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Unified Diff: ui/base/glib/scoped_gobject.h

Issue 2803873003: Linux native notifications: Support closing and updating notifications (Closed)
Patch Set: Address peter@'s comments Created 3 years, 8 months ago
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Index: ui/base/glib/scoped_gobject.h
diff --git a/ui/base/glib/scoped_gobject.h b/ui/base/glib/scoped_gobject.h
new file mode 100644
index 0000000000000000000000000000000000000000..702144e39c90fc0cde0e21a472c58279850a1649
--- /dev/null
+++ b/ui/base/glib/scoped_gobject.h
@@ -0,0 +1,54 @@
+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_BASE_GLIB_SCOPED_GOBJECT_H_
+#define UI_BASE_GLIB_SCOPED_GOBJECT_H_
+
+#include "base/logging.h"
+
+// Similar in spirit to a std::unique_ptr.
+template <typename T>
+class ScopedGObject {
+ public:
+ ScopedGObject() : obj_(nullptr) {}
+
+ explicit ScopedGObject(T* obj) : obj_(obj) {
+ // Remove the floating reference from |obj_| if it has one.
sky 2017/04/06 20:44:46 Should reset() get this logic too? If not, why?
Tom (Use chromium acct) 2017/04/06 22:28:57 Yes it should! Thanks for catching this!
+ if (g_object_is_floating(obj_))
+ g_object_ref_sink(obj_);
+ DCHECK(G_OBJECT(obj_)->ref_count == 1);
+ }
+
+ ScopedGObject(const ScopedGObject<T>& other) = delete;
+
+ ScopedGObject(ScopedGObject<T>&& other) : obj_(other.obj_) {
+ other.obj_ = nullptr;
+ }
+
+ ~ScopedGObject() { reset(); }
+
+ ScopedGObject<T>& operator=(const ScopedGObject<T>& other) = delete;
+
+ ScopedGObject<T>& operator=(ScopedGObject<T>&& other) {
+ g_object_unref(obj_);
sky 2017/04/06 20:44:46 reset() ?
Tom (Use chromium acct) 2017/04/06 22:28:57 Done.
+ obj_ = other.obj_;
+ other.obj_ = nullptr;
+ return *this;
+ }
+
+ operator T*() { return obj_; }
+
+ void reset(T* obj = nullptr) {
+ if (obj_)
+ Unref();
sky 2017/04/06 20:44:46 It's mildly confusing that you have both reset and
Tom (Use chromium acct) 2017/04/06 22:28:57 Can't unfortunately. We require a template overri
sky 2017/04/06 23:30:17 Subtle! Please add a comment about that as it's ea
+ obj_ = obj;
+ }
+
+ private:
+ void Unref() { g_object_unref(obj_); }
+
+ T* obj_;
+};
+
+#endif // UI_BASE_GLIB_SCOPED_GOBJECT_H_
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