| OLD | NEW |
| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_EVENTS_EVENT_HANDLER_H_ | 5 #ifndef UI_EVENTS_EVENT_HANDLER_H_ |
| 6 #define UI_EVENTS_EVENT_HANDLER_H_ | 6 #define UI_EVENTS_EVENT_HANDLER_H_ |
| 7 | 7 |
| 8 #include <stack> | 8 #include <stack> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "ui/events/event_constants.h" | 12 #include "ui/events/event_constants.h" |
| 13 #include "ui/events/events_export.h" | 13 #include "ui/events/events_export.h" |
| 14 | 14 |
| 15 namespace ui { | 15 namespace ui { |
| 16 | 16 |
| 17 class GamepadEvent; |
| 17 class CancelModeEvent; | 18 class CancelModeEvent; |
| 18 class Event; | 19 class Event; |
| 19 class EventDispatcher; | 20 class EventDispatcher; |
| 20 class GestureEvent; | 21 class GestureEvent; |
| 21 class KeyEvent; | 22 class KeyEvent; |
| 22 class MouseEvent; | 23 class MouseEvent; |
| 23 class ScrollEvent; | 24 class ScrollEvent; |
| 24 class TouchEvent; | 25 class TouchEvent; |
| 25 | 26 |
| 26 // Dispatches events to appropriate targets. The default implementations of | 27 // Dispatches events to appropriate targets. The default implementations of |
| 27 // all of the specific handlers (e.g. OnKeyEvent, OnMouseEvent) do nothing. | 28 // all of the specific handlers (e.g. OnKeyEvent, OnMouseEvent) do nothing. |
| 28 class EVENTS_EXPORT EventHandler { | 29 class EVENTS_EXPORT EventHandler { |
| 29 public: | 30 public: |
| 30 EventHandler(); | 31 EventHandler(); |
| 31 virtual ~EventHandler(); | 32 virtual ~EventHandler(); |
| 32 | 33 |
| 33 // This is called for all events. The default implementation routes the event | 34 // This is called for all events. The default implementation routes the event |
| 34 // to one of the event-specific callbacks (OnKeyEvent, OnMouseEvent etc.). If | 35 // to one of the event-specific callbacks (OnKeyEvent, OnMouseEvent etc.). If |
| 35 // this is overridden, then normally, the override should chain into the | 36 // this is overridden, then normally, the override should chain into the |
| 36 // default implementation for un-handled events. | 37 // default implementation for un-handled events. |
| 37 virtual void OnEvent(Event* event); | 38 virtual void OnEvent(Event* event); |
| 38 | 39 |
| 40 virtual void OnGamepadEvent(GamepadEvent* event); |
| 41 |
| 39 virtual void OnKeyEvent(KeyEvent* event); | 42 virtual void OnKeyEvent(KeyEvent* event); |
| 40 | 43 |
| 41 virtual void OnMouseEvent(MouseEvent* event); | 44 virtual void OnMouseEvent(MouseEvent* event); |
| 42 | 45 |
| 43 virtual void OnScrollEvent(ScrollEvent* event); | 46 virtual void OnScrollEvent(ScrollEvent* event); |
| 44 | 47 |
| 45 virtual void OnTouchEvent(TouchEvent* event); | 48 virtual void OnTouchEvent(TouchEvent* event); |
| 46 | 49 |
| 47 virtual void OnGestureEvent(GestureEvent* event); | 50 virtual void OnGestureEvent(GestureEvent* event); |
| 48 | 51 |
| 49 virtual void OnCancelMode(CancelModeEvent* event); | 52 virtual void OnCancelMode(CancelModeEvent* event); |
| 50 | 53 |
| 51 private: | 54 private: |
| 52 friend class EventDispatcher; | 55 friend class EventDispatcher; |
| 53 | 56 |
| 54 // EventDispatcher pushes itself on the top of this stack while dispatching | 57 // EventDispatcher pushes itself on the top of this stack while dispatching |
| 55 // events to this then pops itself off when done. | 58 // events to this then pops itself off when done. |
| 56 std::stack<EventDispatcher*> dispatchers_; | 59 std::stack<EventDispatcher*> dispatchers_; |
| 57 | 60 |
| 58 DISALLOW_COPY_AND_ASSIGN(EventHandler); | 61 DISALLOW_COPY_AND_ASSIGN(EventHandler); |
| 59 }; | 62 }; |
| 60 | 63 |
| 61 typedef std::vector<EventHandler*> EventHandlerList; | 64 typedef std::vector<EventHandler*> EventHandlerList; |
| 62 | 65 |
| 63 } // namespace ui | 66 } // namespace ui |
| 64 | 67 |
| 65 #endif // UI_EVENTS_EVENT_HANDLER_H_ | 68 #endif // UI_EVENTS_EVENT_HANDLER_H_ |
| OLD | NEW |