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Side by Side Diff: ui/events/ozone/evdev/touch_event_converter_evdev_unittest.cc

Issue 2805793002: ozone: evdev: Add gamepad support (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/events/ozone/evdev/touch_event_converter_evdev.h" 5 #include "ui/events/ozone/evdev/touch_event_converter_evdev.h"
6 6
7 #include <errno.h> 7 #include <errno.h>
8 #include <linux/input.h> 8 #include <linux/input.h>
9 #include <stddef.h> 9 #include <stddef.h>
10 #include <unistd.h> 10 #include <unistd.h>
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
112 }; 112 };
113 113
114 class MockDeviceEventDispatcherEvdev : public DeviceEventDispatcherEvdev { 114 class MockDeviceEventDispatcherEvdev : public DeviceEventDispatcherEvdev {
115 public: 115 public:
116 MockDeviceEventDispatcherEvdev( 116 MockDeviceEventDispatcherEvdev(
117 const base::Callback<void(const GenericEventParams& params)>& callback) 117 const base::Callback<void(const GenericEventParams& params)>& callback)
118 : callback_(callback) {} 118 : callback_(callback) {}
119 ~MockDeviceEventDispatcherEvdev() override {} 119 ~MockDeviceEventDispatcherEvdev() override {}
120 120
121 // DeviceEventDispatcherEvdev: 121 // DeviceEventDispatcherEvdev:
122 void DispatchGamepadEvent(const GamepadEventParams& params) override {}
122 void DispatchKeyEvent(const KeyEventParams& params) override {} 123 void DispatchKeyEvent(const KeyEventParams& params) override {}
123 void DispatchMouseMoveEvent(const MouseMoveEventParams& params) override { 124 void DispatchMouseMoveEvent(const MouseMoveEventParams& params) override {
124 GenericEventParams generic; 125 GenericEventParams generic;
125 generic.type = GenericEventParamsType::MOUSE_MOVE; 126 generic.type = GenericEventParamsType::MOUSE_MOVE;
126 generic.mouse_move = params; 127 generic.mouse_move = params;
127 callback_.Run(generic); 128 callback_.Run(generic);
128 } 129 }
129 void DispatchMouseButtonEvent(const MouseButtonEventParams& params) override { 130 void DispatchMouseButtonEvent(const MouseButtonEventParams& params) override {
130 GenericEventParams generic; 131 GenericEventParams generic;
131 generic.type = GenericEventParamsType::MOUSE_BUTTON; 132 generic.type = GenericEventParamsType::MOUSE_BUTTON;
132 generic.mouse_button = params; 133 generic.mouse_button = params;
133 callback_.Run(generic); 134 callback_.Run(generic);
134 } 135 }
135 void DispatchMouseWheelEvent(const MouseWheelEventParams& params) override {} 136 void DispatchMouseWheelEvent(const MouseWheelEventParams& params) override {}
136 void DispatchPinchEvent(const PinchEventParams& params) override {} 137 void DispatchPinchEvent(const PinchEventParams& params) override {}
137 void DispatchScrollEvent(const ScrollEventParams& params) override {} 138 void DispatchScrollEvent(const ScrollEventParams& params) override {}
138 void DispatchTouchEvent(const TouchEventParams& params) override { 139 void DispatchTouchEvent(const TouchEventParams& params) override {
139 GenericEventParams generic; 140 GenericEventParams generic;
140 generic.type = GenericEventParamsType::TOUCH; 141 generic.type = GenericEventParamsType::TOUCH;
141 generic.touch = params; 142 generic.touch = params;
142 callback_.Run(generic); 143 callback_.Run(generic);
143 } 144 }
144 145
146 void DispatchGamepadDevicesUpdated(
147 const std::vector<InputDevice>& devices) override {}
145 void DispatchKeyboardDevicesUpdated( 148 void DispatchKeyboardDevicesUpdated(
146 const std::vector<InputDevice>& devices) override {} 149 const std::vector<InputDevice>& devices) override {}
147 void DispatchTouchscreenDevicesUpdated( 150 void DispatchTouchscreenDevicesUpdated(
148 const std::vector<TouchscreenDevice>& devices) override {} 151 const std::vector<TouchscreenDevice>& devices) override {}
149 void DispatchMouseDevicesUpdated( 152 void DispatchMouseDevicesUpdated(
150 const std::vector<InputDevice>& devices) override {} 153 const std::vector<InputDevice>& devices) override {}
151 void DispatchTouchpadDevicesUpdated( 154 void DispatchTouchpadDevicesUpdated(
152 const std::vector<InputDevice>& devices) override {} 155 const std::vector<InputDevice>& devices) override {}
153 void DispatchDeviceListsComplete() override {} 156 void DispatchDeviceListsComplete() override {}
154 void DispatchStylusStateChanged(StylusState stylus_state) override {} 157 void DispatchStylusStateChanged(StylusState stylus_state) override {}
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1103 event = dispatched_touch_event(3); 1106 event = dispatched_touch_event(3);
1104 EXPECT_EQ(ET_TOUCH_RELEASED, event.type); 1107 EXPECT_EQ(ET_TOUCH_RELEASED, event.type);
1105 EXPECT_EQ(8930, event.location.x()); 1108 EXPECT_EQ(8930, event.location.x());
1106 EXPECT_EQ(980, event.location.y()); 1109 EXPECT_EQ(980, event.location.y());
1107 EXPECT_EQ(EventPointerType::POINTER_TYPE_PEN, 1110 EXPECT_EQ(EventPointerType::POINTER_TYPE_PEN,
1108 event.pointer_details.pointer_type); 1111 event.pointer_details.pointer_type);
1109 EXPECT_EQ(0.f / 1024, event.pointer_details.force); 1112 EXPECT_EQ(0.f / 1024, event.pointer_details.force);
1110 } 1113 }
1111 1114
1112 } // namespace ui 1115 } // namespace ui
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