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1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ash/wm/overview/window_overview.h" | |
6 | |
7 #include <algorithm> | |
8 | |
9 #include "ash/accessibility_delegate.h" | |
10 #include "ash/metrics/user_metrics_recorder.h" | |
11 #include "ash/screen_util.h" | |
12 #include "ash/shell.h" | |
13 #include "ash/shell_window_ids.h" | |
14 #include "ash/switchable_windows.h" | |
15 #include "ash/wm/overview/scoped_transform_overview_window.h" | |
16 #include "ash/wm/overview/window_selector.h" | |
17 #include "ash/wm/overview/window_selector_item.h" | |
18 #include "base/metrics/histogram.h" | |
19 #include "third_party/skia/include/core/SkColor.h" | |
20 #include "ui/aura/client/cursor_client.h" | |
21 #include "ui/aura/window.h" | |
22 #include "ui/aura/window_event_dispatcher.h" | |
23 #include "ui/compositor/layer_animation_observer.h" | |
24 #include "ui/compositor/scoped_layer_animation_settings.h" | |
25 #include "ui/events/event.h" | |
26 #include "ui/gfx/screen.h" | |
27 #include "ui/views/background.h" | |
28 #include "ui/views/widget/widget.h" | |
29 | |
30 namespace ash { | |
31 | |
32 namespace { | |
33 | |
34 // Conceptually the window overview is a table or grid of cells having this | |
35 // fixed aspect ratio. The number of columns is determined by maximizing the | |
36 // area of them based on the number of windows. | |
37 const float kCardAspectRatio = 4.0f / 3.0f; | |
38 | |
39 // In the conceptual overview table, the window margin is the space reserved | |
40 // around the window within the cell. This margin does not overlap so the | |
41 // closest distance between adjacent windows will be twice this amount. | |
42 const int kWindowMargin = 30; | |
43 | |
44 // The minimum number of cards along the major axis (i.e. horizontally on a | |
45 // landscape orientation). | |
46 const int kMinCardsMajor = 3; | |
47 | |
48 // The duration of transition animations on the overview selector. | |
49 const int kOverviewSelectorTransitionMilliseconds = 100; | |
50 | |
51 // The color and opacity of the overview selector. | |
52 const SkColor kWindowOverviewSelectionColor = SK_ColorBLACK; | |
53 const float kWindowOverviewSelectionOpacity = 0.5f; | |
54 | |
55 // The padding or amount of the window selector widget visible around the edges | |
56 // of the currently selected window. | |
57 const int kWindowOverviewSelectionPadding = 25; | |
58 | |
59 // A comparator for locating a given target window. | |
60 struct WindowSelectorItemComparator | |
61 : public std::unary_function<WindowSelectorItem*, bool> { | |
62 explicit WindowSelectorItemComparator(const aura::Window* target_window) | |
63 : target(target_window) { | |
64 } | |
65 | |
66 bool operator()(WindowSelectorItem* window) const { | |
67 return window->TargetedWindow(target) != NULL; | |
68 } | |
69 | |
70 const aura::Window* target; | |
71 }; | |
72 | |
73 // An observer which holds onto the passed widget until the animation is | |
74 // complete. | |
75 class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver { | |
76 public: | |
77 explicit CleanupWidgetAfterAnimationObserver( | |
78 scoped_ptr<views::Widget> widget); | |
79 | |
80 // ui::LayerAnimationObserver: | |
81 virtual void OnLayerAnimationEnded( | |
82 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
83 virtual void OnLayerAnimationAborted( | |
84 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
85 virtual void OnLayerAnimationScheduled( | |
86 ui::LayerAnimationSequence* sequence) OVERRIDE; | |
87 | |
88 private: | |
89 virtual ~CleanupWidgetAfterAnimationObserver(); | |
90 | |
91 scoped_ptr<views::Widget> widget_; | |
92 | |
93 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver); | |
94 }; | |
95 | |
96 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver( | |
97 scoped_ptr<views::Widget> widget) | |
98 : widget_(widget.Pass()) { | |
99 widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this); | |
100 } | |
101 | |
102 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() { | |
103 widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this); | |
104 } | |
105 | |
106 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded( | |
107 ui::LayerAnimationSequence* sequence) { | |
108 delete this; | |
109 } | |
110 | |
111 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted( | |
112 ui::LayerAnimationSequence* sequence) { | |
113 delete this; | |
114 } | |
115 | |
116 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled( | |
117 ui::LayerAnimationSequence* sequence) { | |
118 } | |
119 | |
120 } // namespace | |
121 | |
122 WindowOverview::WindowOverview(WindowSelector* window_selector, | |
123 WindowSelectorItemList* windows) | |
124 : window_selector_(window_selector), | |
125 windows_(windows), | |
126 selection_index_(0), | |
127 overview_start_time_(base::Time::Now()), | |
128 cursor_client_(NULL) { | |
129 Shell* shell = Shell::GetInstance(); | |
130 shell->OnOverviewModeStarting(); | |
131 for (WindowSelectorItemList::iterator iter = windows_->begin(); | |
132 iter != windows_->end(); ++iter) { | |
133 (*iter)->PrepareForOverview(); | |
134 } | |
135 PositionWindows(/* animate */ true); | |
136 DCHECK(!windows_->empty()); | |
137 cursor_client_ = aura::client::GetCursorClient( | |
138 windows_->front()->GetRootWindow()); | |
139 if (cursor_client_) { | |
140 cursor_client_->SetCursor(ui::kCursorPointer); | |
141 cursor_client_->ShowCursor(); | |
142 // TODO(flackr): Only prevent cursor changes for windows in the overview. | |
143 // This will be easier to do without exposing the overview mode code if the | |
144 // cursor changes are moved to ToplevelWindowEventHandler::HandleMouseMoved | |
145 // as suggested there. | |
146 cursor_client_->LockCursor(); | |
147 } | |
148 shell->PrependPreTargetHandler(this); | |
149 shell->GetScreen()->AddObserver(this); | |
150 shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW); | |
151 HideAndTrackNonOverviewWindows(); | |
152 // Send an a11y alert. | |
153 shell->accessibility_delegate()->TriggerAccessibilityAlert( | |
154 A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED); | |
155 } | |
156 | |
157 WindowOverview::~WindowOverview() { | |
158 const aura::WindowTracker::Windows hidden_windows = hidden_windows_.windows(); | |
159 for (aura::WindowTracker::Windows::const_iterator iter = | |
160 hidden_windows.begin(); iter != hidden_windows.end(); ++iter) { | |
161 ui::ScopedLayerAnimationSettings settings( | |
162 (*iter)->layer()->GetAnimator()); | |
163 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
164 ScopedTransformOverviewWindow::kTransitionMilliseconds)); | |
165 settings.SetPreemptionStrategy( | |
166 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
167 (*iter)->layer()->SetOpacity(1); | |
168 (*iter)->Show(); | |
169 } | |
170 if (cursor_client_) | |
171 cursor_client_->UnlockCursor(); | |
172 ash::Shell* shell = ash::Shell::GetInstance(); | |
173 shell->RemovePreTargetHandler(this); | |
174 shell->GetScreen()->RemoveObserver(this); | |
175 UMA_HISTOGRAM_MEDIUM_TIMES( | |
176 "Ash.WindowSelector.TimeInOverview", | |
177 base::Time::Now() - overview_start_time_); | |
178 shell->OnOverviewModeEnding(); | |
179 } | |
180 | |
181 void WindowOverview::SetSelection(size_t index) { | |
182 gfx::Rect target_bounds(GetSelectionBounds(index)); | |
183 | |
184 if (selection_widget_) { | |
185 // If the selection widget is already active, determine the animation to | |
186 // use to animate the widget to the new bounds. | |
187 int change = static_cast<int>(index) - static_cast<int>(selection_index_); | |
188 int windows = static_cast<int>(windows_->size()); | |
189 // If moving from the first to the last or last to the first index, | |
190 // convert the delta to be +/- 1. | |
191 if (windows > 2 && abs(change) == windows - 1) { | |
192 if (change < 0) | |
193 change += windows; | |
194 else | |
195 change -= windows; | |
196 } | |
197 if (selection_index_ < windows_->size() && | |
198 (*windows_)[selection_index_]->target_bounds().y() != | |
199 (*windows_)[index]->target_bounds().y() && | |
200 abs(change) == 1) { | |
201 // The selection has changed forward or backwards by one with a change | |
202 // in the height of the target. In this case create a new selection widget | |
203 // to fade in on the new position and animate and fade out the old one. | |
204 gfx::Display dst_display = gfx::Screen::GetScreenFor( | |
205 selection_widget_->GetNativeWindow())->GetDisplayMatching( | |
206 target_bounds); | |
207 gfx::Vector2d fade_out_direction( | |
208 change * ((*windows_)[selection_index_]->target_bounds().width() + | |
209 2 * kWindowMargin), 0); | |
210 aura::Window* old_selection = selection_widget_->GetNativeWindow(); | |
211 | |
212 // CleanupWidgetAfterAnimationObserver will delete itself (and the | |
213 // widget) when the animation is complete. | |
214 new CleanupWidgetAfterAnimationObserver(selection_widget_.Pass()); | |
215 ui::ScopedLayerAnimationSettings animation_settings( | |
216 old_selection->layer()->GetAnimator()); | |
217 animation_settings.SetTransitionDuration( | |
218 base::TimeDelta::FromMilliseconds( | |
219 kOverviewSelectorTransitionMilliseconds)); | |
220 animation_settings.SetPreemptionStrategy( | |
221 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
222 old_selection->SetBoundsInScreen( | |
223 GetSelectionBounds(selection_index_) + fade_out_direction, | |
224 dst_display); | |
225 old_selection->Hide(); | |
226 old_selection->layer()->SetOpacity(0); | |
227 InitializeSelectionWidget(); | |
228 selection_widget_->GetNativeWindow()->SetBoundsInScreen( | |
229 target_bounds - fade_out_direction, dst_display); | |
230 // New selection widget starts with 0 opacity and fades in. | |
231 selection_widget_->GetNativeWindow()->layer()->SetOpacity(0); | |
232 } | |
233 ui::ScopedLayerAnimationSettings animation_settings( | |
234 selection_widget_->GetNativeWindow()->layer()->GetAnimator()); | |
235 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
236 kOverviewSelectorTransitionMilliseconds)); | |
237 animation_settings.SetPreemptionStrategy( | |
238 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
239 selection_widget_->SetBounds(target_bounds); | |
240 selection_widget_->GetNativeWindow()->layer()->SetOpacity( | |
241 kWindowOverviewSelectionOpacity); | |
242 } else { | |
243 InitializeSelectionWidget(); | |
244 selection_widget_->SetBounds(target_bounds); | |
245 } | |
246 selection_index_ = index; | |
247 } | |
248 | |
249 void WindowOverview::OnWindowsChanged() { | |
250 PositionWindows(/* animate */ true); | |
251 } | |
252 | |
253 void WindowOverview::OnKeyEvent(ui::KeyEvent* event) { | |
254 if (GetTargetedWindow(static_cast<aura::Window*>(event->target()))) | |
255 event->StopPropagation(); | |
256 if (event->type() != ui::ET_KEY_PRESSED) | |
257 return; | |
258 | |
259 if (event->key_code() == ui::VKEY_ESCAPE) | |
260 window_selector_->CancelSelection(); | |
261 } | |
262 | |
263 void WindowOverview::OnMouseEvent(ui::MouseEvent* event) { | |
264 aura::Window* target = GetEventTarget(event); | |
265 if (!target) | |
266 return; | |
267 | |
268 event->SetHandled(); | |
269 if (event->type() != ui::ET_MOUSE_RELEASED) | |
270 return; | |
271 | |
272 window_selector_->SelectWindow(target); | |
273 } | |
274 | |
275 void WindowOverview::OnScrollEvent(ui::ScrollEvent* event) { | |
276 // Set the handled flag to prevent delivering scroll events to the window but | |
277 // still allowing other pretarget handlers to process the scroll event. | |
278 if (GetTargetedWindow(static_cast<aura::Window*>(event->target()))) | |
279 event->SetHandled(); | |
280 } | |
281 | |
282 void WindowOverview::OnTouchEvent(ui::TouchEvent* event) { | |
283 // Existing touches should be allowed to continue. This prevents getting | |
284 // stuck in a gesture or with pressed fingers being tracked elsewhere. | |
285 if (event->type() != ui::ET_TOUCH_PRESSED) | |
286 return; | |
287 | |
288 aura::Window* target = GetEventTarget(event); | |
289 if (!target) | |
290 return; | |
291 | |
292 // TODO(flackr): StopPropogation prevents generation of gesture events. | |
293 // We should find a better way to prevent events from being delivered to | |
294 // the window, perhaps a transparent window in front of the target window | |
295 // or using EventClientImpl::CanProcessEventsWithinSubtree and then a tap | |
296 // gesture could be used to activate the window. | |
297 event->SetHandled(); | |
298 window_selector_->SelectWindow(target); | |
299 } | |
300 | |
301 void WindowOverview::OnDisplayBoundsChanged(const gfx::Display& display) { | |
302 PositionWindows(/* animate */ false); | |
303 } | |
304 | |
305 void WindowOverview::OnDisplayAdded(const gfx::Display& display) { | |
306 } | |
307 | |
308 void WindowOverview::OnDisplayRemoved(const gfx::Display& display) { | |
309 } | |
310 | |
311 aura::Window* WindowOverview::GetEventTarget(ui::LocatedEvent* event) { | |
312 aura::Window* target = static_cast<aura::Window*>(event->target()); | |
313 // If the target window doesn't actually contain the event location (i.e. | |
314 // mouse down over the window and mouse up elsewhere) then do not select the | |
315 // window. | |
316 if (!target->ContainsPoint(event->location())) | |
317 return NULL; | |
318 | |
319 return GetTargetedWindow(target); | |
320 } | |
321 | |
322 aura::Window* WindowOverview::GetTargetedWindow(aura::Window* window) { | |
323 for (WindowSelectorItemList::iterator iter = windows_->begin(); | |
324 iter != windows_->end(); ++iter) { | |
325 aura::Window* selected = (*iter)->TargetedWindow(window); | |
326 if (selected) | |
327 return selected; | |
328 } | |
329 return NULL; | |
330 } | |
331 | |
332 void WindowOverview::HideAndTrackNonOverviewWindows() { | |
333 // Add the windows to hidden_windows first so that if any are destroyed | |
334 // while hiding them they are tracked. | |
335 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); | |
336 for (aura::Window::Windows::const_iterator root_iter = root_windows.begin(); | |
337 root_iter != root_windows.end(); ++root_iter) { | |
338 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) { | |
339 aura::Window* container = Shell::GetContainer(*root_iter, | |
340 kSwitchableWindowContainerIds[i]); | |
341 for (aura::Window::Windows::const_iterator iter = | |
342 container->children().begin(); iter != container->children().end(); | |
343 ++iter) { | |
344 if (GetTargetedWindow(*iter) || !(*iter)->IsVisible()) | |
345 continue; | |
346 hidden_windows_.Add(*iter); | |
347 } | |
348 } | |
349 } | |
350 | |
351 // Copy the window list as it can change during iteration. | |
352 const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows()); | |
353 for (aura::WindowTracker::Windows::const_iterator iter = | |
354 hidden_windows.begin(); iter != hidden_windows.end(); ++iter) { | |
355 if (!hidden_windows_.Contains(*iter)) | |
356 continue; | |
357 ui::ScopedLayerAnimationSettings settings( | |
358 (*iter)->layer()->GetAnimator()); | |
359 settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds( | |
360 ScopedTransformOverviewWindow::kTransitionMilliseconds)); | |
361 settings.SetPreemptionStrategy( | |
362 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | |
363 (*iter)->Hide(); | |
364 // Hiding the window can result in it being destroyed. | |
365 if (!hidden_windows_.Contains(*iter)) | |
366 continue; | |
367 (*iter)->layer()->SetOpacity(0); | |
368 } | |
369 } | |
370 | |
371 void WindowOverview::PositionWindows(bool animate) { | |
372 aura::Window::Windows root_window_list = Shell::GetAllRootWindows(); | |
373 for (size_t i = 0; i < root_window_list.size(); ++i) | |
374 PositionWindowsFromRoot(root_window_list[i], animate); | |
375 } | |
376 | |
377 void WindowOverview::PositionWindowsFromRoot(aura::Window* root_window, | |
378 bool animate) { | |
379 std::vector<WindowSelectorItem*> windows; | |
380 for (WindowSelectorItemList::iterator iter = windows_->begin(); | |
381 iter != windows_->end(); ++iter) { | |
382 if ((*iter)->GetRootWindow() == root_window) | |
383 windows.push_back(*iter); | |
384 } | |
385 | |
386 if (windows.empty()) | |
387 return; | |
388 | |
389 gfx::Size window_size; | |
390 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen( | |
391 root_window, | |
392 ScreenUtil::GetDisplayWorkAreaBoundsInParent( | |
393 Shell::GetContainer(root_window, kShellWindowId_DefaultContainer))); | |
394 | |
395 // Find the minimum number of windows per row that will fit all of the | |
396 // windows on screen. | |
397 size_t columns = std::max( | |
398 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1, | |
399 static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() / | |
400 (kCardAspectRatio * total_bounds.height()))))); | |
401 size_t rows = ((windows.size() + columns - 1) / columns); | |
402 window_size.set_width(std::min( | |
403 static_cast<int>(total_bounds.width() / columns), | |
404 static_cast<int>(total_bounds.height() * kCardAspectRatio / rows))); | |
405 window_size.set_height(window_size.width() / kCardAspectRatio); | |
406 | |
407 // Calculate the X and Y offsets necessary to center the grid. | |
408 int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 : | |
409 (columns - windows.size()) * window_size.width()) + | |
410 (total_bounds.width() - columns * window_size.width())) / 2; | |
411 int y_offset = total_bounds.y() + (total_bounds.height() - | |
412 rows * window_size.height()) / 2; | |
413 for (size_t i = 0; i < windows.size(); ++i) { | |
414 gfx::Transform transform; | |
415 int column = i % columns; | |
416 int row = i / columns; | |
417 gfx::Rect target_bounds(window_size.width() * column + x_offset, | |
418 window_size.height() * row + y_offset, | |
419 window_size.width(), | |
420 window_size.height()); | |
421 target_bounds.Inset(kWindowMargin, kWindowMargin); | |
422 windows[i]->SetBounds(root_window, target_bounds, animate); | |
423 } | |
424 } | |
425 | |
426 void WindowOverview::InitializeSelectionWidget() { | |
427 selection_widget_.reset(new views::Widget); | |
428 views::Widget::InitParams params; | |
429 params.type = views::Widget::InitParams::TYPE_POPUP; | |
430 params.can_activate = false; | |
431 params.keep_on_top = false; | |
432 params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; | |
433 params.opacity = views::Widget::InitParams::OPAQUE_WINDOW; | |
434 params.parent = Shell::GetContainer(windows_->front()->GetRootWindow(), | |
435 kShellWindowId_DefaultContainer); | |
436 params.accept_events = false; | |
437 selection_widget_->set_focus_on_creation(false); | |
438 selection_widget_->Init(params); | |
439 views::View* content_view = new views::View; | |
440 content_view->set_background( | |
441 views::Background::CreateSolidBackground(kWindowOverviewSelectionColor)); | |
442 selection_widget_->SetContentsView(content_view); | |
443 selection_widget_->Show(); | |
444 selection_widget_->GetNativeWindow()->parent()->StackChildAtBottom( | |
445 selection_widget_->GetNativeWindow()); | |
446 selection_widget_->GetNativeWindow()->layer()->SetOpacity( | |
447 kWindowOverviewSelectionOpacity); | |
448 } | |
449 | |
450 gfx::Rect WindowOverview::GetSelectionBounds(size_t index) { | |
451 gfx::Rect bounds((*windows_)[index]->bounds()); | |
452 bounds.Inset(-kWindowOverviewSelectionPadding, | |
453 -kWindowOverviewSelectionPadding); | |
454 return bounds; | |
455 } | |
456 | |
457 } // namespace ash | |
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