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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_PROVIDER_OZONE_H_ |
| 6 #define UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_PROVIDER_OZONE_H_ |
| 7 |
| 8 #include <set> |
| 9 #include <vector> |
| 10 #include "base/macros.h" |
| 11 #include "base/observer_list.h" |
| 12 #include "base/time/time.h" |
| 13 #include "ui/events/devices/input_device.h" |
| 14 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h" |
| 15 #include "ui/events/ozone/gamepad/gamepad_observer.h" |
| 16 |
| 17 namespace base { |
| 18 template <typename T> |
| 19 struct DefaultSingletonTraits; |
| 20 } |
| 21 |
| 22 namespace ui { |
| 23 |
| 24 class EVENTS_OZONE_EVDEV_EXPORT GamepadProviderOzone { |
| 25 public: |
| 26 // Get the GamepadProviderOzone instance. |
| 27 static GamepadProviderOzone* GetInstance(); |
| 28 |
| 29 // Dispatch GamepadDevicesUpdate event when gamepad device is connected or |
| 30 // disconnected. This function must be called on UI thread. |
| 31 void DispatchGamepadDevicesUpdated(std::vector<InputDevice> gamepad_devices); |
| 32 |
| 33 // Dispatch button event when gamepad event is seen. |
| 34 // Code is the index of gamepad button or gamepad axis defined in W3C standard |
| 35 // gamepad. |
| 36 // This function must be called on UI thread. |
| 37 void DispatchGamepadEvent(const GamepadEvent& event); |
| 38 |
| 39 // Add observer to gamepad provider. This function must be called on UI |
| 40 // thread. |
| 41 void AddGamepadObserver(GamepadObserver* observer); |
| 42 |
| 43 // Remove observer from gamepad provider. This function must be called on UI |
| 44 // thread. |
| 45 void RemoveGamepadObserver(GamepadObserver* observer); |
| 46 |
| 47 // Get the list of currently connected gamepad devices. This function must be |
| 48 // called on UI thread. |
| 49 std::vector<InputDevice> GetGamepadDevices(); |
| 50 |
| 51 private: |
| 52 GamepadProviderOzone(); |
| 53 |
| 54 ~GamepadProviderOzone(); |
| 55 |
| 56 // Make SingletonTraits friend to enable singleton. |
| 57 friend struct base::DefaultSingletonTraits<GamepadProviderOzone>; |
| 58 |
| 59 // Registered observers will receive gamepad device update event and gamepad |
| 60 // event. |
| 61 base::ObserverList<GamepadObserver> observers_; |
| 62 |
| 63 // List of current connected gamepad events. |
| 64 std::vector<InputDevice> gamepad_devices_; |
| 65 |
| 66 DISALLOW_COPY_AND_ASSIGN(GamepadProviderOzone); |
| 67 }; |
| 68 |
| 69 } // namespace ui |
| 70 |
| 71 #endif // UI_EVENTS_OZONE_GAMEPAD_GAMEPAD_PROVIDER_OZONE_H_ |
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