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Issue 2806623002: Enable WebGL 2.0 and ES3 MSAA on Adreno 4xx (Closed)
Patch Set: remember to run the autogenerator Created 3 years, 8 months ago
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1 { 1 {
2 "name": "gpu driver bug list", 2 "name": "gpu driver bug list",
3 "version": "10.1", 3 "version": "10.2",
4 "entries": [ 4 "entries": [
5 { 5 {
6 "id": 1, 6 "id": 1,
7 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly", 7 "description": "Imagination driver doesn't like uploading lots of buffer d ata constantly",
8 "os": { 8 "os": {
9 "type": "android" 9 "type": "android"
10 }, 10 },
11 "gl_vendor": "Imagination.*", 11 "gl_vendor": "Imagination.*",
12 "features": [ 12 "features": [
13 "use_client_side_arrays_for_stream_buffers" 13 "use_client_side_arrays_for_stream_buffers"
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
57 "description": "Some drivers are unable to reset the D3D device in the GPU process sandbox", 57 "description": "Some drivers are unable to reset the D3D device in the GPU process sandbox",
58 "os": { 58 "os": {
59 "type": "win" 59 "type": "win"
60 }, 60 },
61 "features": [ 61 "features": [
62 "exit_on_context_lost" 62 "exit_on_context_lost"
63 ] 63 ]
64 }, 64 },
65 { 65 {
66 "id": 19, 66 "id": 19,
67 "comment": "Corresponds to software rendering list #140",
67 "description": "Disable depth textures on older Qualcomm GPUs (legacy blac klist entry, original problem unclear)", 68 "description": "Disable depth textures on older Qualcomm GPUs (legacy blac klist entry, original problem unclear)",
68 "cr_bugs": [682075], 69 "cr_bugs": [682075],
69 "gl_renderer": "Adreno \\(TM\\) [23].*", 70 "gl_renderer": "Adreno \\(TM\\) [23].*",
70 "features": [ 71 "features": [
71 "disable_depth_texture" 72 "disable_depth_texture"
72 ], 73 ],
73 "disabled_extensions": [ 74 "disabled_extensions": [
74 "GL_OES_depth_texture" 75 "GL_OES_depth_texture"
75 ] 76 ]
76 }, 77 },
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390 "description": "TexSubImage is faster for full uploads on ANGLE", 391 "description": "TexSubImage is faster for full uploads on ANGLE",
391 "os": { 392 "os": {
392 "type": "win" 393 "type": "win"
393 }, 394 },
394 "gl_renderer": "ANGLE.*", 395 "gl_renderer": "ANGLE.*",
395 "features": [ 396 "features": [
396 "texsubimage_faster_than_teximage" 397 "texsubimage_faster_than_teximage"
397 ] 398 ]
398 }, 399 },
399 { 400 {
400 "id": 52,
401 "cr_bugs": [449116, 471200, 612474, 682075],
402 "description": "ES3 MSAA was observed problematic on some Adreno 4xx (see crbug.com/471200#c9)",
403 "os": {
404 "type": "android",
405 "version": {
406 "op": "<",
407 "value": "6.0"
408 }
409 },
410 "gl_renderer": "Adreno \\(TM\\) 4.*",
411 "features": [
412 "disable_chromium_framebuffer_multisample"
413 ]
414 },
415 {
416 "id": 54, 401 "id": 54,
417 "cr_bugs": [124764, 349137], 402 "cr_bugs": [124764, 349137],
418 "description": "Clear uniforms before first program use on all platforms", 403 "description": "Clear uniforms before first program use on all platforms",
419 "exceptions": [ 404 "exceptions": [
420 { 405 {
421 "os": { 406 "os": {
422 "type": "macosx" 407 "type": "macosx"
423 } 408 }
424 } 409 }
425 ], 410 ],
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2274 "gl_vendor": "ARM.*", 2259 "gl_vendor": "ARM.*",
2275 "gl_renderer": "Mali-G.*", 2260 "gl_renderer": "Mali-G.*",
2276 "features": [ 2261 "features": [
2277 "use_virtualized_gl_contexts" 2262 "use_virtualized_gl_contexts"
2278 ] 2263 ]
2279 }, 2264 },
2280 { 2265 {
2281 "id": 214, 2266 "id": 214,
2282 "comment": [ 2267 "comment": [
2283 "Corresponds to software rendering list #140", 2268 "Corresponds to software rendering list #140",
2284 "Somehow the first workaround won't work without the second", 2269 "Mysteriously, the first workaround won't work without the second. crbug .com/698197#c10",
2285 "See https://crbug.com/698197 for details" 2270 "MSAA workaround shouldn't be needed beyond Adreno 3xx. crbug.com/682075 #c17"
2286 ], 2271 ],
2287 "description": "Some Adreno 3xx don't setup scissor state correctly when F BO0 is bound, nor support MSAA properly.", 2272 "description": "Some Adreno 3xx don't setup scissor state correctly when F BO0 is bound, nor support MSAA properly.",
2288 "cr_bugs": [670607, 696627, 698197, 707839], 2273 "cr_bugs": [670607, 682075, 696627, 698197, 707839],
2289 "gl_renderer": "Adreno \\(TM\\) 3.*", 2274 "gl_renderer": "Adreno \\(TM\\) 3.*",
2290 "features": [ 2275 "features": [
2291 "force_update_scissor_state_when_binding_fbo0", 2276 "force_update_scissor_state_when_binding_fbo0",
2292 "disable_chromium_framebuffer_multisample" 2277 "disable_chromium_framebuffer_multisample"
2293 ] 2278 ]
2294 }, 2279 },
2295 { 2280 {
2296 "id": 215, 2281 "id": 215,
2297 "description": "Fake no-op GPU driver bug workaround for testing", 2282 "description": "Fake no-op GPU driver bug workaround for testing",
2298 "cr_bugs": [682912], 2283 "cr_bugs": [682912],
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2365 "features": [ 2350 "features": [
2366 "disallow_large_instanced_draw" 2351 "disallow_large_instanced_draw"
2367 ] 2352 ]
2368 } 2353 }
2369 ], 2354 ],
2370 "comment": [ 2355 "comment": [
2371 "Please update the version number on top whenever you change this file", 2356 "Please update the version number on top whenever you change this file",
2372 "Please run gpu/config/process_json.py whenever you change this file" 2357 "Please run gpu/config/process_json.py whenever you change this file"
2373 ] 2358 ]
2374 } 2359 }
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