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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 #include "public/platform/WebGamepad.h" | 29 #include "public/platform/WebGamepad.h" |
| 30 #include "wtf/Vector.h" | 30 #include "wtf/Vector.h" |
| 31 #include "wtf/text/WTFString.h" | 31 #include "wtf/text/WTFString.h" |
| 32 | 32 |
| 33 namespace WebCore { | 33 namespace WebCore { |
| 34 | 34 |
| 35 class GamepadCommon { | 35 class GamepadCommon { |
| 36 public: | 36 public: |
| 37 GamepadCommon(); | 37 GamepadCommon(); |
| 38 ~GamepadCommon(); | 38 ~GamepadCommon(); |
| 39 typedef Vector<float> FloatVector; | 39 typedef Vector<double> DoubleVector; |
| 40 | 40 |
| 41 const String& id() const { return m_id; } | 41 const String& id() const { return m_id; } |
| 42 void setId(const String& id) { m_id = id; } | 42 void setId(const String& id) { m_id = id; } |
| 43 | 43 |
| 44 unsigned index() const { return m_index; } | 44 unsigned index() const { return m_index; } |
| 45 void setIndex(unsigned val) { m_index = val; } | 45 void setIndex(unsigned val) { m_index = val; } |
| 46 | 46 |
| 47 bool connected() const { return m_connected; } | 47 bool connected() const { return m_connected; } |
| 48 void setConnected(bool val) { m_connected = val; } | 48 void setConnected(bool val) { m_connected = val; } |
| 49 | 49 |
| 50 unsigned long long timestamp() const { return m_timestamp; } | 50 unsigned long long timestamp() const { return m_timestamp; } |
| 51 void setTimestamp(unsigned long long val) { m_timestamp = val; } | 51 void setTimestamp(unsigned long long val) { m_timestamp = val; } |
| 52 | 52 |
| 53 const String& mapping() const { return m_mapping; } | 53 const String& mapping() const { return m_mapping; } |
| 54 void setMapping(const String& val) { m_mapping = val; } | 54 void setMapping(const String& val) { m_mapping = val; } |
| 55 | 55 |
| 56 const FloatVector& axes() const { return m_axes; } | 56 const DoubleVector& axes() const { return m_axes; } |
| 57 #if defined(ENABLE_NEW_GAMEPAD_API) |
| 58 void setAxes(unsigned count, const double* data); |
| 59 #else |
| 57 void setAxes(unsigned count, const float* data); | 60 void setAxes(unsigned count, const float* data); |
| 61 #endif |
| 58 | 62 |
| 59 protected: | 63 protected: |
| 60 String m_id; | 64 String m_id; |
| 61 unsigned m_index; | 65 unsigned m_index; |
| 62 bool m_connected; | 66 bool m_connected; |
| 63 unsigned long long m_timestamp; | 67 unsigned long long m_timestamp; |
| 64 String m_mapping; | 68 String m_mapping; |
| 65 FloatVector m_axes; | 69 DoubleVector m_axes; |
| 66 }; | 70 }; |
| 67 | 71 |
| 68 } // namespace WebCore | 72 } // namespace WebCore |
| 69 | 73 |
| 70 #endif // GamepadCommon_h | 74 #endif // GamepadCommon_h |
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