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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/events/event_handler.h" | 5 #include "ui/events/event_handler.h" |
| 6 | 6 |
| 7 #include "ui/events/event.h" | 7 #include "ui/events/event.h" |
| 8 #include "ui/events/event_dispatcher.h" | 8 #include "ui/events/event_dispatcher.h" |
| 9 | 9 |
| 10 namespace ui { | 10 namespace ui { |
| 11 | 11 |
| 12 EventHandler::EventHandler() { | 12 EventHandler::EventHandler() { |
| 13 } | 13 } |
| 14 | 14 |
| 15 EventHandler::~EventHandler() { | 15 EventHandler::~EventHandler() { |
| 16 while (!dispatchers_.empty()) { | 16 while (!dispatchers_.empty()) { |
| 17 EventDispatcher* dispatcher = dispatchers_.top(); | 17 EventDispatcher* dispatcher = dispatchers_.top(); |
| 18 dispatchers_.pop(); | 18 dispatchers_.pop(); |
| 19 dispatcher->OnHandlerDestroyed(this); | 19 dispatcher->OnHandlerDestroyed(this); |
| 20 } | 20 } |
| 21 } | 21 } |
| 22 | 22 |
| 23 void EventHandler::OnEvent(Event* event) { | 23 void EventHandler::OnEvent(Event* event) { |
| 24 if (event->IsKeyEvent()) | 24 if (event->IsGamepadEvent()) |
| 25 OnGamepadEvent(event->AsGamepadEvent()); |
| 26 else if (event->IsKeyEvent()) |
| 25 OnKeyEvent(event->AsKeyEvent()); | 27 OnKeyEvent(event->AsKeyEvent()); |
| 26 else if (event->IsMouseEvent()) | 28 else if (event->IsMouseEvent()) |
| 27 OnMouseEvent(event->AsMouseEvent()); | 29 OnMouseEvent(event->AsMouseEvent()); |
| 28 else if (event->IsScrollEvent()) | 30 else if (event->IsScrollEvent()) |
| 29 OnScrollEvent(event->AsScrollEvent()); | 31 OnScrollEvent(event->AsScrollEvent()); |
| 30 else if (event->IsTouchEvent()) | 32 else if (event->IsTouchEvent()) |
| 31 OnTouchEvent(event->AsTouchEvent()); | 33 OnTouchEvent(event->AsTouchEvent()); |
| 32 else if (event->IsGestureEvent()) | 34 else if (event->IsGestureEvent()) |
| 33 OnGestureEvent(event->AsGestureEvent()); | 35 OnGestureEvent(event->AsGestureEvent()); |
| 34 else if (event->IsCancelModeEvent()) | 36 else if (event->IsCancelModeEvent()) |
| 35 OnCancelMode(event->AsCancelModeEvent()); | 37 OnCancelMode(event->AsCancelModeEvent()); |
| 36 } | 38 } |
| 37 | 39 |
| 40 void EventHandler::OnGamepadEvent(GamepadEvent* event) {} |
| 41 |
| 38 void EventHandler::OnKeyEvent(KeyEvent* event) { | 42 void EventHandler::OnKeyEvent(KeyEvent* event) { |
| 39 } | 43 } |
| 40 | 44 |
| 41 void EventHandler::OnMouseEvent(MouseEvent* event) { | 45 void EventHandler::OnMouseEvent(MouseEvent* event) { |
| 42 } | 46 } |
| 43 | 47 |
| 44 void EventHandler::OnScrollEvent(ScrollEvent* event) { | 48 void EventHandler::OnScrollEvent(ScrollEvent* event) { |
| 45 } | 49 } |
| 46 | 50 |
| 47 void EventHandler::OnTouchEvent(TouchEvent* event) { | 51 void EventHandler::OnTouchEvent(TouchEvent* event) { |
| 48 } | 52 } |
| 49 | 53 |
| 50 void EventHandler::OnGestureEvent(GestureEvent* event) { | 54 void EventHandler::OnGestureEvent(GestureEvent* event) { |
| 51 } | 55 } |
| 52 | 56 |
| 53 void EventHandler::OnCancelMode(CancelModeEvent* event) { | 57 void EventHandler::OnCancelMode(CancelModeEvent* event) { |
| 54 } | 58 } |
| 55 | 59 |
| 56 } // namespace ui | 60 } // namespace ui |
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