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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/events/ozone/evdev/gamepad_event_converter_evdev.h" | |
| 6 | |
| 7 #include <errno.h> | |
| 8 #include <fcntl.h> | |
| 9 #include <linux/input.h> | |
| 10 #include <unistd.h> | |
| 11 | |
| 12 #include <memory> | |
| 13 #include <queue> | |
| 14 #include <utility> | |
| 15 #include <vector> | |
| 16 | |
| 17 #include "base/bind.h" | |
| 18 #include "base/files/file_util.h" | |
| 19 #include "base/macros.h" | |
| 20 #include "base/memory/ptr_util.h" | |
| 21 #include "base/posix/eintr_wrapper.h" | |
| 22 #include "base/run_loop.h" | |
| 23 #include "base/time/time.h" | |
| 24 #include "testing/gtest/include/gtest/gtest.h" | |
| 25 #include "ui/events/event.h" | |
| 26 #include "ui/events/ozone/device/device_manager.h" | |
| 27 #include "ui/events/ozone/evdev/event_converter_test_util.h" | |
| 28 #include "ui/events/ozone/evdev/event_device_test_util.h" | |
| 29 #include "ui/events/ozone/evdev/event_factory_evdev.h" | |
| 30 #include "ui/events/ozone/layout/keyboard_layout_engine_manager.h" | |
| 31 #include "ui/events/platform/platform_event_dispatcher.h" | |
| 32 #include "ui/events/platform/platform_event_source.h" | |
| 33 #include "ui/events/webgamepad_constants.h" | |
| 34 | |
| 35 namespace { | |
| 36 | |
| 37 const char kTestDevicePath[] = "/dev/input/test-device"; | |
| 38 | |
| 39 // xbox controller with wrong abs_info. | |
|
spang
2017/04/13 00:52:20
What does "wrong" mean here?
jkwang
2017/04/19 19:42:23
Done.
| |
| 40 const ui::DeviceAbsoluteAxis kWrongAbsGamepadAbsAxes[] = { | |
| 41 {ABS_X, {127, 0, 255, 0, 255}}, | |
| 42 {ABS_Y, {0, 0, 255, 0, 10}}, | |
| 43 {ABS_Z, {0, 0, 255, 0, 0}}, | |
| 44 {ABS_RX, {0, -32768, 32767, 16, 128}}, | |
| 45 {ABS_RY, {0, -32768, 32767, 16, 128}}, | |
| 46 {ABS_RZ, {0, 0, 255, 0, 0}}, | |
| 47 {ABS_HAT0X, {0, -1, 1, 0, 0}}, | |
| 48 {ABS_HAT0Y, {0, -1, 1, 0, 0}}}; | |
| 49 | |
| 50 const ui::DeviceCapabilities kWrongAbsGamepad = { | |
| 51 /* path */ | |
| 52 "/devices/pci0000:00/0000:00:14.0/usb1/1-2/1-2.2/1-2.2:1.0/" | |
| 53 "input/input38/event11", | |
| 54 /* name */ "Microsoft X-Box 360 pad", | |
| 55 /* phys */ "usb-0000:00:14.0-2.2/input0", | |
| 56 /* uniq */ "", | |
| 57 /* bustype */ "0011", | |
| 58 /* vendor */ "045e", | |
| 59 /* product */ "028e", | |
| 60 /* version */ "0114", | |
| 61 /* prop */ "0", | |
| 62 /* ev */ "20000b", | |
| 63 /* key */ "7cdb000000000000 0 0 0 0", | |
| 64 /* rel */ "0", | |
| 65 /* abs */ "3003f", | |
| 66 /* msc */ "0", | |
| 67 /* sw */ "0", | |
| 68 /* led */ "0", | |
| 69 /* ff */ "0", | |
| 70 kWrongAbsGamepadAbsAxes, | |
| 71 arraysize(kWrongAbsGamepadAbsAxes), | |
| 72 }; | |
| 73 | |
| 74 } // namespace | |
| 75 | |
| 76 namespace ui { | |
| 77 class GamepadEventConverterEvdevTest : public testing::Test { | |
| 78 public: | |
| 79 GamepadEventConverterEvdevTest() {} | |
| 80 | |
| 81 // Overriden from testing::Test: | |
| 82 void SetUp() override { | |
| 83 device_manager_ = ui::CreateDeviceManagerForTest(); | |
| 84 event_factory_ = ui::CreateEventFactoryEvdevForTest( | |
| 85 nullptr, device_manager_.get(), | |
| 86 ui::KeyboardLayoutEngineManager::GetKeyboardLayoutEngine(), | |
| 87 base::Bind(&GamepadEventConverterEvdevTest::DispatchEventForTest, | |
| 88 base::Unretained(this))); | |
| 89 dispatcher_ = | |
| 90 ui::CreateDeviceEventDispatcherEvdevForTest(event_factory_.get()); | |
| 91 } | |
| 92 | |
| 93 ui::GamepadEventConverterEvdev* CreateDevice( | |
| 94 const ui::DeviceCapabilities& caps) { | |
| 95 int evdev_io[2]; | |
| 96 if (pipe(evdev_io)) | |
| 97 PLOG(FATAL) << "failed pipe"; | |
| 98 ui::ScopedInputDevice events_in(evdev_io[0]); | |
| 99 ui::ScopedInputDevice events_out(evdev_io[1]); | |
| 100 | |
| 101 ui::EventDeviceInfo devinfo; | |
| 102 CapabilitiesToDeviceInfo(caps, &devinfo); | |
| 103 return new ui::GamepadEventConverterEvdev(std::move(events_in), | |
| 104 base::FilePath(kTestDevicePath), | |
| 105 1, devinfo, dispatcher_.get()); | |
| 106 } | |
| 107 | |
| 108 unsigned DispatchedEventSize() { return dispatched_events_.size(); } | |
| 109 | |
| 110 std::unique_ptr<ui::GamepadEvent> GetNextEventAndPop() { | |
| 111 auto* event = dispatched_events_.front(); | |
| 112 EXPECT_TRUE(event->IsGamepadEvent()); | |
| 113 dispatched_events_.pop(); | |
| 114 return base::WrapUnique<GamepadEvent>(event->AsGamepadEvent()); | |
| 115 } | |
| 116 | |
| 117 private: | |
| 118 void DispatchEventForTest(ui::Event* event) { | |
| 119 ui::Event* cloned_event = ui::Event::Clone(*event).release(); | |
| 120 dispatched_events_.push(cloned_event); | |
| 121 } | |
| 122 | |
| 123 std::unique_ptr<ui::GamepadEventConverterEvdev> gamepad_evdev_; | |
| 124 std::unique_ptr<ui::DeviceManager> device_manager_; | |
| 125 std::unique_ptr<ui::EventFactoryEvdev> event_factory_; | |
| 126 std::unique_ptr<ui::DeviceEventDispatcherEvdev> dispatcher_; | |
| 127 | |
| 128 std::queue<ui::Event*> dispatched_events_; | |
| 129 | |
| 130 DISALLOW_COPY_AND_ASSIGN(GamepadEventConverterEvdevTest); | |
| 131 }; | |
| 132 | |
| 133 TEST_F(GamepadEventConverterEvdevTest, GamepadButton) { | |
| 134 std::unique_ptr<ui::GamepadEventConverterEvdev> dev = | |
| 135 base::WrapUnique(CreateDevice(kLinkGamepad)); | |
| 136 | |
| 137 // Generial key mapping test. | |
| 138 struct input_event mock_kernel_queue[] = { | |
| 139 {{0, 0}, EV_KEY, BTN_A, 1}, {{0, 0}, EV_KEY, BTN_B, 1}, | |
| 140 {{0, 0}, EV_KEY, BTN_X, 1}, {{0, 0}, EV_KEY, BTN_Y, 1}, | |
| 141 {{0, 0}, EV_KEY, BTN_TL, 1}, {{0, 0}, EV_KEY, BTN_TR, 1}, | |
| 142 {{0, 0}, EV_KEY, BTN_TL2, 1}, {{0, 0}, EV_KEY, BTN_TR2, 1}, | |
| 143 {{0, 0}, EV_KEY, BTN_SELECT, 1}, {{0, 0}, EV_KEY, BTN_START, 1}, | |
| 144 {{0, 0}, EV_KEY, BTN_THUMBL, 1}, {{0, 0}, EV_KEY, BTN_THUMBR, 1}, | |
| 145 {{0, 0}, EV_ABS, ABS_HAT0Y, -1}, {{0, 0}, EV_ABS, ABS_HAT0Y, 1}, | |
| 146 {{0, 0}, EV_ABS, ABS_HAT0X, -1}, {{0, 0}, EV_ABS, ABS_HAT0X, 1}, | |
| 147 {{0, 0}, EV_KEY, BTN_MODE, 1}, | |
| 148 }; | |
| 149 | |
| 150 for (unsigned i = 0; i < arraysize(mock_kernel_queue); ++i) { | |
| 151 dev->ProcessEvent(mock_kernel_queue[i]); | |
| 152 } | |
| 153 EXPECT_EQ(arraysize(mock_kernel_queue), DispatchedEventSize()); | |
| 154 for (uint16_t i = 0; i < ui::kWebGamepadBtnCnt; ++i) { | |
| 155 EXPECT_EQ(GetNextEventAndPop()->get_code(), i); | |
| 156 } | |
| 157 } | |
| 158 | |
| 159 TEST_F(GamepadEventConverterEvdevTest, GamepadAbs) { | |
| 160 std::unique_ptr<ui::GamepadEventConverterEvdev> dev = | |
| 161 base::WrapUnique(CreateDevice(kLinkGamepad)); | |
| 162 | |
| 163 struct input_event mock_kernel_queue[] = { | |
| 164 {{0, 0}, EV_ABS, ABS_HAT0X, -1}, {{0, 0}, EV_ABS, ABS_HAT0X, 0}, | |
| 165 {{0, 0}, EV_ABS, ABS_HAT0X, 1}, {{0, 0}, EV_ABS, ABS_HAT0X, 0}, | |
| 166 {{0, 0}, EV_ABS, ABS_HAT0Y, -1}, {{0, 0}, EV_ABS, ABS_HAT0Y, 0}, | |
| 167 {{0, 0}, EV_ABS, ABS_HAT0Y, 1}, {{0, 0}, EV_ABS, ABS_HAT0Y, 0}, | |
| 168 {{0, 0}, EV_ABS, ABS_X, -32767}, {{0, 0}, EV_ABS, ABS_X, 32767}, | |
| 169 {{0, 0}, EV_ABS, ABS_X, -3}, | |
| 170 }; | |
| 171 | |
| 172 for (unsigned i = 0; i < arraysize(mock_kernel_queue); ++i) { | |
| 173 dev->ProcessEvent(mock_kernel_queue[i]); | |
| 174 } | |
| 175 EXPECT_EQ(11u, DispatchedEventSize()); | |
| 176 { | |
| 177 auto event = GetNextEventAndPop(); | |
| 178 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_PRESSED); | |
| 179 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_LEFT); | |
| 180 EXPECT_EQ(event->get_value(), -1); | |
| 181 } | |
| 182 { | |
| 183 auto event = GetNextEventAndPop(); | |
| 184 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_RELEASED); | |
| 185 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_LEFT); | |
| 186 EXPECT_EQ(event->get_value(), 0); | |
| 187 } | |
| 188 { | |
| 189 auto event = GetNextEventAndPop(); | |
| 190 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_PRESSED); | |
| 191 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_RIGHT); | |
| 192 EXPECT_EQ(event->get_value(), 1); | |
| 193 } | |
| 194 { | |
| 195 auto event = GetNextEventAndPop(); | |
| 196 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_RELEASED); | |
| 197 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_RIGHT); | |
| 198 EXPECT_EQ(event->get_value(), 0); | |
| 199 } | |
| 200 { | |
| 201 auto event = GetNextEventAndPop(); | |
| 202 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_PRESSED); | |
| 203 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_UP); | |
| 204 EXPECT_EQ(event->get_value(), -1); | |
| 205 } | |
| 206 { | |
| 207 auto event = GetNextEventAndPop(); | |
| 208 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_RELEASED); | |
| 209 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_UP); | |
| 210 EXPECT_EQ(event->get_value(), 0); | |
| 211 } | |
| 212 { | |
| 213 auto event = GetNextEventAndPop(); | |
| 214 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_PRESSED); | |
| 215 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_DOWN); | |
| 216 EXPECT_EQ(event->get_value(), 1); | |
| 217 } | |
| 218 { | |
| 219 auto event = GetNextEventAndPop(); | |
| 220 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_RELEASED); | |
| 221 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_DOWN); | |
| 222 EXPECT_EQ(event->get_value(), 0); | |
| 223 } | |
| 224 { | |
| 225 auto event = GetNextEventAndPop(); | |
| 226 EXPECT_EQ(event->type(), ET_GAMEPAD_ABS_MOVED); | |
| 227 EXPECT_EQ(event->get_code(), WG_ABS_X); | |
| 228 EXPECT_EQ(event->get_value(), -1.0); | |
| 229 } | |
| 230 { | |
| 231 auto event = GetNextEventAndPop(); | |
| 232 EXPECT_EQ(event->type(), ET_GAMEPAD_ABS_MOVED); | |
| 233 EXPECT_EQ(event->get_code(), WG_ABS_X); | |
| 234 EXPECT_EQ(event->get_value(), 1.0); | |
| 235 } | |
| 236 { | |
| 237 auto event = GetNextEventAndPop(); | |
| 238 EXPECT_EQ(event->type(), ET_GAMEPAD_ABS_MOVED); | |
| 239 EXPECT_EQ(event->get_code(), WG_ABS_X); | |
| 240 EXPECT_EQ(event->get_value(), 0.0); | |
| 241 } | |
| 242 } | |
| 243 | |
| 244 TEST_F(GamepadEventConverterEvdevTest, GamepadAbsWithWrongAbsInfo) { | |
| 245 std::unique_ptr<ui::GamepadEventConverterEvdev> dev = | |
| 246 base::WrapUnique(CreateDevice(kWrongAbsGamepad)); | |
| 247 | |
| 248 struct input_event mock_kernel_queue[] = { | |
| 249 {{0, 0}, EV_ABS, ABS_HAT0X, -1}, {{0, 0}, EV_ABS, ABS_HAT0X, 0}, | |
| 250 {{0, 0}, EV_ABS, ABS_HAT0X, 1}, {{0, 0}, EV_ABS, ABS_HAT0X, 0}, | |
| 251 {{0, 0}, EV_ABS, ABS_HAT0Y, -1}, {{0, 0}, EV_ABS, ABS_HAT0Y, 0}, | |
| 252 {{0, 0}, EV_ABS, ABS_HAT0Y, 1}, {{0, 0}, EV_ABS, ABS_HAT0Y, 0}, | |
| 253 {{0, 0}, EV_ABS, ABS_X, 1}, {{0, 0}, EV_ABS, ABS_X, 128}, | |
| 254 {{0, 0}, EV_ABS, ABS_X, 255}, | |
| 255 }; | |
| 256 | |
| 257 for (unsigned i = 0; i < arraysize(mock_kernel_queue); ++i) { | |
| 258 dev->ProcessEvent(mock_kernel_queue[i]); | |
| 259 } | |
| 260 EXPECT_EQ(11u, DispatchedEventSize()); | |
| 261 { | |
| 262 auto event = GetNextEventAndPop(); | |
| 263 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_PRESSED); | |
| 264 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_LEFT); | |
| 265 EXPECT_EQ(event->get_value(), -1); | |
| 266 } | |
| 267 { | |
| 268 auto event = GetNextEventAndPop(); | |
| 269 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_RELEASED); | |
| 270 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_LEFT); | |
| 271 EXPECT_EQ(event->get_value(), 0); | |
| 272 } | |
| 273 { | |
| 274 auto event = GetNextEventAndPop(); | |
| 275 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_PRESSED); | |
| 276 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_RIGHT); | |
| 277 EXPECT_EQ(event->get_value(), 1); | |
| 278 } | |
| 279 { | |
| 280 auto event = GetNextEventAndPop(); | |
| 281 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_RELEASED); | |
| 282 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_RIGHT); | |
| 283 EXPECT_EQ(event->get_value(), 0); | |
| 284 } | |
| 285 { | |
| 286 auto event = GetNextEventAndPop(); | |
| 287 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_PRESSED); | |
| 288 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_UP); | |
| 289 EXPECT_EQ(event->get_value(), -1); | |
| 290 } | |
| 291 { | |
| 292 auto event = GetNextEventAndPop(); | |
| 293 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_RELEASED); | |
| 294 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_UP); | |
| 295 EXPECT_EQ(event->get_value(), 0); | |
| 296 } | |
| 297 { | |
| 298 auto event = GetNextEventAndPop(); | |
| 299 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_PRESSED); | |
| 300 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_DOWN); | |
| 301 EXPECT_EQ(event->get_value(), 1); | |
| 302 } | |
| 303 { | |
| 304 auto event = GetNextEventAndPop(); | |
| 305 EXPECT_EQ(event->type(), ET_GAMEPAD_BTN_RELEASED); | |
| 306 EXPECT_EQ(event->get_code(), WG_BUTTON_DPAD_DOWN); | |
| 307 EXPECT_EQ(event->get_value(), 0); | |
| 308 } | |
| 309 { | |
| 310 auto event = GetNextEventAndPop(); | |
| 311 EXPECT_EQ(event->type(), ET_GAMEPAD_ABS_MOVED); | |
| 312 EXPECT_EQ(event->get_code(), WG_ABS_X); | |
| 313 EXPECT_EQ(event->get_value(), -1.0); | |
| 314 } | |
| 315 { | |
| 316 auto event = GetNextEventAndPop(); | |
| 317 EXPECT_EQ(event->type(), ET_GAMEPAD_ABS_MOVED); | |
| 318 EXPECT_EQ(event->get_code(), WG_ABS_X); | |
| 319 EXPECT_EQ(event->get_value(), 0); | |
| 320 } | |
| 321 { | |
| 322 auto event = GetNextEventAndPop(); | |
| 323 EXPECT_EQ(event->type(), ET_GAMEPAD_ABS_MOVED); | |
| 324 EXPECT_EQ(event->get_code(), WG_ABS_X); | |
| 325 EXPECT_EQ(event->get_value(), 1); | |
| 326 } | |
| 327 } | |
| 328 | |
| 329 } // namespace ui | |
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