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Side by Side Diff: ui/events/ozone/evdev/gamepad_event_converter_evdev.h

Issue 2805793002: ozone: evdev: Add gamepad support (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
spang 2017/04/13 00:52:19 2017
jkwang 2017/04/19 19:42:23 Done.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_
6 #define UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_
7
8 #include <bitset>
spang 2017/04/13 00:52:20 unused?
jkwang 2017/04/19 19:42:23 Done.
9 #include <vector>
10
11 #include "base/files/file_path.h"
12 #include "base/macros.h"
13 #include "base/message_loop/message_pump_libevent.h"
14 #include "ui/events/devices/input_device.h"
15 #include "ui/events/event.h"
16 #include "ui/events/ozone/evdev/event_converter_evdev.h"
17 #include "ui/events/ozone/evdev/event_device_info.h"
18 #include "ui/events/ozone/evdev/events_ozone_evdev_export.h"
19 #include "ui/events/ozone/evdev/gamepad_mapping.h"
20 #include "ui/events/ozone/evdev/scoped_input_device.h"
21
22 struct input_event;
23
24 namespace ui {
25
26 class DeviceEventDispatcherEvdev;
27
28 class EVENTS_OZONE_EVDEV_EXPORT GamepadEventConverterEvdev
29 : public EventConverterEvdev {
30 public:
31 GamepadEventConverterEvdev(ScopedInputDevice fd,
32 base::FilePath path,
33 int id,
34 const EventDeviceInfo& info,
35 DeviceEventDispatcherEvdev* dispatcher);
36 ~GamepadEventConverterEvdev() override;
37
38 // EventConverterEvdev:
39 void OnFileCanReadWithoutBlocking(int fd) override;
40 bool HasGamepad() const override;
41 void OnDisabled() override;
42
43 // This function process one input_event from evdev.
44 void ProcessEvent(const struct input_event& input);
45
46 private:
47 // This function release all the keys and reset all the axis.
48 void ResetGamepad();
49 void OnButtonChange(unsigned int code,
50 double value,
51 const base::TimeTicks& timestamp);
52 void OnAbsChange(unsigned int code,
53 double value,
54 const base::TimeTicks& timestamp);
55 void OnSync(const base::TimeTicks& timestamp);
56
57 // Sometimes, we want to drop abs values, when we do so, we no longer want to
58 // send gamepad frame event when we see next sync. This flag is set to false
59 // when each frame is sent. It is set to true when Btn or Abs event is sent.
60 bool will_send_frame_;
61
62 // This is the abs_info for this gamepad. It will be used to map abs values.
63 struct input_absinfo abs_info_[ABS_CNT];
64
65 // This is the mapping for this gamepad.
66 const std::vector<GamepadMappingEntry>* gamepad_mapping_;
67
68 // Input device file descriptor.
69 ScopedInputDevice input_device_fd_;
70
71 // Callbacks for dispatching events.
72 DeviceEventDispatcherEvdev* dispatcher_;
73
74 DISALLOW_COPY_AND_ASSIGN(GamepadEventConverterEvdev);
75 };
76
77 } // namespace ui
78
79 #endif // UI_EVENTS_OZONE_GAMEPAD_EVENT_CONVERTER_EVDEV_H_
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