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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
| 7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
| 8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
| 9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
| 10 | 10 |
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| 996 typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target); | 996 typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target); |
| 997 typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src); | 997 typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src); |
| 998 typedef void(GL_BINDING_CALL* glReadnPixelsRobustANGLEProc)(GLint x, | 998 typedef void(GL_BINDING_CALL* glReadnPixelsRobustANGLEProc)(GLint x, |
| 999 GLint y, | 999 GLint y, |
| 1000 GLsizei width, | 1000 GLsizei width, |
| 1001 GLsizei height, | 1001 GLsizei height, |
| 1002 GLenum format, | 1002 GLenum format, |
| 1003 GLenum type, | 1003 GLenum type, |
| 1004 GLsizei bufSize, | 1004 GLsizei bufSize, |
| 1005 GLsizei* length, | 1005 GLsizei* length, |
| 1006 GLsizei* columns, | |
| 1007 GLsizei* rows, | |
| 1008 void* data); | 1006 void* data); |
| 1009 typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x, | 1007 typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x, |
| 1010 GLint y, | 1008 GLint y, |
| 1011 GLsizei width, | 1009 GLsizei width, |
| 1012 GLsizei height, | 1010 GLsizei height, |
| 1013 GLenum format, | 1011 GLenum format, |
| 1014 GLenum type, | 1012 GLenum type, |
| 1015 void* pixels); | 1013 void* pixels); |
| 1016 typedef void(GL_BINDING_CALL* glReadPixelsRobustANGLEProc)(GLint x, | 1014 typedef void(GL_BINDING_CALL* glReadPixelsRobustANGLEProc)(GLint x, |
| 1017 GLint y, | 1015 GLint y, |
| 1018 GLsizei width, | 1016 GLsizei width, |
| 1019 GLsizei height, | 1017 GLsizei height, |
| 1020 GLenum format, | 1018 GLenum format, |
| 1021 GLenum type, | 1019 GLenum type, |
| 1022 GLsizei bufSize, | 1020 GLsizei bufSize, |
| 1023 GLsizei* length, | 1021 GLsizei* length, |
| 1024 GLsizei* columns, | |
| 1025 GLsizei* rows, | |
| 1026 void* pixels); | 1022 void* pixels); |
| 1027 typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void); | 1023 typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void); |
| 1028 typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)( | 1024 typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)( |
| 1029 GLenum target, | 1025 GLenum target, |
| 1030 GLenum internalformat, | 1026 GLenum internalformat, |
| 1031 GLsizei width, | 1027 GLsizei width, |
| 1032 GLsizei height); | 1028 GLsizei height); |
| 1033 typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)( | 1029 typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)( |
| 1034 GLenum target, | 1030 GLenum target, |
| 1035 GLsizei samples, | 1031 GLsizei samples, |
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| 2828 virtual void glQueryCounterFn(GLuint id, GLenum target) = 0; | 2824 virtual void glQueryCounterFn(GLuint id, GLenum target) = 0; |
| 2829 virtual void glReadBufferFn(GLenum src) = 0; | 2825 virtual void glReadBufferFn(GLenum src) = 0; |
| 2830 virtual void glReadnPixelsRobustANGLEFn(GLint x, | 2826 virtual void glReadnPixelsRobustANGLEFn(GLint x, |
| 2831 GLint y, | 2827 GLint y, |
| 2832 GLsizei width, | 2828 GLsizei width, |
| 2833 GLsizei height, | 2829 GLsizei height, |
| 2834 GLenum format, | 2830 GLenum format, |
| 2835 GLenum type, | 2831 GLenum type, |
| 2836 GLsizei bufSize, | 2832 GLsizei bufSize, |
| 2837 GLsizei* length, | 2833 GLsizei* length, |
| 2838 GLsizei* columns, | |
| 2839 GLsizei* rows, | |
| 2840 void* data) = 0; | 2834 void* data) = 0; |
| 2841 virtual void glReadPixelsFn(GLint x, | 2835 virtual void glReadPixelsFn(GLint x, |
| 2842 GLint y, | 2836 GLint y, |
| 2843 GLsizei width, | 2837 GLsizei width, |
| 2844 GLsizei height, | 2838 GLsizei height, |
| 2845 GLenum format, | 2839 GLenum format, |
| 2846 GLenum type, | 2840 GLenum type, |
| 2847 void* pixels) = 0; | 2841 void* pixels) = 0; |
| 2848 virtual void glReadPixelsRobustANGLEFn(GLint x, | 2842 virtual void glReadPixelsRobustANGLEFn(GLint x, |
| 2849 GLint y, | 2843 GLint y, |
| 2850 GLsizei width, | 2844 GLsizei width, |
| 2851 GLsizei height, | 2845 GLsizei height, |
| 2852 GLenum format, | 2846 GLenum format, |
| 2853 GLenum type, | 2847 GLenum type, |
| 2854 GLsizei bufSize, | 2848 GLsizei bufSize, |
| 2855 GLsizei* length, | 2849 GLsizei* length, |
| 2856 GLsizei* columns, | |
| 2857 GLsizei* rows, | |
| 2858 void* pixels) = 0; | 2850 void* pixels) = 0; |
| 2859 virtual void glReleaseShaderCompilerFn(void) = 0; | 2851 virtual void glReleaseShaderCompilerFn(void) = 0; |
| 2860 virtual void glRenderbufferStorageEXTFn(GLenum target, | 2852 virtual void glRenderbufferStorageEXTFn(GLenum target, |
| 2861 GLenum internalformat, | 2853 GLenum internalformat, |
| 2862 GLsizei width, | 2854 GLsizei width, |
| 2863 GLsizei height) = 0; | 2855 GLsizei height) = 0; |
| 2864 virtual void glRenderbufferStorageMultisampleFn(GLenum target, | 2856 virtual void glRenderbufferStorageMultisampleFn(GLenum target, |
| 2865 GLsizei samples, | 2857 GLsizei samples, |
| 2866 GLenum internalformat, | 2858 GLenum internalformat, |
| 2867 GLsizei width, | 2859 GLsizei width, |
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| 3814 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn | 3806 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn |
| 3815 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn | 3807 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn |
| 3816 #define glVertexAttribIPointer \ | 3808 #define glVertexAttribIPointer \ |
| 3817 ::gl::g_current_gl_context->glVertexAttribIPointerFn | 3809 ::gl::g_current_gl_context->glVertexAttribIPointerFn |
| 3818 #define glVertexAttribPointer \ | 3810 #define glVertexAttribPointer \ |
| 3819 ::gl::g_current_gl_context->glVertexAttribPointerFn | 3811 ::gl::g_current_gl_context->glVertexAttribPointerFn |
| 3820 #define glViewport ::gl::g_current_gl_context->glViewportFn | 3812 #define glViewport ::gl::g_current_gl_context->glViewportFn |
| 3821 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn | 3813 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn |
| 3822 | 3814 |
| 3823 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 3815 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
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