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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GamepadButton_h | 5 #ifndef GamepadButton_h |
6 #define GamepadButton_h | 6 #define GamepadButton_h |
7 | 7 |
8 #include "bindings/v8/ScriptWrappable.h" | 8 #include "bindings/v8/ScriptWrappable.h" |
9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" |
10 #include "wtf/RefCounted.h" | 10 #include "wtf/RefCounted.h" |
11 #include "wtf/Vector.h" | 11 #include "wtf/Vector.h" |
12 | 12 |
13 namespace WebCore { | 13 namespace WebCore { |
14 | 14 |
15 class GamepadButton FINAL : public GarbageCollectedFinalized<GamepadButton>, pub
lic ScriptWrappable { | 15 class GamepadButton FINAL : public GarbageCollectedFinalized<GamepadButton>, pub
lic ScriptWrappable { |
16 public: | 16 public: |
17 static GamepadButton* create(); | 17 static GamepadButton* create(); |
18 ~GamepadButton(); | 18 ~GamepadButton(); |
19 | 19 |
20 float value() const { return m_value; } | 20 double value() const { return m_value; } |
21 void setValue(float val) { m_value = val; } | 21 void setValue(double val) { m_value = val; } |
22 | 22 |
23 bool pressed() const { return m_pressed; } | 23 bool pressed() const { return m_pressed; } |
24 void setPressed(bool val) { m_pressed = val; } | 24 void setPressed(bool val) { m_pressed = val; } |
25 | 25 |
26 void trace(Visitor*); | 26 void trace(Visitor*); |
27 | 27 |
28 private: | 28 private: |
29 GamepadButton(); | 29 GamepadButton(); |
30 float m_value; | 30 double m_value; |
31 bool m_pressed; | 31 bool m_pressed; |
32 }; | 32 }; |
33 | 33 |
34 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; | 34 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; |
35 | 35 |
36 } // namespace WebCore | 36 } // namespace WebCore |
37 | 37 |
38 #endif // GamepadButton_h | 38 #endif // GamepadButton_h |
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