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Side by Side Diff: third_party/WebKit/Source/core/animation/Animation.h

Issue 2806623003: Implement Animation constructor (Closed)
Patch Set: Add back in DCHECK about flag being enabled Created 3 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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68 enum AnimationPlayState { 68 enum AnimationPlayState {
69 kUnset, 69 kUnset,
70 kIdle, 70 kIdle,
71 kPending, 71 kPending,
72 kRunning, 72 kRunning,
73 kPaused, 73 kPaused,
74 kFinished 74 kFinished
75 }; 75 };
76 76
77 static Animation* Create(AnimationEffectReadOnly*, AnimationTimeline*); 77 static Animation* Create(AnimationEffectReadOnly*, AnimationTimeline*);
78
79 // Web Animations API IDL constructors.
80 static Animation* Create(ExecutionContext*,
81 AnimationEffectReadOnly*,
82 ExceptionState&);
83 static Animation* Create(ExecutionContext*,
84 AnimationEffectReadOnly*,
85 AnimationTimeline*,
86 ExceptionState&);
87
78 ~Animation(); 88 ~Animation();
79 void Dispose(); 89 void Dispose();
80 90
81 // Returns whether the animation is finished. 91 // Returns whether the animation is finished.
82 bool Update(TimingUpdateReason); 92 bool Update(TimingUpdateReason);
83 93
84 // timeToEffectChange returns: 94 // timeToEffectChange returns:
85 // infinity - if this animation is no longer in effect 95 // infinity - if this animation is no longer in effect
86 // 0 - if this animation requires an update on the next frame 96 // 0 - if this animation requires an update on the next frame
87 // n - if this animation requires an update after 'n' units of time 97 // n - if this animation requires an update after 'n' units of time
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353 363
354 bool current_time_pending_; 364 bool current_time_pending_;
355 bool state_is_being_updated_; 365 bool state_is_being_updated_;
356 366
357 bool effect_suppressed_; 367 bool effect_suppressed_;
358 }; 368 };
359 369
360 } // namespace blink 370 } // namespace blink
361 371
362 #endif // Animation_h 372 #endif // Animation_h
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