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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ | 5 #ifndef UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ |
| 6 #define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ | 6 #define UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
| 11 #include "ui/events/devices/input_device.h" | 11 #include "ui/events/devices/input_device.h" |
| 12 #include "ui/events/devices/touchscreen_device.h" | 12 #include "ui/events/devices/touchscreen_device.h" |
| 13 #include "ui/events/event.h" | 13 #include "ui/events/event.h" |
| 14 #include "ui/events/event_constants.h" | 14 #include "ui/events/event_constants.h" |
| 15 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" | 15 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" |
| 16 #include "ui/events/ozone/gamepad/gamepad_event.h" |
| 16 #include "ui/gfx/geometry/point_f.h" | 17 #include "ui/gfx/geometry/point_f.h" |
| 17 #include "ui/gfx/geometry/vector2d.h" | 18 #include "ui/gfx/geometry/vector2d.h" |
| 18 #include "ui/gfx/geometry/vector2d_f.h" | 19 #include "ui/gfx/geometry/vector2d_f.h" |
| 19 | 20 |
| 20 namespace ui { | 21 namespace ui { |
| 21 | 22 |
| 22 enum class StylusState; | 23 enum class StylusState; |
| 23 | 24 |
| 24 struct EVENTS_OZONE_EVDEV_EXPORT KeyEventParams { | 25 struct EVENTS_OZONE_EVDEV_EXPORT KeyEventParams { |
| 25 KeyEventParams(int device_id, | 26 KeyEventParams(int device_id, |
| (...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 158 | 159 |
| 159 // User input events. | 160 // User input events. |
| 160 virtual void DispatchKeyEvent(const KeyEventParams& params) = 0; | 161 virtual void DispatchKeyEvent(const KeyEventParams& params) = 0; |
| 161 virtual void DispatchMouseMoveEvent(const MouseMoveEventParams& params) = 0; | 162 virtual void DispatchMouseMoveEvent(const MouseMoveEventParams& params) = 0; |
| 162 virtual void DispatchMouseButtonEvent( | 163 virtual void DispatchMouseButtonEvent( |
| 163 const MouseButtonEventParams& params) = 0; | 164 const MouseButtonEventParams& params) = 0; |
| 164 virtual void DispatchMouseWheelEvent(const MouseWheelEventParams& params) = 0; | 165 virtual void DispatchMouseWheelEvent(const MouseWheelEventParams& params) = 0; |
| 165 virtual void DispatchPinchEvent(const PinchEventParams& params) = 0; | 166 virtual void DispatchPinchEvent(const PinchEventParams& params) = 0; |
| 166 virtual void DispatchScrollEvent(const ScrollEventParams& params) = 0; | 167 virtual void DispatchScrollEvent(const ScrollEventParams& params) = 0; |
| 167 virtual void DispatchTouchEvent(const TouchEventParams& params) = 0; | 168 virtual void DispatchTouchEvent(const TouchEventParams& params) = 0; |
| 169 virtual void DispatchGamepadEvent(const GamepadEvent& event) = 0; |
| 168 | 170 |
| 169 // Device lifecycle events. | 171 // Device lifecycle events. |
| 170 virtual void DispatchKeyboardDevicesUpdated( | 172 virtual void DispatchKeyboardDevicesUpdated( |
| 171 const std::vector<InputDevice>& devices) = 0; | 173 const std::vector<InputDevice>& devices) = 0; |
| 172 virtual void DispatchTouchscreenDevicesUpdated( | 174 virtual void DispatchTouchscreenDevicesUpdated( |
| 173 const std::vector<TouchscreenDevice>& devices) = 0; | 175 const std::vector<TouchscreenDevice>& devices) = 0; |
| 174 virtual void DispatchMouseDevicesUpdated( | 176 virtual void DispatchMouseDevicesUpdated( |
| 175 const std::vector<InputDevice>& devices) = 0; | 177 const std::vector<InputDevice>& devices) = 0; |
| 176 virtual void DispatchTouchpadDevicesUpdated( | 178 virtual void DispatchTouchpadDevicesUpdated( |
| 177 const std::vector<InputDevice>& devices) = 0; | 179 const std::vector<InputDevice>& devices) = 0; |
| 178 virtual void DispatchDeviceListsComplete() = 0; | 180 virtual void DispatchDeviceListsComplete() = 0; |
| 179 virtual void DispatchStylusStateChanged(StylusState stylus_state) = 0; | 181 virtual void DispatchStylusStateChanged(StylusState stylus_state) = 0; |
| 182 virtual void DispatchGamepadDevicesUpdated( |
| 183 const std::vector<InputDevice>& devices) = 0; |
| 180 }; | 184 }; |
| 181 | 185 |
| 182 } // namespace ui | 186 } // namespace ui |
| 183 | 187 |
| 184 #endif // UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ | 188 #endif // UI_EVENTS_OZONE_EVDEV_DEVICE_EVENT_DISPATCHER_H_ |
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