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Side by Side Diff: base/threading/simple_thread.h

Issue 2804393002: Revert of [reland] Do not block in SimpleThread::Start(). (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is 5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is
6 // Chrome's message-loop based Thread abstraction, and if you are a 6 // Chrome's message-loop based Thread abstraction, and if you are a
7 // thread running in the browser, there will likely be assumptions 7 // thread running in the browser, there will likely be assumptions
8 // that your thread will have an associated message loop. 8 // that your thread will have an associated message loop.
9 // 9 //
10 // This is a simple thread interface that backs to a native operating system 10 // This is a simple thread interface that backs to a native operating system
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23 // 23 //
24 // Thread Safety: A SimpleThread is not completely thread safe. It is safe to 24 // Thread Safety: A SimpleThread is not completely thread safe. It is safe to
25 // access it from the creating thread or from the newly created thread. This 25 // access it from the creating thread or from the newly created thread. This
26 // implies that the creator thread should be the thread that calls Join. 26 // implies that the creator thread should be the thread that calls Join.
27 // 27 //
28 // Example: 28 // Example:
29 // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; 29 // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... };
30 // MyThreadRunner runner; 30 // MyThreadRunner runner;
31 // DelegateSimpleThread thread(&runner, "good_name_here"); 31 // DelegateSimpleThread thread(&runner, "good_name_here");
32 // thread.Start(); 32 // thread.Start();
33 // // The newly created thread will invoke runner->Run(), and run until it 33 // // Start will return after the Thread has been successfully started and
34 // // returns. 34 // // initialized. The newly created thread will invoke runner->Run(), and
35 // // run until it returns.
35 // thread.Join(); // Wait until the thread has exited. You *MUST* Join! 36 // thread.Join(); // Wait until the thread has exited. You *MUST* Join!
36 // // The SimpleThread object is still valid, however you may not call Join 37 // // The SimpleThread object is still valid, however you may not call Join
37 // // or Start again. 38 // // or Start again.
38 39
39 #ifndef BASE_THREADING_SIMPLE_THREAD_H_ 40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_
40 #define BASE_THREADING_SIMPLE_THREAD_H_ 41 #define BASE_THREADING_SIMPLE_THREAD_H_
41 42
42 #include <stddef.h> 43 #include <stddef.h>
43 44
44 #include <queue> 45 #include <queue>
45 #include <string> 46 #include <string>
46 #include <vector> 47 #include <vector>
47 48
48 #include "base/base_export.h" 49 #include "base/base_export.h"
49 #include "base/compiler_specific.h" 50 #include "base/compiler_specific.h"
50 #include "base/logging.h"
51 #include "base/macros.h" 51 #include "base/macros.h"
52 #include "base/synchronization/lock.h" 52 #include "base/synchronization/lock.h"
53 #include "base/synchronization/waitable_event.h" 53 #include "base/synchronization/waitable_event.h"
54 #include "base/threading/platform_thread.h" 54 #include "base/threading/platform_thread.h"
55 55
56 namespace base { 56 namespace base {
57 57
58 // This is the base SimpleThread. You can derive from it and implement the 58 // This is the base SimpleThread. You can derive from it and implement the
59 // virtual Run method, or you can use the DelegateSimpleThread interface. 59 // virtual Run method, or you can use the DelegateSimpleThread interface.
60 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { 60 class BASE_EXPORT SimpleThread : public PlatformThread::Delegate {
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89 SimpleThread(const std::string& name_prefix, const Options& options); 89 SimpleThread(const std::string& name_prefix, const Options& options);
90 90
91 ~SimpleThread() override; 91 ~SimpleThread() override;
92 92
93 virtual void Start(); 93 virtual void Start();
94 virtual void Join(); 94 virtual void Join();
95 95
96 // Subclasses should override the Run method. 96 // Subclasses should override the Run method.
97 virtual void Run() = 0; 97 virtual void Run() = 0;
98 98
99 // Return the thread id. 99 // Return the thread id, only valid after Start().
100 PlatformThreadId GetTid() const; 100 PlatformThreadId tid() { return tid_; }
101
102 // Return True if Start() has ever been called.
103 bool HasBeenStarted();
104
105 // Return True if Join() has ever been called.
106 bool HasBeenJoined() { return joined_; }
101 107
102 // Overridden from PlatformThread::Delegate: 108 // Overridden from PlatformThread::Delegate:
103 void ThreadMain() override; 109 void ThreadMain() override;
104 110
105 private: 111 private:
106 const std::string name_prefix_; 112 const std::string name_prefix_;
107 std::string name_; 113 std::string name_;
108 const Options options_; 114 const Options options_;
109 115 PlatformThreadHandle thread_; // PlatformThread handle, reset after Join.
110 // PlatformThread handle, reset after Join. 116 WaitableEvent event_; // Signaled if Start() was ever called.
111 PlatformThreadHandle thread_; 117 PlatformThreadId tid_ = kInvalidThreadId; // The backing thread's id.
112 118 bool joined_ = false; // True if Join has been called.
113 // Signaled once |tid_| is set.
114 mutable WaitableEvent id_event_;
115
116 // The backing thread's id.
117 PlatformThreadId tid_ = kInvalidThreadId;
118
119 #if DCHECK_IS_ON()
120 bool has_been_started_ = false;
121 bool has_been_joined_ = false;
122 #endif
123 119
124 DISALLOW_COPY_AND_ASSIGN(SimpleThread); 120 DISALLOW_COPY_AND_ASSIGN(SimpleThread);
125 }; 121 };
126 122
127 // A SimpleThread which delegates Run() to its Delegate. Non-joinable 123 // A SimpleThread which delegates Run() to its Delegate. Non-joinable
128 // DelegateSimpleThread are safe to delete after Run() was invoked, their 124 // DelegateSimpleThread are safe to delete after Run() was invoked, their
129 // Delegates are also safe to delete after that point from this class' point of 125 // Delegates are also safe to delete after that point from this class' point of
130 // view (although implementations must of course make sure that Run() will not 126 // view (although implementations must of course make sure that Run() will not
131 // use their Delegate's member state after its deletion). 127 // use their Delegate's member state after its deletion).
132 class BASE_EXPORT DelegateSimpleThread : public SimpleThread { 128 class BASE_EXPORT DelegateSimpleThread : public SimpleThread {
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194 std::queue<Delegate*> delegates_; 190 std::queue<Delegate*> delegates_;
195 base::Lock lock_; // Locks delegates_ 191 base::Lock lock_; // Locks delegates_
196 WaitableEvent dry_; // Not signaled when there is no work to do. 192 WaitableEvent dry_; // Not signaled when there is no work to do.
197 193
198 DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThreadPool); 194 DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThreadPool);
199 }; 195 };
200 196
201 } // namespace base 197 } // namespace base
202 198
203 #endif // BASE_THREADING_SIMPLE_THREAD_H_ 199 #endif // BASE_THREADING_SIMPLE_THREAD_H_
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