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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_MAPPING_H_ |
| 6 #define UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_MAPPING_H_ |
| 7 |
| 8 #include "ui/events/ozone/gamepad/webgamepad_constants.h" |
| 9 |
| 10 namespace ui { |
| 11 |
| 12 // The following HATX and HATY is not part of web gamepad definition, but we |
| 13 // need to specially treat them cause HAT_Y can be mapped to DPAD_UP or |
| 14 // DPAD_DOWN, and HAT_X can be mapped to DAPD_LEFT or DPAD_RIGHT. |
| 15 constexpr int kHAT_X = 4; |
| 16 constexpr int kHAT_Y = 5; |
| 17 |
| 18 typedef bool (*GamepadMapper)(uint16_t key, |
| 19 uint16_t code, |
| 20 GamepadEventType* mapped_type, |
| 21 uint16_t* mapped_code); |
| 22 |
| 23 // This function gets the best mapper for the gamepad vendor_id and product_id. |
| 24 GamepadMapper GetGamepadMapper(uint16_t vendor_id, uint16_t product_id); |
| 25 |
| 26 } // namespace ui |
| 27 |
| 28 #endif // UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_MAPPING_H_ |
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