Index: WebCore/rendering/RenderLayer.h |
=================================================================== |
--- WebCore/rendering/RenderLayer.h (revision 10232) |
+++ WebCore/rendering/RenderLayer.h (working copy) |
@@ -217,7 +217,7 @@ |
RenderMarquee* marquee() const { return m_marquee; } |
void suspendMarquees(); |
- bool isOverflowOnly() const { return m_isOverflowOnly; } |
+ bool isNormalFlowOnly() const { return m_isNormalFlowOnly; } |
bool requiresSlowRepaints() const; |
@@ -329,9 +329,9 @@ |
Vector<RenderLayer*>* posZOrderList() const { return m_posZOrderList; } |
Vector<RenderLayer*>* negZOrderList() const { return m_negZOrderList; } |
- void dirtyOverflowList(); |
- void updateOverflowList(); |
- Vector<RenderLayer*>* overflowList() const { return m_overflowList; } |
+ void dirtyNormalFlowList(); |
+ void updateNormalFlowList(); |
+ Vector<RenderLayer*>* normalFlowList() const { return m_normalFlowList; } |
bool hasVisibleContent() const { return m_hasVisibleContent; } |
void setHasVisibleContent(bool); |
@@ -457,7 +457,7 @@ |
void computeScrollDimensions(bool* needHBar = 0, bool* needVBar = 0); |
- bool shouldBeOverflowOnly() const; |
+ bool shouldBeNormalFlowOnly() const; |
virtual void valueChanged(Scrollbar*); |
virtual void invalidateScrollbarRect(Scrollbar*, const IntRect&); |
@@ -543,7 +543,7 @@ |
// This list contains child layers that cannot create stacking contexts. For now it is just |
// overflow layers, but that may change in the future. |
- Vector<RenderLayer*>* m_overflowList; |
+ Vector<RenderLayer*>* m_normalFlowList; |
ClipRects* m_clipRects; // Cached clip rects used when painting and hit testing. |
#ifndef NDEBUG |
@@ -552,8 +552,8 @@ |
bool m_scrollDimensionsDirty : 1; |
bool m_zOrderListsDirty : 1; |
- bool m_overflowListDirty: 1; |
- bool m_isOverflowOnly : 1; |
+ bool m_normalFlowListDirty: 1; |
+ bool m_isNormalFlowOnly : 1; |
bool m_usedTransparency : 1; // Tracks whether we need to close a transparent layer, i.e., whether |
// we ended up painting this layer or any descendants (and therefore need to |