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Side by Side Diff: content/renderer/render_thread_impl.cc

Issue 2808093006: [Device Service] Move Gamepad Blink headers to be part of the Gamepad client library (Closed)
Patch Set: clean up code Created 3 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/render_thread_impl.h" 5 #include "content/renderer/render_thread_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <map> 9 #include <map>
10 #include <utility> 10 #include <utility>
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116 #include "content/renderer/render_frame_proxy.h" 116 #include "content/renderer/render_frame_proxy.h"
117 #include "content/renderer/render_process_impl.h" 117 #include "content/renderer/render_process_impl.h"
118 #include "content/renderer/render_view_impl.h" 118 #include "content/renderer/render_view_impl.h"
119 #include "content/renderer/renderer_blink_platform_impl.h" 119 #include "content/renderer/renderer_blink_platform_impl.h"
120 #include "content/renderer/scheduler/resource_dispatch_throttler.h" 120 #include "content/renderer/scheduler/resource_dispatch_throttler.h"
121 #include "content/renderer/service_worker/embedded_worker_dispatcher.h" 121 #include "content/renderer/service_worker/embedded_worker_dispatcher.h"
122 #include "content/renderer/service_worker/embedded_worker_instance_client_impl.h " 122 #include "content/renderer/service_worker/embedded_worker_instance_client_impl.h "
123 #include "content/renderer/service_worker/service_worker_context_client.h" 123 #include "content/renderer/service_worker/service_worker_context_client.h"
124 #include "content/renderer/service_worker/service_worker_context_message_filter. h" 124 #include "content/renderer/service_worker/service_worker_context_message_filter. h"
125 #include "content/renderer/shared_worker/embedded_shared_worker_stub.h" 125 #include "content/renderer/shared_worker/embedded_shared_worker_stub.h"
126 #include "device/gamepad/public/cpp/gamepads.h"
126 #include "gin/public/debug.h" 127 #include "gin/public/debug.h"
127 #include "gpu/GLES2/gl2extchromium.h" 128 #include "gpu/GLES2/gl2extchromium.h"
128 #include "gpu/command_buffer/client/shared_memory_limits.h" 129 #include "gpu/command_buffer/client/shared_memory_limits.h"
129 #include "gpu/ipc/client/command_buffer_proxy_impl.h" 130 #include "gpu/ipc/client/command_buffer_proxy_impl.h"
130 #include "gpu/ipc/client/gpu_channel_host.h" 131 #include "gpu/ipc/client/gpu_channel_host.h"
131 #include "ipc/ipc_channel_handle.h" 132 #include "ipc/ipc_channel_handle.h"
132 #include "ipc/ipc_channel_mojo.h" 133 #include "ipc/ipc_channel_mojo.h"
133 #include "ipc/ipc_platform_file.h" 134 #include "ipc/ipc_platform_file.h"
134 #include "media/base/media.h" 135 #include "media/base/media.h"
135 #include "media/base/media_switches.h" 136 #include "media/base/media_switches.h"
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2323 bool support_locking = true; 2324 bool support_locking = true;
2324 shared_worker_context_provider_ = CreateOffscreenContext( 2325 shared_worker_context_provider_ = CreateOffscreenContext(
2325 std::move(gpu_channel_host), gpu::SharedMemoryLimits(), support_locking, 2326 std::move(gpu_channel_host), gpu::SharedMemoryLimits(), support_locking,
2326 ui::command_buffer_metrics::RENDER_WORKER_CONTEXT, stream_id, 2327 ui::command_buffer_metrics::RENDER_WORKER_CONTEXT, stream_id,
2327 stream_priority); 2328 stream_priority);
2328 if (!shared_worker_context_provider_->BindToCurrentThread()) 2329 if (!shared_worker_context_provider_->BindToCurrentThread())
2329 shared_worker_context_provider_ = nullptr; 2330 shared_worker_context_provider_ = nullptr;
2330 return shared_worker_context_provider_; 2331 return shared_worker_context_provider_;
2331 } 2332 }
2332 2333
2333 void RenderThreadImpl::SampleGamepads(blink::WebGamepads* data) { 2334 void RenderThreadImpl::SampleGamepads(device::Gamepads* data) {
2334 blink_platform_impl_->SampleGamepads(*data); 2335 blink_platform_impl_->SampleGamepads(*data);
2335 } 2336 }
2336 2337
2337 bool RenderThreadImpl::RendererIsHidden() const { 2338 bool RenderThreadImpl::RendererIsHidden() const {
2338 return widget_count_ > 0 && hidden_widget_count_ == widget_count_; 2339 return widget_count_ > 0 && hidden_widget_count_ == widget_count_;
2339 } 2340 }
2340 2341
2341 void RenderThreadImpl::WidgetCreated() { 2342 void RenderThreadImpl::WidgetCreated() {
2342 bool renderer_was_hidden = RendererIsHidden(); 2343 bool renderer_was_hidden = RendererIsHidden();
2343 widget_count_++; 2344 widget_count_++;
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2449 } 2450 }
2450 } 2451 }
2451 2452
2452 void RenderThreadImpl::OnRendererInterfaceRequest( 2453 void RenderThreadImpl::OnRendererInterfaceRequest(
2453 mojom::RendererAssociatedRequest request) { 2454 mojom::RendererAssociatedRequest request) {
2454 DCHECK(!renderer_binding_.is_bound()); 2455 DCHECK(!renderer_binding_.is_bound());
2455 renderer_binding_.Bind(std::move(request)); 2456 renderer_binding_.Bind(std::move(request));
2456 } 2457 }
2457 2458
2458 } // namespace content 2459 } // namespace content
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