| Index: ash/wm/overview/window_selector.cc
|
| diff --git a/ash/wm/overview/window_selector.cc b/ash/wm/overview/window_selector.cc
|
| index 3d9bdf745308580587020e20b67783ed97110acb..298048ae96100368ad581c0e7df81c3536c8bcc4 100644
|
| --- a/ash/wm/overview/window_selector.cc
|
| +++ b/ash/wm/overview/window_selector.cc
|
| @@ -6,12 +6,17 @@
|
|
|
| #include <algorithm>
|
|
|
| +#include "ash/accessibility_delegate.h"
|
| #include "ash/ash_switches.h"
|
| +#include "ash/metrics/user_metrics_recorder.h"
|
| #include "ash/root_window_controller.h"
|
| +#include "ash/screen_util.h"
|
| #include "ash/shell.h"
|
| +#include "ash/shell_window_ids.h"
|
| #include "ash/switchable_windows.h"
|
| -#include "ash/wm/overview/window_overview.h"
|
| +#include "ash/wm/overview/scoped_transform_overview_window.h"
|
| #include "ash/wm/overview/window_selector_delegate.h"
|
| +#include "ash/wm/overview/window_selector_item.h"
|
| #include "ash/wm/overview/window_selector_panels.h"
|
| #include "ash/wm/overview/window_selector_window.h"
|
| #include "ash/wm/window_state.h"
|
| @@ -19,9 +24,18 @@
|
| #include "base/command_line.h"
|
| #include "base/metrics/histogram.h"
|
| #include "base/strings/string_number_conversions.h"
|
| +#include "third_party/skia/include/core/SkColor.h"
|
| +#include "ui/aura/client/cursor_client.h"
|
| #include "ui/aura/client/focus_client.h"
|
| #include "ui/aura/window.h"
|
| +#include "ui/aura/window_event_dispatcher.h"
|
| #include "ui/aura/window_observer.h"
|
| +#include "ui/compositor/layer_animation_observer.h"
|
| +#include "ui/compositor/scoped_layer_animation_settings.h"
|
| +#include "ui/events/event.h"
|
| +#include "ui/gfx/screen.h"
|
| +#include "ui/views/background.h"
|
| +#include "ui/views/widget/widget.h"
|
| #include "ui/wm/core/window_util.h"
|
| #include "ui/wm/public/activation_client.h"
|
|
|
| @@ -29,20 +43,92 @@ namespace ash {
|
|
|
| namespace {
|
|
|
| -// A comparator for locating a given selectable window.
|
| +// Conceptually the window overview is a table or grid of cells having this
|
| +// fixed aspect ratio. The number of columns is determined by maximizing the
|
| +// area of them based on the number of windows.
|
| +const float kCardAspectRatio = 4.0f / 3.0f;
|
| +
|
| +// In the conceptual overview table, the window margin is the space reserved
|
| +// around the window within the cell. This margin does not overlap so the
|
| +// closest distance between adjacent windows will be twice this amount.
|
| +const int kWindowMargin = 30;
|
| +
|
| +// The minimum number of cards along the major axis (i.e. horizontally on a
|
| +// landscape orientation).
|
| +const int kMinCardsMajor = 3;
|
| +
|
| +// The duration of transition animations on the overview selector.
|
| +const int kOverviewSelectorTransitionMilliseconds = 100;
|
| +
|
| +// The color and opacity of the overview selector.
|
| +const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK;
|
| +const float kWindowOverviewSelectionOpacity = 0.5f;
|
| +
|
| +// The padding or amount of the window selector widget visible around the edges
|
| +// of the currently selected window.
|
| +const int kWindowOverviewSelectionPadding = 25;
|
| +
|
| +// A comparator for locating a given target window.
|
| struct WindowSelectorItemComparator
|
| : public std::unary_function<WindowSelectorItem*, bool> {
|
| - explicit WindowSelectorItemComparator(const aura::Window* window)
|
| - : window_(window) {
|
| + explicit WindowSelectorItemComparator(const aura::Window* target_window)
|
| + : target(target_window) {
|
| }
|
|
|
| bool operator()(WindowSelectorItem* window) const {
|
| - return window->HasSelectableWindow(window_);
|
| + return window->TargetedWindow(target) != NULL;
|
| }
|
|
|
| - const aura::Window* window_;
|
| + const aura::Window* target;
|
| +};
|
| +
|
| +// An observer which holds onto the passed widget until the animation is
|
| +// complete.
|
| +class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver {
|
| + public:
|
| + explicit CleanupWidgetAfterAnimationObserver(
|
| + scoped_ptr<views::Widget> widget);
|
| +
|
| + // ui::LayerAnimationObserver:
|
| + virtual void OnLayerAnimationEnded(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE;
|
| + virtual void OnLayerAnimationAborted(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE;
|
| + virtual void OnLayerAnimationScheduled(
|
| + ui::LayerAnimationSequence* sequence) OVERRIDE;
|
| +
|
| + private:
|
| + virtual ~CleanupWidgetAfterAnimationObserver();
|
| +
|
| + scoped_ptr<views::Widget> widget_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
|
| };
|
|
|
| +CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
|
| + scoped_ptr<views::Widget> widget)
|
| + : widget_(widget.Pass()) {
|
| + widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this);
|
| +}
|
| +
|
| +CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
|
| + widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this);
|
| +}
|
| +
|
| +void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded(
|
| + ui::LayerAnimationSequence* sequence) {
|
| + delete this;
|
| +}
|
| +
|
| +void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted(
|
| + ui::LayerAnimationSequence* sequence) {
|
| + delete this;
|
| +}
|
| +
|
| +void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled(
|
| + ui::LayerAnimationSequence* sequence) {
|
| +}
|
| +
|
| // A comparator for locating a selectable window given a targeted window.
|
| struct WindowSelectorItemTargetComparator
|
| : public std::unary_function<WindowSelectorItem*, bool> {
|
| @@ -146,14 +232,41 @@ WindowSelector::WindowSelector(const WindowList& windows,
|
| }
|
|
|
| WindowSelector::~WindowSelector() {
|
| + ash::Shell* shell = ash::Shell::GetInstance();
|
| +
|
| ResetFocusRestoreWindow(true);
|
| for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
|
| iter != observed_windows_.end(); ++iter) {
|
| (*iter)->RemoveObserver(this);
|
| }
|
| - Shell::GetInstance()->activation_client()->RemoveObserver(this);
|
| + shell->activation_client()->RemoveObserver(this);
|
| aura::Window::Windows root_windows = Shell::GetAllRootWindows();
|
| - window_overview_.reset();
|
| +
|
| + const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
|
| + for (aura::WindowTracker::Windows::const_iterator iter =
|
| + hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
|
| + ui::ScopedLayerAnimationSettings settings(
|
| + (*iter)->layer()->GetAnimator());
|
| + settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| + ScopedTransformOverviewWindow::kTransitionMilliseconds));
|
| + settings.SetPreemptionStrategy(
|
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| + (*iter)->layer()->SetOpacity(1);
|
| + (*iter)->Show();
|
| + }
|
| +
|
| + if (cursor_client_)
|
| + cursor_client_->UnlockCursor();
|
| + shell->RemovePreTargetHandler(this);
|
| + shell->GetScreen()->RemoveObserver(this);
|
| + UMA_HISTOGRAM_MEDIUM_TIMES(
|
| + "Ash.WindowSelector.TimeInOverview",
|
| + base::Time::Now() - overview_start_time_);
|
| +
|
| + // TODO(nsatragno): Change this to OnOverviewModeEnded and move it to when
|
| + // everything is done.
|
| + shell->OnOverviewModeEnding();
|
| +
|
| // Clearing the window list resets the ignored_by_shelf flag on the windows.
|
| windows_.clear();
|
| UpdateShelfVisibility();
|
| @@ -175,6 +288,64 @@ void WindowSelector::CancelSelection() {
|
| delegate_->OnSelectionCanceled();
|
| }
|
|
|
| +void WindowSelector::OnKeyEvent(ui::KeyEvent* event) {
|
| + if (GetTargetedWindow(static_cast<aura::Window*>(event->target())))
|
| + event->StopPropagation();
|
| + if (event->type() != ui::ET_KEY_PRESSED)
|
| + return;
|
| +
|
| + if (event->key_code() == ui::VKEY_ESCAPE)
|
| + CancelSelection();
|
| +}
|
| +
|
| +void WindowSelector::OnMouseEvent(ui::MouseEvent* event) {
|
| + aura::Window* target = GetEventTarget(event);
|
| + if (!target)
|
| + return;
|
| +
|
| + event->SetHandled();
|
| + if (event->type() != ui::ET_MOUSE_RELEASED)
|
| + return;
|
| +
|
| + SelectWindow(target);
|
| +}
|
| +
|
| +void WindowSelector::OnScrollEvent(ui::ScrollEvent* event) {
|
| + // Set the handled flag to prevent delivering scroll events to the window but
|
| + // still allowing other pretarget handlers to process the scroll event.
|
| + if (GetTargetedWindow(static_cast<aura::Window*>(event->target())))
|
| + event->SetHandled();
|
| +}
|
| +
|
| +void WindowSelector::OnTouchEvent(ui::TouchEvent* event) {
|
| + // Existing touches should be allowed to continue. This prevents getting
|
| + // stuck in a gesture or with pressed fingers being tracked elsewhere.
|
| + if (event->type() != ui::ET_TOUCH_PRESSED)
|
| + return;
|
| +
|
| + aura::Window* target = GetEventTarget(event);
|
| + if (!target)
|
| + return;
|
| +
|
| + // TODO(flackr): StopPropogation prevents generation of gesture events.
|
| + // We should find a better way to prevent events from being delivered to
|
| + // the window, perhaps a transparent window in front of the target window
|
| + // or using EventClientImpl::CanProcessEventsWithinSubtree and then a tap
|
| + // gesture could be used to activate the window.
|
| + event->SetHandled();
|
| + SelectWindow(target);
|
| +}
|
| +
|
| +void WindowSelector::OnDisplayBoundsChanged(const gfx::Display& display) {
|
| + PositionWindows(/* animate */ false);
|
| +}
|
| +
|
| +void WindowSelector::OnDisplayAdded(const gfx::Display& display) {
|
| +}
|
| +
|
| +void WindowSelector::OnDisplayRemoved(const gfx::Display& display) {
|
| +}
|
| +
|
| void WindowSelector::OnWindowAdded(aura::Window* new_window) {
|
| if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL &&
|
| new_window->type() != ui::wm::WINDOW_TYPE_PANEL) {
|
| @@ -215,16 +386,12 @@ void WindowSelector::OnWindowDestroying(aura::Window* window) {
|
| CancelSelection();
|
| return;
|
| }
|
| - if (window_overview_)
|
| - window_overview_->OnWindowsChanged();
|
| + PositionWindows(true);
|
| }
|
|
|
| void WindowSelector::OnWindowBoundsChanged(aura::Window* window,
|
| const gfx::Rect& old_bounds,
|
| const gfx::Rect& new_bounds) {
|
| - if (!window_overview_)
|
| - return;
|
| -
|
| ScopedVector<WindowSelectorItem>::iterator iter =
|
| std::find_if(windows_.begin(), windows_.end(),
|
| WindowSelectorItemTargetComparator(window));
|
| @@ -258,15 +425,135 @@ void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active,
|
| }
|
|
|
| void WindowSelector::StartOverview() {
|
| - DCHECK(!window_overview_);
|
| // Remove focus from active window before entering overview.
|
| aura::client::GetFocusClient(
|
| Shell::GetPrimaryRootWindow())->FocusWindow(NULL);
|
|
|
| - window_overview_.reset(new WindowOverview(this, &windows_));
|
| + Shell* shell = Shell::GetInstance();
|
| + shell->OnOverviewModeStarting();
|
| +
|
| + for (WindowSelectorItemList::iterator iter = windows_.begin();
|
| + iter != windows_.end(); ++iter) {
|
| + (*iter)->PrepareForOverview();
|
| + }
|
| + PositionWindows(/* animate */ true);
|
| + DCHECK(!windows_.empty());
|
| + cursor_client_ = aura::client::GetCursorClient(
|
| + windows_.front()->GetRootWindow());
|
| + if (cursor_client_) {
|
| + cursor_client_->SetCursor(ui::kCursorPointer);
|
| + cursor_client_->ShowCursor();
|
| + // TODO(flackr): Only prevent cursor changes for windows in the overview.
|
| + // This will be easier to do without exposing the overview mode code if the
|
| + // cursor changes are moved to ToplevelWindowEventHandler::HandleMouseMoved
|
| + // as suggested there.
|
| + cursor_client_->LockCursor();
|
| + }
|
| + shell->PrependPreTargetHandler(this);
|
| + shell->GetScreen()->AddObserver(this);
|
| + shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
|
| + HideAndTrackNonOverviewWindows();
|
| + // Send an a11y alert.
|
| + shell->accessibility_delegate()->TriggerAccessibilityAlert(
|
| + A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
|
| +
|
| UpdateShelfVisibility();
|
| }
|
|
|
| +void WindowSelector::PositionWindows(bool animate) {
|
| + aura::Window::Windows root_window_list = Shell::GetAllRootWindows();
|
| + for (size_t i = 0; i < root_window_list.size(); ++i)
|
| + PositionWindowsFromRoot(root_window_list[i], animate);
|
| +}
|
| +
|
| +void WindowSelector::PositionWindowsFromRoot(aura::Window* root_window,
|
| + bool animate) {
|
| + std::vector<WindowSelectorItem*> windows;
|
| + for (WindowSelectorItemList::iterator iter = windows_.begin();
|
| + iter != windows_.end(); ++iter) {
|
| + if ((*iter)->GetRootWindow() == root_window)
|
| + windows.push_back(*iter);
|
| + }
|
| +
|
| + if (windows.empty())
|
| + return;
|
| +
|
| + gfx::Size window_size;
|
| + gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen(
|
| + root_window,
|
| + ScreenUtil::GetDisplayWorkAreaBoundsInParent(
|
| + Shell::GetContainer(root_window, kShellWindowId_DefaultContainer)));
|
| +
|
| + // Find the minimum number of windows per row that will fit all of the
|
| + // windows on screen.
|
| + size_t columns = std::max(
|
| + total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
|
| + static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() /
|
| + (kCardAspectRatio * total_bounds.height())))));
|
| + size_t rows = ((windows.size() + columns - 1) / columns);
|
| + window_size.set_width(std::min(
|
| + static_cast<int>(total_bounds.width() / columns),
|
| + static_cast<int>(total_bounds.height() * kCardAspectRatio / rows)));
|
| + window_size.set_height(window_size.width() / kCardAspectRatio);
|
| +
|
| + // Calculate the X and Y offsets necessary to center the grid.
|
| + int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 :
|
| + (columns - windows.size()) * window_size.width()) +
|
| + (total_bounds.width() - columns * window_size.width())) / 2;
|
| + int y_offset = total_bounds.y() + (total_bounds.height() -
|
| + rows * window_size.height()) / 2;
|
| + for (size_t i = 0; i < windows.size(); ++i) {
|
| + gfx::Transform transform;
|
| + int column = i % columns;
|
| + int row = i / columns;
|
| + gfx::Rect target_bounds(window_size.width() * column + x_offset,
|
| + window_size.height() * row + y_offset,
|
| + window_size.width(),
|
| + window_size.height());
|
| + target_bounds.Inset(kWindowMargin, kWindowMargin);
|
| + windows[i]->SetBounds(root_window, target_bounds, animate);
|
| + }
|
| +}
|
| +
|
| +void WindowSelector::HideAndTrackNonOverviewWindows() {
|
| + // Add the windows to hidden_windows first so that if any are destroyed
|
| + // while hiding them they are tracked.
|
| + aura::Window::Windows root_windows = Shell::GetAllRootWindows();
|
| + for (aura::Window::Windows::const_iterator root_iter = root_windows.begin();
|
| + root_iter != root_windows.end(); ++root_iter) {
|
| + for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
|
| + aura::Window* container = Shell::GetContainer(*root_iter,
|
| + kSwitchableWindowContainerIds[i]);
|
| + for (aura::Window::Windows::const_iterator iter =
|
| + container->children().begin(); iter != container->children().end();
|
| + ++iter) {
|
| + if (GetTargetedWindow(*iter) || !(*iter)->IsVisible())
|
| + continue;
|
| + hidden_windows_.Add(*iter);
|
| + }
|
| + }
|
| + }
|
| +
|
| + // Copy the window list as it can change during iteration.
|
| + const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
|
| + for (aura::WindowTracker::Windows::const_iterator iter =
|
| + hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
|
| + if (!hidden_windows_.Contains(*iter))
|
| + continue;
|
| + ui::ScopedLayerAnimationSettings settings(
|
| + (*iter)->layer()->GetAnimator());
|
| + settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| + ScopedTransformOverviewWindow::kTransitionMilliseconds));
|
| + settings.SetPreemptionStrategy(
|
| + ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| + (*iter)->Hide();
|
| + // Hiding the window can result in it being destroyed.
|
| + if (!hidden_windows_.Contains(*iter))
|
| + continue;
|
| + (*iter)->layer()->SetOpacity(0);
|
| + }
|
| +}
|
| +
|
| void WindowSelector::ResetFocusRestoreWindow(bool focus) {
|
| if (!restore_focus_window_)
|
| return;
|
| @@ -283,4 +570,25 @@ void WindowSelector::ResetFocusRestoreWindow(bool focus) {
|
| restore_focus_window_ = NULL;
|
| }
|
|
|
| +aura::Window* WindowSelector::GetEventTarget(ui::LocatedEvent* event) {
|
| + aura::Window* target = static_cast<aura::Window*>(event->target());
|
| + // If the target window doesn't actually contain the event location (i.e.
|
| + // mouse down over the window and mouse up elsewhere) then do not select the
|
| + // window.
|
| + if (!target->ContainsPoint(event->location()))
|
| + return NULL;
|
| +
|
| + return GetTargetedWindow(target);
|
| +}
|
| +
|
| +aura::Window* WindowSelector::GetTargetedWindow(aura::Window* window) {
|
| + for (WindowSelectorItemList::iterator iter = windows_.begin();
|
| + iter != windows_.end(); ++iter) {
|
| + aura::Window* selected = (*iter)->TargetedWindow(window);
|
| + if (selected)
|
| + return selected;
|
| + }
|
| + return NULL;
|
| +}
|
| +
|
| } // namespace ash
|
|
|