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Side by Side Diff: third_party/WebKit/Source/modules/webgl/WebGL2RenderingContextBase.idl

Issue 2805013002: Add spec links for WebGL IDL files (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // https://www.khronos.org/registry/webgl/specs/latest/2.0/#3.7
Ken Russell (switch to Gerrit) 2017/04/06 20:29:24 I wish we had symbolic anchors for all of these, b
foolip 2017/04/07 05:08:42 Yes, using the section numbers for anything at all
6
5 typedef long long GLint64; 7 typedef long long GLint64;
6 typedef unsigned long long GLuint64; 8 typedef unsigned long long GLuint64;
7 9
8 [ 10 [
9 NoInterfaceObject, 11 NoInterfaceObject,
10 ] interface WebGL2RenderingContextBase { 12 ] interface WebGL2RenderingContextBase {
11 const GLenum READ_BUFFER = 0x0C02; 13 const GLenum READ_BUFFER = 0x0C02;
12 const GLenum UNPACK_ROW_LENGTH = 0x0CF2; 14 const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
13 const GLenum UNPACK_SKIP_ROWS = 0x0CF3; 15 const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
14 const GLenum UNPACK_SKIP_PIXELS = 0x0CF4; 16 const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
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525 WebGLVertexArrayObject? createVertexArray(); 527 WebGLVertexArrayObject? createVertexArray();
526 void deleteVertexArray(WebGLVertexArrayObject? vertexArray); 528 void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
527 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray); 529 GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
528 void bindVertexArray(WebGLVertexArrayObject? vertexArray); 530 void bindVertexArray(WebGLVertexArrayObject? vertexArray);
529 531
530 /* Reading */ 532 /* Reading */
531 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, ArrayBufferView dstData, GLintptr offset); 533 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, ArrayBufferView dstData, GLintptr offset);
532 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset); 534 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum form at, GLenum type, GLintptr offset);
533 }; 535 };
534 WebGL2RenderingContextBase implements WebGLRenderingContextBase; 536 WebGL2RenderingContextBase implements WebGLRenderingContextBase;
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