| Index: ui/events/devices/device_hotplug_event_observer.h
|
| diff --git a/ui/events/devices/device_hotplug_event_observer.h b/ui/events/devices/device_hotplug_event_observer.h
|
| index 7b846bc426aa101a127d37c49c6377295f63d042..ad957fba34eba848552cf62216019c90422bf41f 100644
|
| --- a/ui/events/devices/device_hotplug_event_observer.h
|
| +++ b/ui/events/devices/device_hotplug_event_observer.h
|
| @@ -40,6 +40,11 @@ class EVENTS_DEVICES_EXPORT DeviceHotplugEventObserver {
|
| virtual void OnTouchpadDevicesUpdated(
|
| const std::vector<InputDevice>& devices) = 0;
|
|
|
| + // On a hotplug event this is called with the list of available gamepads.The
|
| + // set of gamepads may not have changed.
|
| + virtual void OnGamepadDevicesUpdated(
|
| + const std::vector<InputDevice>& devices) = 0;
|
| +
|
| // On completion of the initial startup scan. This means all of the above
|
| // OnDevicesUpdated() methods have been called with a complete list.
|
| virtual void OnDeviceListsComplete() = 0;
|
|
|