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| 1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 48 | 48 |
| 49 class VirtualFrame : public ZoneObject { | 49 class VirtualFrame : public ZoneObject { |
| 50 public: | 50 public: |
| 51 class RegisterAllocationScope; | 51 class RegisterAllocationScope; |
| 52 // A utility class to introduce a scope where the virtual frame is | 52 // A utility class to introduce a scope where the virtual frame is |
| 53 // expected to remain spilled. The constructor spills the code | 53 // expected to remain spilled. The constructor spills the code |
| 54 // generator's current frame, and keeps it spilled. | 54 // generator's current frame, and keeps it spilled. |
| 55 class SpilledScope BASE_EMBEDDED { | 55 class SpilledScope BASE_EMBEDDED { |
| 56 public: | 56 public: |
| 57 explicit SpilledScope(VirtualFrame* frame) | 57 explicit SpilledScope(VirtualFrame* frame) |
| 58 : old_is_spilled_(is_spilled_) { | 58 : old_is_spilled_( |
| 59 Isolate::Current()->is_virtual_frame_in_spilled_scope()) { |
| 59 if (frame != NULL) { | 60 if (frame != NULL) { |
| 60 if (!is_spilled_) { | 61 if (!old_is_spilled_) { |
| 61 frame->SpillAll(); | 62 frame->SpillAll(); |
| 62 } else { | 63 } else { |
| 63 frame->AssertIsSpilled(); | 64 frame->AssertIsSpilled(); |
| 64 } | 65 } |
| 65 } | 66 } |
| 66 is_spilled_ = true; | 67 Isolate::Current()->set_is_virtual_frame_in_spilled_scope(true); |
| 67 } | 68 } |
| 68 ~SpilledScope() { | 69 ~SpilledScope() { |
| 69 is_spilled_ = old_is_spilled_; | 70 Isolate::Current()->set_is_virtual_frame_in_spilled_scope( |
| 71 old_is_spilled_); |
| 70 } | 72 } |
| 71 static bool is_spilled() { return is_spilled_; } | 73 static bool is_spilled() { |
| 74 return Isolate::Current()->is_virtual_frame_in_spilled_scope(); |
| 75 } |
| 72 | 76 |
| 73 private: | 77 private: |
| 74 static bool is_spilled_; | |
| 75 int old_is_spilled_; | 78 int old_is_spilled_; |
| 76 | 79 |
| 77 SpilledScope() { } | 80 SpilledScope() { } |
| 78 | 81 |
| 79 friend class RegisterAllocationScope; | 82 friend class RegisterAllocationScope; |
| 80 }; | 83 }; |
| 81 | 84 |
| 82 class RegisterAllocationScope BASE_EMBEDDED { | 85 class RegisterAllocationScope BASE_EMBEDDED { |
| 83 public: | 86 public: |
| 84 // A utility class to introduce a scope where the virtual frame | 87 // A utility class to introduce a scope where the virtual frame |
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| 502 } | 505 } |
| 503 } | 506 } |
| 504 | 507 |
| 505 friend class JumpTarget; | 508 friend class JumpTarget; |
| 506 }; | 509 }; |
| 507 | 510 |
| 508 | 511 |
| 509 } } // namespace v8::internal | 512 } } // namespace v8::internal |
| 510 | 513 |
| 511 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ | 514 #endif // V8_ARM_VIRTUAL_FRAME_ARM_H_ |
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