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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ | 5 #ifndef V8_SNAPSHOT_DESERIALIZER_H_ |
6 #define V8_SNAPSHOT_DESERIALIZER_H_ | 6 #define V8_SNAPSHOT_DESERIALIZER_H_ |
7 | 7 |
8 #include "src/heap/heap.h" | 8 #include "src/heap/heap.h" |
9 #include "src/objects.h" | 9 #include "src/objects.h" |
10 #include "src/snapshot/serializer-common.h" | 10 #include "src/snapshot/serializer-common.h" |
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110 void ReadObject(int space_number, Object** write_back); | 110 void ReadObject(int space_number, Object** write_back); |
111 Address Allocate(int space_index, int size); | 111 Address Allocate(int space_index, int size); |
112 | 112 |
113 // Special handling for serialized code like hooking up internalized strings. | 113 // Special handling for serialized code like hooking up internalized strings. |
114 HeapObject* PostProcessNewObject(HeapObject* obj, int space); | 114 HeapObject* PostProcessNewObject(HeapObject* obj, int space); |
115 | 115 |
116 // This returns the address of an object that has been described in the | 116 // This returns the address of an object that has been described in the |
117 // snapshot by chunk index and offset. | 117 // snapshot by chunk index and offset. |
118 HeapObject* GetBackReferencedObject(int space); | 118 HeapObject* GetBackReferencedObject(int space); |
119 | 119 |
120 Object** CopyInNativesSource(Vector<const char> source_vector, | |
121 Object** current); | |
122 | |
123 // Cached current isolate. | 120 // Cached current isolate. |
124 Isolate* isolate_; | 121 Isolate* isolate_; |
125 | 122 |
126 // Objects from the attached object descriptions in the serialized user code. | 123 // Objects from the attached object descriptions in the serialized user code. |
127 List<Handle<HeapObject> > attached_objects_; | 124 List<Handle<HeapObject> > attached_objects_; |
128 | 125 |
129 SnapshotByteSource source_; | 126 SnapshotByteSource source_; |
130 uint32_t magic_number_; | 127 uint32_t magic_number_; |
131 uint32_t num_extra_references_; | 128 uint32_t num_extra_references_; |
132 | 129 |
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152 | 149 |
153 AllocationAlignment next_alignment_; | 150 AllocationAlignment next_alignment_; |
154 | 151 |
155 DISALLOW_COPY_AND_ASSIGN(Deserializer); | 152 DISALLOW_COPY_AND_ASSIGN(Deserializer); |
156 }; | 153 }; |
157 | 154 |
158 } // namespace internal | 155 } // namespace internal |
159 } // namespace v8 | 156 } // namespace v8 |
160 | 157 |
161 #endif // V8_SNAPSHOT_DESERIALIZER_H_ | 158 #endif // V8_SNAPSHOT_DESERIALIZER_H_ |
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