| Index: ash/wm/overview/window_overview.cc
|
| diff --git a/ash/wm/overview/window_overview.cc b/ash/wm/overview/window_overview.cc
|
| deleted file mode 100644
|
| index f84d633f57a5b704e3bddd8a8b2a135c67b254c3..0000000000000000000000000000000000000000
|
| --- a/ash/wm/overview/window_overview.cc
|
| +++ /dev/null
|
| @@ -1,457 +0,0 @@
|
| -// Copyright 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ash/wm/overview/window_overview.h"
|
| -
|
| -#include <algorithm>
|
| -
|
| -#include "ash/accessibility_delegate.h"
|
| -#include "ash/metrics/user_metrics_recorder.h"
|
| -#include "ash/screen_util.h"
|
| -#include "ash/shell.h"
|
| -#include "ash/shell_window_ids.h"
|
| -#include "ash/switchable_windows.h"
|
| -#include "ash/wm/overview/scoped_transform_overview_window.h"
|
| -#include "ash/wm/overview/window_selector.h"
|
| -#include "ash/wm/overview/window_selector_item.h"
|
| -#include "base/metrics/histogram.h"
|
| -#include "third_party/skia/include/core/SkColor.h"
|
| -#include "ui/aura/client/cursor_client.h"
|
| -#include "ui/aura/window.h"
|
| -#include "ui/aura/window_event_dispatcher.h"
|
| -#include "ui/compositor/layer_animation_observer.h"
|
| -#include "ui/compositor/scoped_layer_animation_settings.h"
|
| -#include "ui/events/event.h"
|
| -#include "ui/gfx/screen.h"
|
| -#include "ui/views/background.h"
|
| -#include "ui/views/widget/widget.h"
|
| -
|
| -namespace ash {
|
| -
|
| -namespace {
|
| -
|
| -// Conceptually the window overview is a table or grid of cells having this
|
| -// fixed aspect ratio. The number of columns is determined by maximizing the
|
| -// area of them based on the number of windows.
|
| -const float kCardAspectRatio = 4.0f / 3.0f;
|
| -
|
| -// In the conceptual overview table, the window margin is the space reserved
|
| -// around the window within the cell. This margin does not overlap so the
|
| -// closest distance between adjacent windows will be twice this amount.
|
| -const int kWindowMargin = 30;
|
| -
|
| -// The minimum number of cards along the major axis (i.e. horizontally on a
|
| -// landscape orientation).
|
| -const int kMinCardsMajor = 3;
|
| -
|
| -// The duration of transition animations on the overview selector.
|
| -const int kOverviewSelectorTransitionMilliseconds = 100;
|
| -
|
| -// The color and opacity of the overview selector.
|
| -const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK;
|
| -const float kWindowOverviewSelectionOpacity = 0.5f;
|
| -
|
| -// The padding or amount of the window selector widget visible around the edges
|
| -// of the currently selected window.
|
| -const int kWindowOverviewSelectionPadding = 25;
|
| -
|
| -// A comparator for locating a given target window.
|
| -struct WindowSelectorItemComparator
|
| - : public std::unary_function<WindowSelectorItem*, bool> {
|
| - explicit WindowSelectorItemComparator(const aura::Window* target_window)
|
| - : target(target_window) {
|
| - }
|
| -
|
| - bool operator()(WindowSelectorItem* window) const {
|
| - return window->TargetedWindow(target) != NULL;
|
| - }
|
| -
|
| - const aura::Window* target;
|
| -};
|
| -
|
| -// An observer which holds onto the passed widget until the animation is
|
| -// complete.
|
| -class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver {
|
| - public:
|
| - explicit CleanupWidgetAfterAnimationObserver(
|
| - scoped_ptr<views::Widget> widget);
|
| -
|
| - // ui::LayerAnimationObserver:
|
| - virtual void OnLayerAnimationEnded(
|
| - ui::LayerAnimationSequence* sequence) OVERRIDE;
|
| - virtual void OnLayerAnimationAborted(
|
| - ui::LayerAnimationSequence* sequence) OVERRIDE;
|
| - virtual void OnLayerAnimationScheduled(
|
| - ui::LayerAnimationSequence* sequence) OVERRIDE;
|
| -
|
| - private:
|
| - virtual ~CleanupWidgetAfterAnimationObserver();
|
| -
|
| - scoped_ptr<views::Widget> widget_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
|
| -};
|
| -
|
| -CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
|
| - scoped_ptr<views::Widget> widget)
|
| - : widget_(widget.Pass()) {
|
| - widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this);
|
| -}
|
| -
|
| -CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
|
| - widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this);
|
| -}
|
| -
|
| -void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded(
|
| - ui::LayerAnimationSequence* sequence) {
|
| - delete this;
|
| -}
|
| -
|
| -void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted(
|
| - ui::LayerAnimationSequence* sequence) {
|
| - delete this;
|
| -}
|
| -
|
| -void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled(
|
| - ui::LayerAnimationSequence* sequence) {
|
| -}
|
| -
|
| -} // namespace
|
| -
|
| -WindowOverview::WindowOverview(WindowSelector* window_selector,
|
| - WindowSelectorItemList* windows)
|
| - : window_selector_(window_selector),
|
| - windows_(windows),
|
| - selection_index_(0),
|
| - overview_start_time_(base::Time::Now()),
|
| - cursor_client_(NULL) {
|
| - Shell* shell = Shell::GetInstance();
|
| - shell->OnOverviewModeStarting();
|
| - for (WindowSelectorItemList::iterator iter = windows_->begin();
|
| - iter != windows_->end(); ++iter) {
|
| - (*iter)->PrepareForOverview();
|
| - }
|
| - PositionWindows(/* animate */ true);
|
| - DCHECK(!windows_->empty());
|
| - cursor_client_ = aura::client::GetCursorClient(
|
| - windows_->front()->GetRootWindow());
|
| - if (cursor_client_) {
|
| - cursor_client_->SetCursor(ui::kCursorPointer);
|
| - cursor_client_->ShowCursor();
|
| - // TODO(flackr): Only prevent cursor changes for windows in the overview.
|
| - // This will be easier to do without exposing the overview mode code if the
|
| - // cursor changes are moved to ToplevelWindowEventHandler::HandleMouseMoved
|
| - // as suggested there.
|
| - cursor_client_->LockCursor();
|
| - }
|
| - shell->PrependPreTargetHandler(this);
|
| - shell->GetScreen()->AddObserver(this);
|
| - shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
|
| - HideAndTrackNonOverviewWindows();
|
| - // Send an a11y alert.
|
| - shell->accessibility_delegate()->TriggerAccessibilityAlert(
|
| - A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
|
| -}
|
| -
|
| -WindowOverview::~WindowOverview() {
|
| - const aura::WindowTracker::Windows hidden_windows = hidden_windows_.windows();
|
| - for (aura::WindowTracker::Windows::const_iterator iter =
|
| - hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
|
| - ui::ScopedLayerAnimationSettings settings(
|
| - (*iter)->layer()->GetAnimator());
|
| - settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| - ScopedTransformOverviewWindow::kTransitionMilliseconds));
|
| - settings.SetPreemptionStrategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - (*iter)->layer()->SetOpacity(1);
|
| - (*iter)->Show();
|
| - }
|
| - if (cursor_client_)
|
| - cursor_client_->UnlockCursor();
|
| - ash::Shell* shell = ash::Shell::GetInstance();
|
| - shell->RemovePreTargetHandler(this);
|
| - shell->GetScreen()->RemoveObserver(this);
|
| - UMA_HISTOGRAM_MEDIUM_TIMES(
|
| - "Ash.WindowSelector.TimeInOverview",
|
| - base::Time::Now() - overview_start_time_);
|
| - shell->OnOverviewModeEnding();
|
| -}
|
| -
|
| -void WindowOverview::SetSelection(size_t index) {
|
| - gfx::Rect target_bounds(GetSelectionBounds(index));
|
| -
|
| - if (selection_widget_) {
|
| - // If the selection widget is already active, determine the animation to
|
| - // use to animate the widget to the new bounds.
|
| - int change = static_cast<int>(index) - static_cast<int>(selection_index_);
|
| - int windows = static_cast<int>(windows_->size());
|
| - // If moving from the first to the last or last to the first index,
|
| - // convert the delta to be +/- 1.
|
| - if (windows > 2 && abs(change) == windows - 1) {
|
| - if (change < 0)
|
| - change += windows;
|
| - else
|
| - change -= windows;
|
| - }
|
| - if (selection_index_ < windows_->size() &&
|
| - (*windows_)[selection_index_]->target_bounds().y() !=
|
| - (*windows_)[index]->target_bounds().y() &&
|
| - abs(change) == 1) {
|
| - // The selection has changed forward or backwards by one with a change
|
| - // in the height of the target. In this case create a new selection widget
|
| - // to fade in on the new position and animate and fade out the old one.
|
| - gfx::Display dst_display = gfx::Screen::GetScreenFor(
|
| - selection_widget_->GetNativeWindow())->GetDisplayMatching(
|
| - target_bounds);
|
| - gfx::Vector2d fade_out_direction(
|
| - change * ((*windows_)[selection_index_]->target_bounds().width() +
|
| - 2 * kWindowMargin), 0);
|
| - aura::Window* old_selection = selection_widget_->GetNativeWindow();
|
| -
|
| - // CleanupWidgetAfterAnimationObserver will delete itself (and the
|
| - // widget) when the animation is complete.
|
| - new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass());
|
| - ui::ScopedLayerAnimationSettings animation_settings(
|
| - old_selection->layer()->GetAnimator());
|
| - animation_settings.SetTransitionDuration(
|
| - base::TimeDelta::FromMilliseconds(
|
| - kOverviewSelectorTransitionMilliseconds));
|
| - animation_settings.SetPreemptionStrategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - old_selection->SetBoundsInScreen(
|
| - GetSelectionBounds(selection_index_) + fade_out_direction,
|
| - dst_display);
|
| - old_selection->Hide();
|
| - old_selection->layer()->SetOpacity(0);
|
| - InitializeSelectionWidget();
|
| - selection_widget_->GetNativeWindow()->SetBoundsInScreen(
|
| - target_bounds - fade_out_direction, dst_display);
|
| - // New selection widget starts with 0 opacity and fades in.
|
| - selection_widget_->GetNativeWindow()->layer()->SetOpacity(0);
|
| - }
|
| - ui::ScopedLayerAnimationSettings animation_settings(
|
| - selection_widget_->GetNativeWindow()->layer()->GetAnimator());
|
| - animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| - kOverviewSelectorTransitionMilliseconds));
|
| - animation_settings.SetPreemptionStrategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - selection_widget_->SetBounds(target_bounds);
|
| - selection_widget_->GetNativeWindow()->layer()->SetOpacity(
|
| - kWindowOverviewSelectionOpacity);
|
| - } else {
|
| - InitializeSelectionWidget();
|
| - selection_widget_->SetBounds(target_bounds);
|
| - }
|
| - selection_index_ = index;
|
| -}
|
| -
|
| -void WindowOverview::OnWindowsChanged() {
|
| - PositionWindows(/* animate */ true);
|
| -}
|
| -
|
| -void WindowOverview::OnKeyEvent(ui::KeyEvent* event) {
|
| - if (GetTargetedWindow(static_cast<aura::Window*>(event->target())))
|
| - event->StopPropagation();
|
| - if (event->type() != ui::ET_KEY_PRESSED)
|
| - return;
|
| -
|
| - if (event->key_code() == ui::VKEY_ESCAPE)
|
| - window_selector_->CancelSelection();
|
| -}
|
| -
|
| -void WindowOverview::OnMouseEvent(ui::MouseEvent* event) {
|
| - aura::Window* target = GetEventTarget(event);
|
| - if (!target)
|
| - return;
|
| -
|
| - event->SetHandled();
|
| - if (event->type() != ui::ET_MOUSE_RELEASED)
|
| - return;
|
| -
|
| - window_selector_->SelectWindow(target);
|
| -}
|
| -
|
| -void WindowOverview::OnScrollEvent(ui::ScrollEvent* event) {
|
| - // Set the handled flag to prevent delivering scroll events to the window but
|
| - // still allowing other pretarget handlers to process the scroll event.
|
| - if (GetTargetedWindow(static_cast<aura::Window*>(event->target())))
|
| - event->SetHandled();
|
| -}
|
| -
|
| -void WindowOverview::OnTouchEvent(ui::TouchEvent* event) {
|
| - // Existing touches should be allowed to continue. This prevents getting
|
| - // stuck in a gesture or with pressed fingers being tracked elsewhere.
|
| - if (event->type() != ui::ET_TOUCH_PRESSED)
|
| - return;
|
| -
|
| - aura::Window* target = GetEventTarget(event);
|
| - if (!target)
|
| - return;
|
| -
|
| - // TODO(flackr): StopPropogation prevents generation of gesture events.
|
| - // We should find a better way to prevent events from being delivered to
|
| - // the window, perhaps a transparent window in front of the target window
|
| - // or using EventClientImpl::CanProcessEventsWithinSubtree and then a tap
|
| - // gesture could be used to activate the window.
|
| - event->SetHandled();
|
| - window_selector_->SelectWindow(target);
|
| -}
|
| -
|
| -void WindowOverview::OnDisplayBoundsChanged(const gfx::Display& display) {
|
| - PositionWindows(/* animate */ false);
|
| -}
|
| -
|
| -void WindowOverview::OnDisplayAdded(const gfx::Display& display) {
|
| -}
|
| -
|
| -void WindowOverview::OnDisplayRemoved(const gfx::Display& display) {
|
| -}
|
| -
|
| -aura::Window* WindowOverview::GetEventTarget(ui::LocatedEvent* event) {
|
| - aura::Window* target = static_cast<aura::Window*>(event->target());
|
| - // If the target window doesn't actually contain the event location (i.e.
|
| - // mouse down over the window and mouse up elsewhere) then do not select the
|
| - // window.
|
| - if (!target->ContainsPoint(event->location()))
|
| - return NULL;
|
| -
|
| - return GetTargetedWindow(target);
|
| -}
|
| -
|
| -aura::Window* WindowOverview::GetTargetedWindow(aura::Window* window) {
|
| - for (WindowSelectorItemList::iterator iter = windows_->begin();
|
| - iter != windows_->end(); ++iter) {
|
| - aura::Window* selected = (*iter)->TargetedWindow(window);
|
| - if (selected)
|
| - return selected;
|
| - }
|
| - return NULL;
|
| -}
|
| -
|
| -void WindowOverview::HideAndTrackNonOverviewWindows() {
|
| - // Add the windows to hidden_windows first so that if any are destroyed
|
| - // while hiding them they are tracked.
|
| - aura::Window::Windows root_windows = Shell::GetAllRootWindows();
|
| - for (aura::Window::Windows::const_iterator root_iter = root_windows.begin();
|
| - root_iter != root_windows.end(); ++root_iter) {
|
| - for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
|
| - aura::Window* container = Shell::GetContainer(*root_iter,
|
| - kSwitchableWindowContainerIds[i]);
|
| - for (aura::Window::Windows::const_iterator iter =
|
| - container->children().begin(); iter != container->children().end();
|
| - ++iter) {
|
| - if (GetTargetedWindow(*iter) || !(*iter)->IsVisible())
|
| - continue;
|
| - hidden_windows_.Add(*iter);
|
| - }
|
| - }
|
| - }
|
| -
|
| - // Copy the window list as it can change during iteration.
|
| - const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
|
| - for (aura::WindowTracker::Windows::const_iterator iter =
|
| - hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
|
| - if (!hidden_windows_.Contains(*iter))
|
| - continue;
|
| - ui::ScopedLayerAnimationSettings settings(
|
| - (*iter)->layer()->GetAnimator());
|
| - settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
|
| - ScopedTransformOverviewWindow::kTransitionMilliseconds));
|
| - settings.SetPreemptionStrategy(
|
| - ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
|
| - (*iter)->Hide();
|
| - // Hiding the window can result in it being destroyed.
|
| - if (!hidden_windows_.Contains(*iter))
|
| - continue;
|
| - (*iter)->layer()->SetOpacity(0);
|
| - }
|
| -}
|
| -
|
| -void WindowOverview::PositionWindows(bool animate) {
|
| - aura::Window::Windows root_window_list = Shell::GetAllRootWindows();
|
| - for (size_t i = 0; i < root_window_list.size(); ++i)
|
| - PositionWindowsFromRoot(root_window_list[i], animate);
|
| -}
|
| -
|
| -void WindowOverview::PositionWindowsFromRoot(aura::Window* root_window,
|
| - bool animate) {
|
| - std::vector<WindowSelectorItem*> windows;
|
| - for (WindowSelectorItemList::iterator iter = windows_->begin();
|
| - iter != windows_->end(); ++iter) {
|
| - if ((*iter)->GetRootWindow() == root_window)
|
| - windows.push_back(*iter);
|
| - }
|
| -
|
| - if (windows.empty())
|
| - return;
|
| -
|
| - gfx::Size window_size;
|
| - gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen(
|
| - root_window,
|
| - ScreenUtil::GetDisplayWorkAreaBoundsInParent(
|
| - Shell::GetContainer(root_window, kShellWindowId_DefaultContainer)));
|
| -
|
| - // Find the minimum number of windows per row that will fit all of the
|
| - // windows on screen.
|
| - size_t columns = std::max(
|
| - total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
|
| - static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() /
|
| - (kCardAspectRatio * total_bounds.height())))));
|
| - size_t rows = ((windows.size() + columns - 1) / columns);
|
| - window_size.set_width(std::min(
|
| - static_cast<int>(total_bounds.width() / columns),
|
| - static_cast<int>(total_bounds.height() * kCardAspectRatio / rows)));
|
| - window_size.set_height(window_size.width() / kCardAspectRatio);
|
| -
|
| - // Calculate the X and Y offsets necessary to center the grid.
|
| - int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 :
|
| - (columns - windows.size()) * window_size.width()) +
|
| - (total_bounds.width() - columns * window_size.width())) / 2;
|
| - int y_offset = total_bounds.y() + (total_bounds.height() -
|
| - rows * window_size.height()) / 2;
|
| - for (size_t i = 0; i < windows.size(); ++i) {
|
| - gfx::Transform transform;
|
| - int column = i % columns;
|
| - int row = i / columns;
|
| - gfx::Rect target_bounds(window_size.width() * column + x_offset,
|
| - window_size.height() * row + y_offset,
|
| - window_size.width(),
|
| - window_size.height());
|
| - target_bounds.Inset(kWindowMargin, kWindowMargin);
|
| - windows[i]->SetBounds(root_window, target_bounds, animate);
|
| - }
|
| -}
|
| -
|
| -void WindowOverview::InitializeSelectionWidget() {
|
| - selection_widget_.reset(new views::Widget);
|
| - views::Widget::InitParams params;
|
| - params.type = views::Widget::InitParams::TYPE_POPUP;
|
| - params.can_activate = false;
|
| - params.keep_on_top = false;
|
| - params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
|
| - params.opacity = views::Widget::InitParams::OPAQUE_WINDOW;
|
| - params.parent = Shell::GetContainer(windows_->front()->GetRootWindow(),
|
| - kShellWindowId_DefaultContainer);
|
| - params.accept_events = false;
|
| - selection_widget_->set_focus_on_creation(false);
|
| - selection_widget_->Init(params);
|
| - views::View* content_view = new views::View;
|
| - content_view->set_background(
|
| - views::Background::CreateSolidBackground(kWindowOverviewSelectionColor));
|
| - selection_widget_->SetContentsView(content_view);
|
| - selection_widget_->Show();
|
| - selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom(
|
| - selection_widget_->GetNativeWindow());
|
| - selection_widget_->GetNativeWindow()->layer()->SetOpacity(
|
| - kWindowOverviewSelectionOpacity);
|
| -}
|
| -
|
| -gfx::Rect WindowOverview::GetSelectionBounds(size_t index) {
|
| - gfx::Rect bounds((*windows_)[index]->bounds());
|
| - bounds.Inset(-kWindowOverviewSelectionPadding,
|
| - -kWindowOverviewSelectionPadding);
|
| - return bounds;
|
| -}
|
| -
|
| -} // namespace ash
|
|
|