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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ | 5 #ifndef UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ |
| 6 #define UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ | 6 #define UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ |
| 7 | 7 |
| 8 #include "base/callback.h" | 8 #include "base/callback.h" |
| 9 #include "base/compiler_specific.h" | 9 #include "base/compiler_specific.h" |
| 10 #include "base/files/file_path.h" | 10 #include "base/files/file_path.h" |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/task_runner.h" | 13 #include "base/task_runner.h" |
| 14 #include "ui/events/ozone/device/device_event_observer.h" | 14 #include "ui/events/ozone/device/device_event_observer.h" |
| 15 #include "ui/events/ozone/evdev/device_event_dispatcher_evdev.h" | 15 #include "ui/events/ozone/evdev/device_event_dispatcher_evdev.h" |
| 16 #include "ui/events/ozone/evdev/event_modifiers_evdev.h" | 16 #include "ui/events/ozone/evdev/event_modifiers_evdev.h" |
| 17 #include "ui/events/ozone/evdev/event_thread_evdev.h" | 17 #include "ui/events/ozone/evdev/event_thread_evdev.h" |
| 18 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" | 18 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" |
| 19 #include "ui/events/ozone/evdev/input_controller_evdev.h" | 19 #include "ui/events/ozone/evdev/input_controller_evdev.h" |
| 20 #include "ui/events/ozone/evdev/keyboard_evdev.h" | 20 #include "ui/events/ozone/evdev/keyboard_evdev.h" |
| 21 #include "ui/events/ozone/evdev/mouse_button_map_evdev.h" | 21 #include "ui/events/ozone/evdev/mouse_button_map_evdev.h" |
| 22 #include "ui/events/ozone/gamepad/gamepad_event.h" |
| 22 #include "ui/events/platform/platform_event_source.h" | 23 #include "ui/events/platform/platform_event_source.h" |
| 23 #include "ui/gfx/native_widget_types.h" | 24 #include "ui/gfx/native_widget_types.h" |
| 24 #include "ui/gfx/sequential_id_generator.h" | 25 #include "ui/gfx/sequential_id_generator.h" |
| 25 #include "ui/ozone/public/system_input_injector.h" | 26 #include "ui/ozone/public/system_input_injector.h" |
| 26 | 27 |
| 27 namespace gfx { | 28 namespace gfx { |
| 28 class PointF; | 29 class PointF; |
| 29 } // namespace gfx | 30 } // namespace gfx |
| 30 | 31 |
| 31 namespace ui { | 32 namespace ui { |
| 32 | 33 |
| 33 class CursorDelegateEvdev; | 34 class CursorDelegateEvdev; |
| 34 class DeviceManager; | 35 class DeviceManager; |
| 35 class InputDeviceFactoryEvdev; | 36 class InputDeviceFactoryEvdev; |
| 36 class InputDeviceFactoryEvdevProxy; | 37 class InputDeviceFactoryEvdevProxy; |
| 37 class SystemInputInjector; | 38 class SystemInputInjector; |
| 39 class GamepadProviderOzone; |
| 38 enum class DomCode; | 40 enum class DomCode; |
| 39 enum class StylusState; | 41 enum class StylusState; |
| 40 | 42 |
| 41 #if !defined(USE_EVDEV) | 43 #if !defined(USE_EVDEV) |
| 42 #error Missing dependency on ui/events/ozone:events_ozone_evdev | 44 #error Missing dependency on ui/events/ozone:events_ozone_evdev |
| 43 #endif | 45 #endif |
| 44 | 46 |
| 45 // Ozone events implementation for the Linux input subsystem ("evdev"). | 47 // Ozone events implementation for the Linux input subsystem ("evdev"). |
| 46 // | 48 // |
| 47 // This is a UI thread object, but creates its own thread for I/O. See | 49 // This is a UI thread object, but creates its own thread for I/O. See |
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| 75 | 77 |
| 76 // Device lifecycle events. | 78 // Device lifecycle events. |
| 77 void DispatchKeyboardDevicesUpdated(const std::vector<InputDevice>& devices); | 79 void DispatchKeyboardDevicesUpdated(const std::vector<InputDevice>& devices); |
| 78 void DispatchTouchscreenDevicesUpdated( | 80 void DispatchTouchscreenDevicesUpdated( |
| 79 const std::vector<TouchscreenDevice>& devices); | 81 const std::vector<TouchscreenDevice>& devices); |
| 80 void DispatchMouseDevicesUpdated(const std::vector<InputDevice>& devices); | 82 void DispatchMouseDevicesUpdated(const std::vector<InputDevice>& devices); |
| 81 void DispatchTouchpadDevicesUpdated(const std::vector<InputDevice>& devices); | 83 void DispatchTouchpadDevicesUpdated(const std::vector<InputDevice>& devices); |
| 82 void DispatchDeviceListsComplete(); | 84 void DispatchDeviceListsComplete(); |
| 83 void DispatchStylusStateChanged(StylusState stylus_state); | 85 void DispatchStylusStateChanged(StylusState stylus_state); |
| 84 | 86 |
| 87 // Gamepad event and gamepad device event. These events are dispatched to |
| 88 // GamepadObserver through GamepadProviderOzone. |
| 89 void DispatchGamepadEvent(const GamepadEvent& event); |
| 90 void DispatchGamepadDevicesUpdated(const std::vector<InputDevice>& devices); |
| 91 |
| 85 protected: | 92 protected: |
| 86 // DeviceEventObserver overrides: | 93 // DeviceEventObserver overrides: |
| 87 // | 94 // |
| 88 // Callback for device add (on UI thread). | 95 // Callback for device add (on UI thread). |
| 89 void OnDeviceEvent(const DeviceEvent& event) override; | 96 void OnDeviceEvent(const DeviceEvent& event) override; |
| 90 | 97 |
| 91 // PlatformEventSource: | 98 // PlatformEventSource: |
| 92 void OnDispatcherListChanged() override; | 99 void OnDispatcherListChanged() override; |
| 93 | 100 |
| 94 private: | 101 private: |
| 95 // Dispatch event via PlatformEventSource. | 102 // Dispatch event via PlatformEventSource. |
| 96 void DispatchUiEvent(ui::Event* event); | 103 void DispatchUiEvent(ui::Event* event); |
| 97 | 104 |
| 98 int NextDeviceId(); | 105 int NextDeviceId(); |
| 99 | 106 |
| 100 // Device thread initialization. | 107 // Device thread initialization. |
| 101 void StartThread(); | 108 void StartThread(); |
| 102 void OnThreadStarted( | 109 void OnThreadStarted( |
| 103 std::unique_ptr<InputDeviceFactoryEvdevProxy> input_device_factory); | 110 std::unique_ptr<InputDeviceFactoryEvdevProxy> input_device_factory); |
| 104 | 111 |
| 105 // Used to uniquely identify input devices. | 112 // Used to uniquely identify input devices. |
| 106 int last_device_id_ = 0; | 113 int last_device_id_ = 0; |
| 107 | 114 |
| 108 // Interface for scanning & monitoring input devices. | 115 // Interface for scanning & monitoring input devices. |
| 109 DeviceManager* device_manager_; // Not owned. | 116 DeviceManager* device_manager_; // Not owned. |
| 110 | 117 |
| 118 // Gamepad provider to dispatch gamepad events. |
| 119 GamepadProviderOzone* gamepad_provider_; |
| 120 |
| 111 // Proxy for input device factory (manages device I/O objects). | 121 // Proxy for input device factory (manages device I/O objects). |
| 112 // The real object lives on a different thread. | 122 // The real object lives on a different thread. |
| 113 std::unique_ptr<InputDeviceFactoryEvdevProxy> input_device_factory_proxy_; | 123 std::unique_ptr<InputDeviceFactoryEvdevProxy> input_device_factory_proxy_; |
| 114 | 124 |
| 115 // Modifier key state (shift, ctrl, etc). | 125 // Modifier key state (shift, ctrl, etc). |
| 116 EventModifiersEvdev modifiers_; | 126 EventModifiersEvdev modifiers_; |
| 117 | 127 |
| 118 // Mouse button map. | 128 // Mouse button map. |
| 119 MouseButtonMapEvdev button_map_; | 129 MouseButtonMapEvdev button_map_; |
| 120 | 130 |
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| 138 | 148 |
| 139 // Support weak pointers for attach & detach callbacks. | 149 // Support weak pointers for attach & detach callbacks. |
| 140 base::WeakPtrFactory<EventFactoryEvdev> weak_ptr_factory_; | 150 base::WeakPtrFactory<EventFactoryEvdev> weak_ptr_factory_; |
| 141 | 151 |
| 142 DISALLOW_COPY_AND_ASSIGN(EventFactoryEvdev); | 152 DISALLOW_COPY_AND_ASSIGN(EventFactoryEvdev); |
| 143 }; | 153 }; |
| 144 | 154 |
| 145 } // namespace ui | 155 } // namespace ui |
| 146 | 156 |
| 147 #endif // UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ | 157 #endif // UI_EVENTS_OZONE_EVDEV_EVENT_FACTORY_EVDEV_H_ |
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