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Side by Side Diff: ui/gl/gl_bindings_autogen_gl.h

Issue 2802613006: Revert ANGLE rolls back to fe48632 (Closed)
Patch Set: Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // ui/gl/generate_bindings.py 6 // ui/gl/generate_bindings.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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996 typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target); 996 typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target);
997 typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src); 997 typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src);
998 typedef void(GL_BINDING_CALL* glReadnPixelsRobustANGLEProc)(GLint x, 998 typedef void(GL_BINDING_CALL* glReadnPixelsRobustANGLEProc)(GLint x,
999 GLint y, 999 GLint y,
1000 GLsizei width, 1000 GLsizei width,
1001 GLsizei height, 1001 GLsizei height,
1002 GLenum format, 1002 GLenum format,
1003 GLenum type, 1003 GLenum type,
1004 GLsizei bufSize, 1004 GLsizei bufSize,
1005 GLsizei* length, 1005 GLsizei* length,
1006 GLsizei* columns,
1007 GLsizei* rows,
1008 void* data); 1006 void* data);
1009 typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x, 1007 typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x,
1010 GLint y, 1008 GLint y,
1011 GLsizei width, 1009 GLsizei width,
1012 GLsizei height, 1010 GLsizei height,
1013 GLenum format, 1011 GLenum format,
1014 GLenum type, 1012 GLenum type,
1015 void* pixels); 1013 void* pixels);
1016 typedef void(GL_BINDING_CALL* glReadPixelsRobustANGLEProc)(GLint x, 1014 typedef void(GL_BINDING_CALL* glReadPixelsRobustANGLEProc)(GLint x,
1017 GLint y, 1015 GLint y,
1018 GLsizei width, 1016 GLsizei width,
1019 GLsizei height, 1017 GLsizei height,
1020 GLenum format, 1018 GLenum format,
1021 GLenum type, 1019 GLenum type,
1022 GLsizei bufSize, 1020 GLsizei bufSize,
1023 GLsizei* length, 1021 GLsizei* length,
1024 GLsizei* columns,
1025 GLsizei* rows,
1026 void* pixels); 1022 void* pixels);
1027 typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void); 1023 typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void);
1028 typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)( 1024 typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)(
1029 GLenum target, 1025 GLenum target,
1030 GLenum internalformat, 1026 GLenum internalformat,
1031 GLsizei width, 1027 GLsizei width,
1032 GLsizei height); 1028 GLsizei height);
1033 typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)( 1029 typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)(
1034 GLenum target, 1030 GLenum target,
1035 GLsizei samples, 1031 GLsizei samples,
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2828 virtual void glQueryCounterFn(GLuint id, GLenum target) = 0; 2824 virtual void glQueryCounterFn(GLuint id, GLenum target) = 0;
2829 virtual void glReadBufferFn(GLenum src) = 0; 2825 virtual void glReadBufferFn(GLenum src) = 0;
2830 virtual void glReadnPixelsRobustANGLEFn(GLint x, 2826 virtual void glReadnPixelsRobustANGLEFn(GLint x,
2831 GLint y, 2827 GLint y,
2832 GLsizei width, 2828 GLsizei width,
2833 GLsizei height, 2829 GLsizei height,
2834 GLenum format, 2830 GLenum format,
2835 GLenum type, 2831 GLenum type,
2836 GLsizei bufSize, 2832 GLsizei bufSize,
2837 GLsizei* length, 2833 GLsizei* length,
2838 GLsizei* columns,
2839 GLsizei* rows,
2840 void* data) = 0; 2834 void* data) = 0;
2841 virtual void glReadPixelsFn(GLint x, 2835 virtual void glReadPixelsFn(GLint x,
2842 GLint y, 2836 GLint y,
2843 GLsizei width, 2837 GLsizei width,
2844 GLsizei height, 2838 GLsizei height,
2845 GLenum format, 2839 GLenum format,
2846 GLenum type, 2840 GLenum type,
2847 void* pixels) = 0; 2841 void* pixels) = 0;
2848 virtual void glReadPixelsRobustANGLEFn(GLint x, 2842 virtual void glReadPixelsRobustANGLEFn(GLint x,
2849 GLint y, 2843 GLint y,
2850 GLsizei width, 2844 GLsizei width,
2851 GLsizei height, 2845 GLsizei height,
2852 GLenum format, 2846 GLenum format,
2853 GLenum type, 2847 GLenum type,
2854 GLsizei bufSize, 2848 GLsizei bufSize,
2855 GLsizei* length, 2849 GLsizei* length,
2856 GLsizei* columns,
2857 GLsizei* rows,
2858 void* pixels) = 0; 2850 void* pixels) = 0;
2859 virtual void glReleaseShaderCompilerFn(void) = 0; 2851 virtual void glReleaseShaderCompilerFn(void) = 0;
2860 virtual void glRenderbufferStorageEXTFn(GLenum target, 2852 virtual void glRenderbufferStorageEXTFn(GLenum target,
2861 GLenum internalformat, 2853 GLenum internalformat,
2862 GLsizei width, 2854 GLsizei width,
2863 GLsizei height) = 0; 2855 GLsizei height) = 0;
2864 virtual void glRenderbufferStorageMultisampleFn(GLenum target, 2856 virtual void glRenderbufferStorageMultisampleFn(GLenum target,
2865 GLsizei samples, 2857 GLsizei samples,
2866 GLenum internalformat, 2858 GLenum internalformat,
2867 GLsizei width, 2859 GLsizei width,
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3814 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn 3806 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn
3815 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn 3807 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn
3816 #define glVertexAttribIPointer \ 3808 #define glVertexAttribIPointer \
3817 ::gl::g_current_gl_context->glVertexAttribIPointerFn 3809 ::gl::g_current_gl_context->glVertexAttribIPointerFn
3818 #define glVertexAttribPointer \ 3810 #define glVertexAttribPointer \
3819 ::gl::g_current_gl_context->glVertexAttribPointerFn 3811 ::gl::g_current_gl_context->glVertexAttribPointerFn
3820 #define glViewport ::gl::g_current_gl_context->glViewportFn 3812 #define glViewport ::gl::g_current_gl_context->glViewportFn
3821 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn 3813 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn
3822 3814
3823 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ 3815 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_
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