| Index: ui/events/ozone/evdev/gamepad_mapping.h
|
| diff --git a/ui/events/ozone/evdev/gamepad_mapping.h b/ui/events/ozone/evdev/gamepad_mapping.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..17357853e7f57e61ab477a8252267e3904f4e502
|
| --- /dev/null
|
| +++ b/ui/events/ozone/evdev/gamepad_mapping.h
|
| @@ -0,0 +1,35 @@
|
| +// Copyright (c) 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_EVENTS_OZONE_GAMEPAD_MAPPING_H_
|
| +#define UI_EVENTS_OZONE_GAMEPAD_MAPPING_H_
|
| +
|
| +#include <linux/input.h>
|
| +#include <vector>
|
| +#include "base/logging.h"
|
| +
|
| +namespace ui {
|
| +
|
| +// The following HATX and HATY is not part of web gamepad definition, but we
|
| +// need to specially treat them cause HAT_Y can be mapped to DPAD_UP or
|
| +// DPAD_DOWN, and HAT_X can be mapped to DAPD_LEFT or DPAD_RIGHT.
|
| +constexpr int kHAT_X = 4;
|
| +constexpr int kHAT_Y = 5;
|
| +
|
| +enum class GamepadEventType { BUTTON, AXIS };
|
| +
|
| +// This is the mapping entry to map evdev event to webgamepad event.
|
| +struct GamepadMappingEntry {
|
| + uint16_t evdev_type;
|
| + uint16_t evdev_code;
|
| + GamepadEventType mapped_type;
|
| + uint16_t mapped_code;
|
| +};
|
| +
|
| +// This function will return the a set of mapping for the vendor_id/product_id.
|
| +std::vector<GamepadMappingEntry>* GetGamepadMapping(uint16_t vendor_id,
|
| + uint16_t product_id);
|
| +}; // namespace ui
|
| +
|
| +#endif // UI_EVENTS_OZONE_GAMEPAD_MAPPING_H_
|
|
|