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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_OBSERVER_H_ | |
| 6 #define UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_OBSERVER_H_ | |
| 7 | |
| 8 #include "base/logging.h" | |
| 9 #include "base/time/time.h" | |
| 10 #include "ui/events/ozone/gamepad/gamepad_event.h" | |
| 11 | |
| 12 namespace ui { | |
| 13 | |
| 14 class GamepadObserver { | |
| 15 public: | |
| 16 // Callback function when connected gamepad devices is updated. | |
| 17 virtual void OnGamepadDevicesUpdated() {} | |
| 18 | |
| 19 // Callback function on gamepad. | |
| 20 virtual void OnGamepadEvent(const GamepadEvent& event) {} | |
|
spang
2017/04/21 05:38:46
We might want to consider if we can just
#include
jkwang
2017/04/25 21:16:41
The Gamepad class works great if the gamepad provi
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| 21 | |
| 22 virtual ~GamepadObserver() {} | |
| 23 }; | |
| 24 | |
| 25 } // namespace ui | |
| 26 | |
| 27 #endif // UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_OBSERVER_H_ | |
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