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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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29 #include "public/platform/WebGamepad.h" | 29 #include "public/platform/WebGamepad.h" |
30 #include "wtf/Vector.h" | 30 #include "wtf/Vector.h" |
31 #include "wtf/text/WTFString.h" | 31 #include "wtf/text/WTFString.h" |
32 | 32 |
33 namespace WebCore { | 33 namespace WebCore { |
34 | 34 |
35 class GamepadCommon { | 35 class GamepadCommon { |
36 public: | 36 public: |
37 GamepadCommon(); | 37 GamepadCommon(); |
38 ~GamepadCommon(); | 38 ~GamepadCommon(); |
39 typedef Vector<float> FloatVector; | 39 typedef Vector<double> DoubleVector; |
40 | 40 |
41 const String& id() const { return m_id; } | 41 const String& id() const { return m_id; } |
42 void setId(const String& id) { m_id = id; } | 42 void setId(const String& id) { m_id = id; } |
43 | 43 |
44 unsigned index() const { return m_index; } | 44 unsigned index() const { return m_index; } |
45 void setIndex(unsigned val) { m_index = val; } | 45 void setIndex(unsigned val) { m_index = val; } |
46 | 46 |
47 bool connected() const { return m_connected; } | 47 bool connected() const { return m_connected; } |
48 void setConnected(bool val) { m_connected = val; } | 48 void setConnected(bool val) { m_connected = val; } |
49 | 49 |
50 unsigned long long timestamp() const { return m_timestamp; } | 50 unsigned long long timestamp() const { return m_timestamp; } |
51 void setTimestamp(unsigned long long val) { m_timestamp = val; } | 51 void setTimestamp(unsigned long long val) { m_timestamp = val; } |
52 | 52 |
53 const String& mapping() const { return m_mapping; } | 53 const String& mapping() const { return m_mapping; } |
54 void setMapping(const String& val) { m_mapping = val; } | 54 void setMapping(const String& val) { m_mapping = val; } |
55 | 55 |
56 const FloatVector& axes() const { return m_axes; } | 56 const DoubleVector& axes() const { return m_axes; } |
| 57 #if defined(ENABLE_NEW_GAMEPAD_API) |
| 58 void setAxes(unsigned count, const double* data); |
| 59 #else |
57 void setAxes(unsigned count, const float* data); | 60 void setAxes(unsigned count, const float* data); |
| 61 #endif |
58 | 62 |
59 protected: | 63 protected: |
60 String m_id; | 64 String m_id; |
61 unsigned m_index; | 65 unsigned m_index; |
62 bool m_connected; | 66 bool m_connected; |
63 unsigned long long m_timestamp; | 67 unsigned long long m_timestamp; |
64 String m_mapping; | 68 String m_mapping; |
65 FloatVector m_axes; | 69 DoubleVector m_axes; |
66 }; | 70 }; |
67 | 71 |
68 } // namespace WebCore | 72 } // namespace WebCore |
69 | 73 |
70 #endif // GamepadCommon_h | 74 #endif // GamepadCommon_h |
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