Chromium Code Reviews| Index: ui/base/glib/scoped_gobject.h |
| diff --git a/ui/base/glib/scoped_gobject.h b/ui/base/glib/scoped_gobject.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..702144e39c90fc0cde0e21a472c58279850a1649 |
| --- /dev/null |
| +++ b/ui/base/glib/scoped_gobject.h |
| @@ -0,0 +1,54 @@ |
| +// Copyright 2017 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef UI_BASE_GLIB_SCOPED_GOBJECT_H_ |
| +#define UI_BASE_GLIB_SCOPED_GOBJECT_H_ |
| + |
| +#include "base/logging.h" |
| + |
| +// Similar in spirit to a std::unique_ptr. |
| +template <typename T> |
| +class ScopedGObject { |
| + public: |
| + ScopedGObject() : obj_(nullptr) {} |
| + |
| + explicit ScopedGObject(T* obj) : obj_(obj) { |
| + // Remove the floating reference from |obj_| if it has one. |
|
sky
2017/04/06 20:44:46
Should reset() get this logic too? If not, why?
Tom (Use chromium acct)
2017/04/06 22:28:57
Yes it should! Thanks for catching this!
|
| + if (g_object_is_floating(obj_)) |
| + g_object_ref_sink(obj_); |
| + DCHECK(G_OBJECT(obj_)->ref_count == 1); |
| + } |
| + |
| + ScopedGObject(const ScopedGObject<T>& other) = delete; |
| + |
| + ScopedGObject(ScopedGObject<T>&& other) : obj_(other.obj_) { |
| + other.obj_ = nullptr; |
| + } |
| + |
| + ~ScopedGObject() { reset(); } |
| + |
| + ScopedGObject<T>& operator=(const ScopedGObject<T>& other) = delete; |
| + |
| + ScopedGObject<T>& operator=(ScopedGObject<T>&& other) { |
| + g_object_unref(obj_); |
|
sky
2017/04/06 20:44:46
reset() ?
Tom (Use chromium acct)
2017/04/06 22:28:57
Done.
|
| + obj_ = other.obj_; |
| + other.obj_ = nullptr; |
| + return *this; |
| + } |
| + |
| + operator T*() { return obj_; } |
| + |
| + void reset(T* obj = nullptr) { |
| + if (obj_) |
| + Unref(); |
|
sky
2017/04/06 20:44:46
It's mildly confusing that you have both reset and
Tom (Use chromium acct)
2017/04/06 22:28:57
Can't unfortunately. We require a template overri
sky
2017/04/06 23:30:17
Subtle! Please add a comment about that as it's ea
|
| + obj_ = obj; |
| + } |
| + |
| + private: |
| + void Unref() { g_object_unref(obj_); } |
| + |
| + T* obj_; |
| +}; |
| + |
| +#endif // UI_BASE_GLIB_SCOPED_GOBJECT_H_ |