Index: ash/wm/overview/window_overview.cc |
diff --git a/ash/wm/overview/window_overview.cc b/ash/wm/overview/window_overview.cc |
deleted file mode 100644 |
index f84d633f57a5b704e3bddd8a8b2a135c67b254c3..0000000000000000000000000000000000000000 |
--- a/ash/wm/overview/window_overview.cc |
+++ /dev/null |
@@ -1,457 +0,0 @@ |
-// Copyright 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ash/wm/overview/window_overview.h" |
- |
-#include <algorithm> |
- |
-#include "ash/accessibility_delegate.h" |
-#include "ash/metrics/user_metrics_recorder.h" |
-#include "ash/screen_util.h" |
-#include "ash/shell.h" |
-#include "ash/shell_window_ids.h" |
-#include "ash/switchable_windows.h" |
-#include "ash/wm/overview/scoped_transform_overview_window.h" |
-#include "ash/wm/overview/window_selector.h" |
-#include "ash/wm/overview/window_selector_item.h" |
-#include "base/metrics/histogram.h" |
-#include "third_party/skia/include/core/SkColor.h" |
-#include "ui/aura/client/cursor_client.h" |
-#include "ui/aura/window.h" |
-#include "ui/aura/window_event_dispatcher.h" |
-#include "ui/compositor/layer_animation_observer.h" |
-#include "ui/compositor/scoped_layer_animation_settings.h" |
-#include "ui/events/event.h" |
-#include "ui/gfx/screen.h" |
-#include "ui/views/background.h" |
-#include "ui/views/widget/widget.h" |
- |
-namespace ash { |
- |
-namespace { |
- |
-// Conceptually the window overview is a table or grid of cells having this |
-// fixed aspect ratio. The number of columns is determined by maximizing the |
-// area of them based on the number of windows. |
-const float kCardAspectRatio = 4.0f / 3.0f; |
- |
-// In the conceptual overview table, the window margin is the space reserved |
-// around the window within the cell. This margin does not overlap so the |
-// closest distance between adjacent windows will be twice this amount. |
-const int kWindowMargin = 30; |
- |
-// The minimum number of cards along the major axis (i.e. horizontally on a |
-// landscape orientation). |
-const int kMinCardsMajor = 3; |
- |
-// The duration of transition animations on the overview selector. |
-const int kOverviewSelectorTransitionMilliseconds = 100; |
- |
-// The color and opacity of the overview selector. |
-const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; |
-const float kWindowOverviewSelectionOpacity = 0.5f; |
- |
-// The padding or amount of the window selector widget visible around the edges |
-// of the currently selected window. |
-const int kWindowOverviewSelectionPadding = 25; |
- |
-// A comparator for locating a given target window. |
-struct WindowSelectorItemComparator |
- : public std::unary_function<WindowSelectorItem*, bool> { |
- explicit WindowSelectorItemComparator(const aura::Window* target_window) |
- : target(target_window) { |
- } |
- |
- bool operator()(WindowSelectorItem* window) const { |
- return window->TargetedWindow(target) != NULL; |
- } |
- |
- const aura::Window* target; |
-}; |
- |
-// An observer which holds onto the passed widget until the animation is |
-// complete. |
-class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { |
- public: |
- explicit CleanupWidgetAfterAnimationObserver( |
- scoped_ptr<views::Widget> widget); |
- |
- // ui::LayerAnimationObserver: |
- virtual void OnLayerAnimationEnded( |
- ui::LayerAnimationSequence* sequence) OVERRIDE; |
- virtual void OnLayerAnimationAborted( |
- ui::LayerAnimationSequence* sequence) OVERRIDE; |
- virtual void OnLayerAnimationScheduled( |
- ui::LayerAnimationSequence* sequence) OVERRIDE; |
- |
- private: |
- virtual ~CleanupWidgetAfterAnimationObserver(); |
- |
- scoped_ptr<views::Widget> widget_; |
- |
- DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); |
-}; |
- |
-CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( |
- scoped_ptr<views::Widget> widget) |
- : widget_(widget.Pass()) { |
- widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); |
-} |
- |
-CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { |
- widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); |
-} |
- |
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( |
- ui::LayerAnimationSequence* sequence) { |
- delete this; |
-} |
- |
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( |
- ui::LayerAnimationSequence* sequence) { |
- delete this; |
-} |
- |
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( |
- ui::LayerAnimationSequence* sequence) { |
-} |
- |
-} // namespace |
- |
-WindowOverview::WindowOverview(WindowSelector* window_selector, |
- WindowSelectorItemList* windows) |
- : window_selector_(window_selector), |
- windows_(windows), |
- selection_index_(0), |
- overview_start_time_(base::Time::Now()), |
- cursor_client_(NULL) { |
- Shell* shell = Shell::GetInstance(); |
- shell->OnOverviewModeStarting(); |
- for (WindowSelectorItemList::iterator iter = windows_->begin(); |
- iter != windows_->end(); ++iter) { |
- (*iter)->PrepareForOverview(); |
- } |
- PositionWindows(/* animate */ true); |
- DCHECK(!windows_->empty()); |
- cursor_client_ = aura::client::GetCursorClient( |
- windows_->front()->GetRootWindow()); |
- if (cursor_client_) { |
- cursor_client_->SetCursor(ui::kCursorPointer); |
- cursor_client_->ShowCursor(); |
- // TODO(flackr): Only prevent cursor changes for windows in the overview. |
- // This will be easier to do without exposing the overview mode code if the |
- // cursor changes are moved to ToplevelWindowEventHandler::HandleMouseMoved |
- // as suggested there. |
- cursor_client_->LockCursor(); |
- } |
- shell->PrependPreTargetHandler(this); |
- shell->GetScreen()->AddObserver(this); |
- shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW); |
- HideAndTrackNonOverviewWindows(); |
- // Send an a11y alert. |
- shell->accessibility_delegate()->TriggerAccessibilityAlert( |
- A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED); |
-} |
- |
-WindowOverview::~WindowOverview() { |
- const aura::WindowTracker::Windows hidden_windows = hidden_windows_.windows(); |
- for (aura::WindowTracker::Windows::const_iterator iter = |
- hidden_windows.begin(); iter != hidden_windows.end(); ++iter) { |
- ui::ScopedLayerAnimationSettings settings( |
- (*iter)->layer()->GetAnimator()); |
- settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
- ScopedTransformOverviewWindow::kTransitionMilliseconds)); |
- settings.SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- (*iter)->layer()->SetOpacity(1); |
- (*iter)->Show(); |
- } |
- if (cursor_client_) |
- cursor_client_->UnlockCursor(); |
- ash::Shell* shell = ash::Shell::GetInstance(); |
- shell->RemovePreTargetHandler(this); |
- shell->GetScreen()->RemoveObserver(this); |
- UMA_HISTOGRAM_MEDIUM_TIMES( |
- "Ash.WindowSelector.TimeInOverview", |
- base::Time::Now() - overview_start_time_); |
- shell->OnOverviewModeEnding(); |
-} |
- |
-void WindowOverview::SetSelection(size_t index) { |
- gfx::Rect target_bounds(GetSelectionBounds(index)); |
- |
- if (selection_widget_) { |
- // If the selection widget is already active, determine the animation to |
- // use to animate the widget to the new bounds. |
- int change = static_cast<int>(index) - static_cast<int>(selection_index_); |
- int windows = static_cast<int>(windows_->size()); |
- // If moving from the first to the last or last to the first index, |
- // convert the delta to be +/- 1. |
- if (windows > 2 && abs(change) == windows - 1) { |
- if (change < 0) |
- change += windows; |
- else |
- change -= windows; |
- } |
- if (selection_index_ < windows_->size() && |
- (*windows_)[selection_index_]->target_bounds().y() != |
- (*windows_)[index]->target_bounds().y() && |
- abs(change) == 1) { |
- // The selection has changed forward or backwards by one with a change |
- // in the height of the target. In this case create a new selection widget |
- // to fade in on the new position and animate and fade out the old one. |
- gfx::Display dst_display = gfx::Screen::GetScreenFor( |
- selection_widget_->GetNativeWindow())->GetDisplayMatching( |
- target_bounds); |
- gfx::Vector2d fade_out_direction( |
- change * ((*windows_)[selection_index_]->target_bounds().width() + |
- 2 * kWindowMargin), 0); |
- aura::Window* old_selection = selection_widget_->GetNativeWindow(); |
- |
- // CleanupWidgetAfterAnimationObserver will delete itself (and the |
- // widget) when the animation is complete. |
- new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass()); |
- ui::ScopedLayerAnimationSettings animation_settings( |
- old_selection->layer()->GetAnimator()); |
- animation_settings.SetTransitionDuration( |
- base::TimeDelta::FromMilliseconds( |
- kOverviewSelectorTransitionMilliseconds)); |
- animation_settings.SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- old_selection->SetBoundsInScreen( |
- GetSelectionBounds(selection_index_) + fade_out_direction, |
- dst_display); |
- old_selection->Hide(); |
- old_selection->layer()->SetOpacity(0); |
- InitializeSelectionWidget(); |
- selection_widget_->GetNativeWindow()->SetBoundsInScreen( |
- target_bounds - fade_out_direction, dst_display); |
- // New selection widget starts with 0 opacity and fades in. |
- selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); |
- } |
- ui::ScopedLayerAnimationSettings animation_settings( |
- selection_widget_->GetNativeWindow()->layer()->GetAnimator()); |
- animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
- kOverviewSelectorTransitionMilliseconds)); |
- animation_settings.SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- selection_widget_->SetBounds(target_bounds); |
- selection_widget_->GetNativeWindow()->layer()->SetOpacity( |
- kWindowOverviewSelectionOpacity); |
- } else { |
- InitializeSelectionWidget(); |
- selection_widget_->SetBounds(target_bounds); |
- } |
- selection_index_ = index; |
-} |
- |
-void WindowOverview::OnWindowsChanged() { |
- PositionWindows(/* animate */ true); |
-} |
- |
-void WindowOverview::OnKeyEvent(ui::KeyEvent* event) { |
- if (GetTargetedWindow(static_cast<aura::Window*>(event->target()))) |
- event->StopPropagation(); |
- if (event->type() != ui::ET_KEY_PRESSED) |
- return; |
- |
- if (event->key_code() == ui::VKEY_ESCAPE) |
- window_selector_->CancelSelection(); |
-} |
- |
-void WindowOverview::OnMouseEvent(ui::MouseEvent* event) { |
- aura::Window* target = GetEventTarget(event); |
- if (!target) |
- return; |
- |
- event->SetHandled(); |
- if (event->type() != ui::ET_MOUSE_RELEASED) |
- return; |
- |
- window_selector_->SelectWindow(target); |
-} |
- |
-void WindowOverview::OnScrollEvent(ui::ScrollEvent* event) { |
- // Set the handled flag to prevent delivering scroll events to the window but |
- // still allowing other pretarget handlers to process the scroll event. |
- if (GetTargetedWindow(static_cast<aura::Window*>(event->target()))) |
- event->SetHandled(); |
-} |
- |
-void WindowOverview::OnTouchEvent(ui::TouchEvent* event) { |
- // Existing touches should be allowed to continue. This prevents getting |
- // stuck in a gesture or with pressed fingers being tracked elsewhere. |
- if (event->type() != ui::ET_TOUCH_PRESSED) |
- return; |
- |
- aura::Window* target = GetEventTarget(event); |
- if (!target) |
- return; |
- |
- // TODO(flackr): StopPropogation prevents generation of gesture events. |
- // We should find a better way to prevent events from being delivered to |
- // the window, perhaps a transparent window in front of the target window |
- // or using EventClientImpl::CanProcessEventsWithinSubtree and then a tap |
- // gesture could be used to activate the window. |
- event->SetHandled(); |
- window_selector_->SelectWindow(target); |
-} |
- |
-void WindowOverview::OnDisplayBoundsChanged(const gfx::Display& display) { |
- PositionWindows(/* animate */ false); |
-} |
- |
-void WindowOverview::OnDisplayAdded(const gfx::Display& display) { |
-} |
- |
-void WindowOverview::OnDisplayRemoved(const gfx::Display& display) { |
-} |
- |
-aura::Window* WindowOverview::GetEventTarget(ui::LocatedEvent* event) { |
- aura::Window* target = static_cast<aura::Window*>(event->target()); |
- // If the target window doesn't actually contain the event location (i.e. |
- // mouse down over the window and mouse up elsewhere) then do not select the |
- // window. |
- if (!target->ContainsPoint(event->location())) |
- return NULL; |
- |
- return GetTargetedWindow(target); |
-} |
- |
-aura::Window* WindowOverview::GetTargetedWindow(aura::Window* window) { |
- for (WindowSelectorItemList::iterator iter = windows_->begin(); |
- iter != windows_->end(); ++iter) { |
- aura::Window* selected = (*iter)->TargetedWindow(window); |
- if (selected) |
- return selected; |
- } |
- return NULL; |
-} |
- |
-void WindowOverview::HideAndTrackNonOverviewWindows() { |
- // Add the windows to hidden_windows first so that if any are destroyed |
- // while hiding them they are tracked. |
- aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
- for (aura::Window::Windows::const_iterator root_iter = root_windows.begin(); |
- root_iter != root_windows.end(); ++root_iter) { |
- for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) { |
- aura::Window* container = Shell::GetContainer(*root_iter, |
- kSwitchableWindowContainerIds[i]); |
- for (aura::Window::Windows::const_iterator iter = |
- container->children().begin(); iter != container->children().end(); |
- ++iter) { |
- if (GetTargetedWindow(*iter) || !(*iter)->IsVisible()) |
- continue; |
- hidden_windows_.Add(*iter); |
- } |
- } |
- } |
- |
- // Copy the window list as it can change during iteration. |
- const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows()); |
- for (aura::WindowTracker::Windows::const_iterator iter = |
- hidden_windows.begin(); iter != hidden_windows.end(); ++iter) { |
- if (!hidden_windows_.Contains(*iter)) |
- continue; |
- ui::ScopedLayerAnimationSettings settings( |
- (*iter)->layer()->GetAnimator()); |
- settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( |
- ScopedTransformOverviewWindow::kTransitionMilliseconds)); |
- settings.SetPreemptionStrategy( |
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
- (*iter)->Hide(); |
- // Hiding the window can result in it being destroyed. |
- if (!hidden_windows_.Contains(*iter)) |
- continue; |
- (*iter)->layer()->SetOpacity(0); |
- } |
-} |
- |
-void WindowOverview::PositionWindows(bool animate) { |
- aura::Window::Windows root_window_list = Shell::GetAllRootWindows(); |
- for (size_t i = 0; i < root_window_list.size(); ++i) |
- PositionWindowsFromRoot(root_window_list[i], animate); |
-} |
- |
-void WindowOverview::PositionWindowsFromRoot(aura::Window* root_window, |
- bool animate) { |
- std::vector<WindowSelectorItem*> windows; |
- for (WindowSelectorItemList::iterator iter = windows_->begin(); |
- iter != windows_->end(); ++iter) { |
- if ((*iter)->GetRootWindow() == root_window) |
- windows.push_back(*iter); |
- } |
- |
- if (windows.empty()) |
- return; |
- |
- gfx::Size window_size; |
- gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( |
- root_window, |
- ScreenUtil::GetDisplayWorkAreaBoundsInParent( |
- Shell::GetContainer(root_window, kShellWindowId_DefaultContainer))); |
- |
- // Find the minimum number of windows per row that will fit all of the |
- // windows on screen. |
- size_t columns = std::max( |
- total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, |
- static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() / |
- (kCardAspectRatio * total_bounds.height()))))); |
- size_t rows = ((windows.size() + columns - 1) / columns); |
- window_size.set_width(std::min( |
- static_cast<int>(total_bounds.width() / columns), |
- static_cast<int>(total_bounds.height() * kCardAspectRatio / rows))); |
- window_size.set_height(window_size.width() / kCardAspectRatio); |
- |
- // Calculate the X and Y offsets necessary to center the grid. |
- int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 : |
- (columns - windows.size()) * window_size.width()) + |
- (total_bounds.width() - columns * window_size.width())) / 2; |
- int y_offset = total_bounds.y() + (total_bounds.height() - |
- rows * window_size.height()) / 2; |
- for (size_t i = 0; i < windows.size(); ++i) { |
- gfx::Transform transform; |
- int column = i % columns; |
- int row = i / columns; |
- gfx::Rect target_bounds(window_size.width() * column + x_offset, |
- window_size.height() * row + y_offset, |
- window_size.width(), |
- window_size.height()); |
- target_bounds.Inset(kWindowMargin, kWindowMargin); |
- windows[i]->SetBounds(root_window, target_bounds, animate); |
- } |
-} |
- |
-void WindowOverview::InitializeSelectionWidget() { |
- selection_widget_.reset(new views::Widget); |
- views::Widget::InitParams params; |
- params.type = views::Widget::InitParams::TYPE_POPUP; |
- params.can_activate = false; |
- params.keep_on_top = false; |
- params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; |
- params.opacity = views::Widget::InitParams::OPAQUE_WINDOW; |
- params.parent = Shell::GetContainer(windows_->front()->GetRootWindow(), |
- kShellWindowId_DefaultContainer); |
- params.accept_events = false; |
- selection_widget_->set_focus_on_creation(false); |
- selection_widget_->Init(params); |
- views::View* content_view = new views::View; |
- content_view->set_background( |
- views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); |
- selection_widget_->SetContentsView(content_view); |
- selection_widget_->Show(); |
- selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( |
- selection_widget_->GetNativeWindow()); |
- selection_widget_->GetNativeWindow()->layer()->SetOpacity( |
- kWindowOverviewSelectionOpacity); |
-} |
- |
-gfx::Rect WindowOverview::GetSelectionBounds(size_t index) { |
- gfx::Rect bounds((*windows_)[index]->bounds()); |
- bounds.Inset(-kWindowOverviewSelectionPadding, |
- -kWindowOverviewSelectionPadding); |
- return bounds; |
-} |
- |
-} // namespace ash |