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1 { | 1 { |
2 "name": "gpu driver bug list", | 2 "name": "gpu driver bug list", |
3 "version": "10.1", | 3 "version": "10.2", |
4 "entries": [ | 4 "entries": [ |
5 { | 5 { |
6 "id": 1, | 6 "id": 1, |
7 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", | 7 "description": "Imagination driver doesn't like uploading lots of buffer d
ata constantly", |
8 "os": { | 8 "os": { |
9 "type": "android" | 9 "type": "android" |
10 }, | 10 }, |
11 "gl_vendor": "Imagination.*", | 11 "gl_vendor": "Imagination.*", |
12 "features": [ | 12 "features": [ |
13 "use_client_side_arrays_for_stream_buffers" | 13 "use_client_side_arrays_for_stream_buffers" |
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57 "description": "Some drivers are unable to reset the D3D device in the GPU
process sandbox", | 57 "description": "Some drivers are unable to reset the D3D device in the GPU
process sandbox", |
58 "os": { | 58 "os": { |
59 "type": "win" | 59 "type": "win" |
60 }, | 60 }, |
61 "features": [ | 61 "features": [ |
62 "exit_on_context_lost" | 62 "exit_on_context_lost" |
63 ] | 63 ] |
64 }, | 64 }, |
65 { | 65 { |
66 "id": 19, | 66 "id": 19, |
| 67 "comment": "Corresponds to software rendering list #140", |
67 "description": "Disable depth textures on older Qualcomm GPUs (legacy blac
klist entry, original problem unclear)", | 68 "description": "Disable depth textures on older Qualcomm GPUs (legacy blac
klist entry, original problem unclear)", |
68 "cr_bugs": [682075], | 69 "cr_bugs": [682075], |
69 "gl_renderer": "Adreno \\(TM\\) [23].*", | 70 "gl_renderer": "Adreno \\(TM\\) [23].*", |
70 "features": [ | 71 "features": [ |
71 "disable_depth_texture" | 72 "disable_depth_texture" |
72 ], | 73 ], |
73 "disabled_extensions": [ | 74 "disabled_extensions": [ |
74 "GL_OES_depth_texture" | 75 "GL_OES_depth_texture" |
75 ] | 76 ] |
76 }, | 77 }, |
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390 "description": "TexSubImage is faster for full uploads on ANGLE", | 391 "description": "TexSubImage is faster for full uploads on ANGLE", |
391 "os": { | 392 "os": { |
392 "type": "win" | 393 "type": "win" |
393 }, | 394 }, |
394 "gl_renderer": "ANGLE.*", | 395 "gl_renderer": "ANGLE.*", |
395 "features": [ | 396 "features": [ |
396 "texsubimage_faster_than_teximage" | 397 "texsubimage_faster_than_teximage" |
397 ] | 398 ] |
398 }, | 399 }, |
399 { | 400 { |
400 "id": 52, | |
401 "cr_bugs": [449116, 471200, 612474, 682075], | |
402 "description": "ES3 MSAA was observed problematic on some Adreno 4xx (see
crbug.com/471200#c9)", | |
403 "os": { | |
404 "type": "android", | |
405 "version": { | |
406 "op": "<", | |
407 "value": "6.0" | |
408 } | |
409 }, | |
410 "gl_renderer": "Adreno \\(TM\\) 4.*", | |
411 "features": [ | |
412 "disable_chromium_framebuffer_multisample" | |
413 ] | |
414 }, | |
415 { | |
416 "id": 54, | 401 "id": 54, |
417 "cr_bugs": [124764, 349137], | 402 "cr_bugs": [124764, 349137], |
418 "description": "Clear uniforms before first program use on all platforms", | 403 "description": "Clear uniforms before first program use on all platforms", |
419 "exceptions": [ | 404 "exceptions": [ |
420 { | 405 { |
421 "os": { | 406 "os": { |
422 "type": "macosx" | 407 "type": "macosx" |
423 } | 408 } |
424 } | 409 } |
425 ], | 410 ], |
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2274 "gl_vendor": "ARM.*", | 2259 "gl_vendor": "ARM.*", |
2275 "gl_renderer": "Mali-G.*", | 2260 "gl_renderer": "Mali-G.*", |
2276 "features": [ | 2261 "features": [ |
2277 "use_virtualized_gl_contexts" | 2262 "use_virtualized_gl_contexts" |
2278 ] | 2263 ] |
2279 }, | 2264 }, |
2280 { | 2265 { |
2281 "id": 214, | 2266 "id": 214, |
2282 "comment": [ | 2267 "comment": [ |
2283 "Corresponds to software rendering list #140", | 2268 "Corresponds to software rendering list #140", |
2284 "Somehow the first workaround won't work without the second", | 2269 "Mysteriously, the first workaround won't work without the second. crbug
.com/698197#c10", |
2285 "See https://crbug.com/698197 for details" | 2270 "MSAA workaround shouldn't be needed beyond Adreno 3xx. crbug.com/682075
#c17" |
2286 ], | 2271 ], |
2287 "description": "Some Adreno 3xx don't setup scissor state correctly when F
BO0 is bound, nor support MSAA properly.", | 2272 "description": "Some Adreno 3xx don't setup scissor state correctly when F
BO0 is bound, nor support MSAA properly.", |
2288 "cr_bugs": [670607, 696627, 698197, 707839], | 2273 "cr_bugs": [670607, 682075, 696627, 698197, 707839], |
2289 "gl_renderer": "Adreno \\(TM\\) 3.*", | 2274 "gl_renderer": "Adreno \\(TM\\) 3.*", |
2290 "features": [ | 2275 "features": [ |
2291 "force_update_scissor_state_when_binding_fbo0", | 2276 "force_update_scissor_state_when_binding_fbo0", |
2292 "disable_chromium_framebuffer_multisample" | 2277 "disable_chromium_framebuffer_multisample" |
2293 ] | 2278 ] |
2294 }, | 2279 }, |
2295 { | 2280 { |
2296 "id": 215, | 2281 "id": 215, |
2297 "description": "Fake no-op GPU driver bug workaround for testing", | 2282 "description": "Fake no-op GPU driver bug workaround for testing", |
2298 "cr_bugs": [682912], | 2283 "cr_bugs": [682912], |
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2365 "features": [ | 2350 "features": [ |
2366 "disallow_large_instanced_draw" | 2351 "disallow_large_instanced_draw" |
2367 ] | 2352 ] |
2368 } | 2353 } |
2369 ], | 2354 ], |
2370 "comment": [ | 2355 "comment": [ |
2371 "Please update the version number on top whenever you change this file", | 2356 "Please update the version number on top whenever you change this file", |
2372 "Please run gpu/config/process_json.py whenever you change this file" | 2357 "Please run gpu/config/process_json.py whenever you change this file" |
2373 ] | 2358 ] |
2374 } | 2359 } |
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