGamepads* data) { | 2334 void RenderThreadImpl::SampleGamepads(device::Gamepads* data) { |
2334 blink_platform_impl_->SampleGamepads(*data); | 2335 blink_platform_impl_->SampleGamepads(*data); |
2335 } | 2336 } |
2336 | 2337 |
2337 bool RenderThreadImpl::RendererIsHidden() const { | 2338 bool RenderThreadImpl::RendererIsHidden() const { |
2338 return widget_count_ > 0 && hidden_widget_count_ == widget_count_; | 2339 return widget_count_ > 0 && hidden_widget_count_ == widget_count_; |
2339 } | 2340 } |
2340 | 2341 |
2341 void RenderThreadImpl::WidgetCreated() { | 2342 void RenderThreadImpl::WidgetCreated() { |
2342 bool renderer_was_hidden = RendererIsHidden(); | 2343 bool renderer_was_hidden = RendererIsHidden(); |
2343 widget_count_++; | 2344 widget_count_++; |
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2449 } | 2450 } |
2450 } | 2451 } |
2451 | 2452 |
2452 void RenderThreadImpl::OnRendererInterfaceRequest( | 2453 void RenderThreadImpl::OnRendererInterfaceRequest( |
2453 mojom::RendererAssociatedRequest request) { | 2454 mojom::RendererAssociatedRequest request) { |
2454 DCHECK(!renderer_binding_.is_bound()); | 2455 DCHECK(!renderer_binding_.is_bound()); |
2455 renderer_binding_.Bind(std::move(request)); | 2456 renderer_binding_.Bind(std::move(request)); |
2456 } | 2457 } |
2457 | 2458 |
2458 } // namespace content | 2459 } // namespace content |
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