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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/events/ozone/gamepad/gamepad_provider_ozone.h" |
| 6 #include "base/macros.h" |
| 7 #include "base/memory/singleton.h" |
| 8 #include "ui/events/ozone/gamepad/gamepad_observer.h" |
| 9 |
| 10 namespace ui { |
| 11 |
| 12 GamepadProviderOzone::GamepadProviderOzone() {} |
| 13 |
| 14 GamepadProviderOzone::~GamepadProviderOzone() {} |
| 15 |
| 16 GamepadProviderOzone* GamepadProviderOzone::GetInstance() { |
| 17 // GamepadProviderOzone is not holding any important resource. It's best to be |
| 18 // leaky to reduce shutdown time. |
| 19 return base::Singleton< |
| 20 GamepadProviderOzone, |
| 21 base::LeakySingletonTraits<GamepadProviderOzone>>::get(); |
| 22 } |
| 23 |
| 24 void GamepadProviderOzone::DispatchGamepadDevicesUpdated( |
| 25 std::vector<InputDevice> gamepad_devices) { |
| 26 gamepad_devices_.swap(gamepad_devices); |
| 27 for (auto ite = observers_.begin(); ite != observers_.end(); ++ite) { |
| 28 (*ite)->OnGamepadDevicesUpdated(); |
| 29 } |
| 30 } |
| 31 |
| 32 void GamepadProviderOzone::DispatchGamepadEvent(const GamepadEvent& event) { |
| 33 for (auto ite = observers_.begin(); ite != observers_.end(); ++ite) { |
| 34 (*ite)->OnGamepadEvent(event); |
| 35 } |
| 36 } |
| 37 |
| 38 void GamepadProviderOzone::AddGamepadObserver(GamepadObserver* observer) { |
| 39 observers_.insert(observer); |
| 40 } |
| 41 |
| 42 void GamepadProviderOzone::RemoveGamepadObserver(GamepadObserver* observer) { |
| 43 observers_.erase(observer); |
| 44 } |
| 45 |
| 46 std::vector<InputDevice> GamepadProviderOzone::GetGamepadDevices() { |
| 47 return gamepad_devices_; |
| 48 } |
| 49 } // namespace ui |
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