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Unified Diff: base/threading/simple_thread.cc

Issue 2804393002: Revert of [reland] Do not block in SimpleThread::Start(). (Closed)
Patch Set: Created 3 years, 8 months ago
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Index: base/threading/simple_thread.cc
diff --git a/base/threading/simple_thread.cc b/base/threading/simple_thread.cc
index 65a56f212e269f4eef60cb65615126ed494bedd2..9eb443afab1b5d5dcb3dcd7427f8c4a1faacbb1b 100644
--- a/base/threading/simple_thread.cc
+++ b/base/threading/simple_thread.cc
@@ -18,25 +18,17 @@
const Options& options)
: name_prefix_(name_prefix),
options_(options),
- id_event_(WaitableEvent::ResetPolicy::MANUAL,
- WaitableEvent::InitialState::NOT_SIGNALED) {}
+ event_(WaitableEvent::ResetPolicy::MANUAL,
+ WaitableEvent::InitialState::NOT_SIGNALED) {}
SimpleThread::~SimpleThread() {
-#if DCHECK_IS_ON()
- DCHECK(has_been_started_) << "SimpleThread was never started.";
- DCHECK(!options_.joinable || has_been_joined_)
+ DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
+ DCHECK(!options_.joinable || HasBeenJoined())
<< "Joinable SimpleThread destroyed without being Join()ed.";
-#endif
}
void SimpleThread::Start() {
-#if DCHECK_IS_ON()
- DCHECK(!has_been_started_) << "Tried to Start a thread multiple times.";
-
- // Set |has_been_started_| before creating the thread as no member access is
- // allowed after.
- has_been_started_ = true;
-#endif
+ DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times.";
bool success =
options_.joinable
? PlatformThread::CreateWithPriority(options_.stack_size, this,
@@ -44,38 +36,34 @@
: PlatformThread::CreateNonJoinableWithPriority(
options_.stack_size, this, options_.priority);
DCHECK(success);
-
- // No member access after creating the thread, |this| can be deleted at any
- // point after invoking Run() on non-joinable threads.
+ ThreadRestrictions::ScopedAllowWait allow_wait;
+ event_.Wait(); // Wait for the thread to complete initialization.
}
void SimpleThread::Join() {
-#if DCHECK_IS_ON()
DCHECK(options_.joinable) << "A non-joinable thread can't be joined.";
- DCHECK(has_been_started_) << "Tried to Join a never-started thread.";
- DCHECK(!has_been_joined_) << "Tried to Join a thread multiple times.";
-#endif
+ DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread.";
+ DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
PlatformThread::Join(thread_);
thread_ = PlatformThreadHandle();
-#if DCHECK_IS_ON()
- has_been_joined_ = true;
-#endif
+ joined_ = true;
}
-PlatformThreadId SimpleThread::GetTid() const {
- id_event_.Wait();
- return tid_;
+bool SimpleThread::HasBeenStarted() {
+ ThreadRestrictions::ScopedAllowWait allow_wait;
+ return event_.IsSignaled();
}
void SimpleThread::ThreadMain() {
tid_ = PlatformThread::CurrentId();
- id_event_.Signal();
-
// Construct our full name of the form "name_prefix_/TID".
std::string name(name_prefix_);
name.push_back('/');
name.append(IntToString(tid_));
PlatformThread::SetName(name);
+
+ // We've initialized our new thread, signal that we're done to Start().
+ event_.Signal();
Run();
}
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