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Side by Side Diff: ash/wm/overview/window_selector.h

Issue 280423008: Merge WindowOverview into WindowSelector (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed bug that made internal window deletions trigger windowselectoritem cleanups Created 6 years, 7 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_H_ 5 #ifndef ASH_WM_OVERVIEW_WINDOW_SELECTOR_H_
6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_H_ 6 #define ASH_WM_OVERVIEW_WINDOW_SELECTOR_H_
7 7
8 #include <set> 8 #include <set>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/ash_export.h" 11 #include "ash/ash_export.h"
12 #include "base/compiler_specific.h" 12 #include "base/compiler_specific.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/scoped_vector.h" 14 #include "base/memory/scoped_vector.h"
15 #include "base/time/time.h" 15 #include "base/time/time.h"
16 #include "ui/aura/window_observer.h" 16 #include "ui/aura/window_observer.h"
17 #include "ui/aura/window_tracker.h"
18 #include "ui/events/event_handler.h"
19 #include "ui/gfx/display_observer.h"
17 #include "ui/wm/public/activation_change_observer.h" 20 #include "ui/wm/public/activation_change_observer.h"
18 21
19 namespace aura { 22 namespace aura {
20 class RootWindow; 23 class RootWindow;
24 class Window;
25 namespace client {
26 class CursorClient;
27 } // namespace client
28 } // namespace aura
29
30 namespace gfx {
31 class Rect;
32 }
33
34 namespace ui {
35 class LocatedEvent;
36 }
37
38 namespace views {
39 class Widget;
flackr 2014/05/16 15:43:52 This will be unnecessary when selection_widget is
21 } 40 }
22 41
23 namespace ash { 42 namespace ash {
24 class WindowOverview;
25 class WindowSelectorDelegate; 43 class WindowSelectorDelegate;
26 class WindowSelectorItem; 44 class WindowSelectorItem;
27 class WindowSelectorTest; 45 class WindowSelectorTest;
28 46
29 // The WindowSelector allows selecting a window by clicking or tapping on it 47 // The WindowSelector shows a grid of all of your windows, allowing to select
30 // (entering Overview Mode). 48 // one by clicking or tapping on it.
31 class ASH_EXPORT WindowSelector 49 class ASH_EXPORT WindowSelector
32 : public aura::WindowObserver, 50 : public ui::EventHandler,
51 public gfx::DisplayObserver,
52 public aura::WindowObserver,
33 public aura::client::ActivationChangeObserver { 53 public aura::client::ActivationChangeObserver {
34 public: 54 public:
35 typedef std::vector<aura::Window*> WindowList; 55 typedef std::vector<aura::Window*> WindowList;
56 typedef ScopedVector<WindowSelectorItem> WindowSelectorItemList;
36 57
37 WindowSelector(const WindowList& windows, 58 WindowSelector(const WindowList& windows,
38 WindowSelectorDelegate* delegate); 59 WindowSelectorDelegate* delegate);
39 virtual ~WindowSelector(); 60 virtual ~WindowSelector();
40 61
41 // Choose |window| from the available windows to select. 62 // Choose |window| from the available windows to select.
42 void SelectWindow(aura::Window* window); 63 void SelectWindow(aura::Window* window);
43 64
44 // Cancels window selection. 65 // Cancels window selection.
45 void CancelSelection(); 66 void CancelSelection();
46 67
68 // ui::EventHandler:
69 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE;
70 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE;
71 virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE;
72 virtual void OnTouchEvent(ui::TouchEvent* event) OVERRIDE;
73
74 // gfx::DisplayObserver:
75 virtual void OnDisplayBoundsChanged(const gfx::Display& display) OVERRIDE;
76 virtual void OnDisplayAdded(const gfx::Display& display) OVERRIDE;
77 virtual void OnDisplayRemoved(const gfx::Display& display) OVERRIDE;
78
47 // aura::WindowObserver: 79 // aura::WindowObserver:
48 virtual void OnWindowAdded(aura::Window* new_window) OVERRIDE; 80 virtual void OnWindowAdded(aura::Window* new_window) OVERRIDE;
49 virtual void OnWindowBoundsChanged(aura::Window* window, 81 virtual void OnWindowBoundsChanged(aura::Window* window,
50 const gfx::Rect& old_bounds, 82 const gfx::Rect& old_bounds,
51 const gfx::Rect& new_bounds) OVERRIDE; 83 const gfx::Rect& new_bounds) OVERRIDE;
52 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE; 84 virtual void OnWindowDestroying(aura::Window* window) OVERRIDE;
53 85
54 // Overridden from aura::client::ActivationChangeObserver: 86 // aura::client::ActivationChangeObserver:
55 virtual void OnWindowActivated(aura::Window* gained_active, 87 virtual void OnWindowActivated(aura::Window* gained_active,
56 aura::Window* lost_active) OVERRIDE; 88 aura::Window* lost_active) OVERRIDE;
57 virtual void OnAttemptToReactivateWindow( 89 virtual void OnAttemptToReactivateWindow(
58 aura::Window* request_active, 90 aura::Window* request_active,
59 aura::Window* actual_active) OVERRIDE; 91 aura::Window* actual_active) OVERRIDE;
60 92
61 private: 93 private:
62 friend class WindowSelectorTest; 94 friend class WindowSelectorTest;
63 95
64 // Begins positioning windows such that all windows are visible on the screen. 96 // Begins positioning windows such that all windows are visible on the screen.
65 void StartOverview(); 97 void StartOverview();
66 98
99 // Position all of the windows based on the current selection mode.
100 void PositionWindows(bool animate);
101 // Position all of the windows from |root_window| on |root_window|.
102 void PositionWindowsFromRoot(aura::Window* root_window, bool animate);
103
67 // Resets the stored window from RemoveFocusAndSetRestoreWindow to NULL. If 104 // Resets the stored window from RemoveFocusAndSetRestoreWindow to NULL. If
105 // Hide and track all hidden windows not in overview.
106 void HideAndTrackNonOverviewWindows();
107
68 // |focus|, restores focus to the stored window. 108 // |focus|, restores focus to the stored window.
69 void ResetFocusRestoreWindow(bool focus); 109 void ResetFocusRestoreWindow(bool focus);
70 110
111 // Returns the target of |event| or NULL if the event is not targeted at
112 // any of the windows in the selector.
113 aura::Window* GetEventTarget(ui::LocatedEvent* event);
114
115 // Returns the top-level window selected by targeting |window| or NULL if
116 // no overview window was found for |window|.
117 aura::Window* GetTargetedWindow(aura::Window* window);
118
71 // The collection of items in the overview wrapped by a helper class which 119 // The collection of items in the overview wrapped by a helper class which
72 // restores their state and helps transform them to other root windows. 120 // restores their state and helps transform them to other root windows.
73 ScopedVector<WindowSelectorItem> windows_; 121 ScopedVector<WindowSelectorItem> windows_;
74 122
75 // Tracks observed windows. 123 // Tracks observed windows.
76 std::set<aura::Window*> observed_windows_; 124 std::set<aura::Window*> observed_windows_;
77 125
78 scoped_ptr<WindowOverview> window_overview_;
79
80 // Weak pointer to the selector delegate which will be called when a 126 // Weak pointer to the selector delegate which will be called when a
81 // selection is made. 127 // selection is made.
82 WindowSelectorDelegate* delegate_; 128 WindowSelectorDelegate* delegate_;
83 129
84 // A weak pointer to the window which was focused on beginning window 130 // A weak pointer to the window which was focused on beginning window
85 // selection. If window selection is canceled the focus should be restored to 131 // selection. If window selection is canceled the focus should be restored to
86 // this window. 132 // this window.
87 aura::Window* restore_focus_window_; 133 aura::Window* restore_focus_window_;
88 134
89 // True when performing operations that may cause window activations. This is 135 // True when performing operations that may cause window activations. This is
90 // used to prevent handling the resulting expected activation. 136 // used to prevent handling the resulting expected activation.
91 bool ignore_activations_; 137 bool ignore_activations_;
92 138
139 // The cursor client used to lock the current cursor during overview.
140 aura::client::CursorClient* cursor_client_;
141
142 // Widget indicating which window is currently selected.
143 scoped_ptr<views::Widget> selection_widget_;
flackr 2014/05/16 15:43:52 Just noticed this is completely unused.
144
145 // Index of the currently selected window. This is used to determine when the
146 // selection changes rows and use a different animation.
147 size_t selection_index_;
flackr 2014/05/16 15:43:52 This too.
148
149 // The time when overview was started.
150 base::Time overview_start_time_;
151
152 // Tracks windows which were hidden because they were not part of the
153 // overview.
154 aura::WindowTracker hidden_windows_;
155
93 DISALLOW_COPY_AND_ASSIGN(WindowSelector); 156 DISALLOW_COPY_AND_ASSIGN(WindowSelector);
94 }; 157 };
95 158
96 } // namespace ash 159 } // namespace ash
97 160
98 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_H_ 161 #endif // ASH_WM_OVERVIEW_WINDOW_SELECTOR_H_
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