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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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996 typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target); | 996 typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target); |
997 typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src); | 997 typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src); |
998 typedef void(GL_BINDING_CALL* glReadnPixelsRobustANGLEProc)(GLint x, | 998 typedef void(GL_BINDING_CALL* glReadnPixelsRobustANGLEProc)(GLint x, |
999 GLint y, | 999 GLint y, |
1000 GLsizei width, | 1000 GLsizei width, |
1001 GLsizei height, | 1001 GLsizei height, |
1002 GLenum format, | 1002 GLenum format, |
1003 GLenum type, | 1003 GLenum type, |
1004 GLsizei bufSize, | 1004 GLsizei bufSize, |
1005 GLsizei* length, | 1005 GLsizei* length, |
1006 GLsizei* columns, | |
1007 GLsizei* rows, | |
1008 void* data); | 1006 void* data); |
1009 typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x, | 1007 typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x, |
1010 GLint y, | 1008 GLint y, |
1011 GLsizei width, | 1009 GLsizei width, |
1012 GLsizei height, | 1010 GLsizei height, |
1013 GLenum format, | 1011 GLenum format, |
1014 GLenum type, | 1012 GLenum type, |
1015 void* pixels); | 1013 void* pixels); |
1016 typedef void(GL_BINDING_CALL* glReadPixelsRobustANGLEProc)(GLint x, | 1014 typedef void(GL_BINDING_CALL* glReadPixelsRobustANGLEProc)(GLint x, |
1017 GLint y, | 1015 GLint y, |
1018 GLsizei width, | 1016 GLsizei width, |
1019 GLsizei height, | 1017 GLsizei height, |
1020 GLenum format, | 1018 GLenum format, |
1021 GLenum type, | 1019 GLenum type, |
1022 GLsizei bufSize, | 1020 GLsizei bufSize, |
1023 GLsizei* length, | 1021 GLsizei* length, |
1024 GLsizei* columns, | |
1025 GLsizei* rows, | |
1026 void* pixels); | 1022 void* pixels); |
1027 typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void); | 1023 typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void); |
1028 typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)( | 1024 typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)( |
1029 GLenum target, | 1025 GLenum target, |
1030 GLenum internalformat, | 1026 GLenum internalformat, |
1031 GLsizei width, | 1027 GLsizei width, |
1032 GLsizei height); | 1028 GLsizei height); |
1033 typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)( | 1029 typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)( |
1034 GLenum target, | 1030 GLenum target, |
1035 GLsizei samples, | 1031 GLsizei samples, |
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2828 virtual void glQueryCounterFn(GLuint id, GLenum target) = 0; | 2824 virtual void glQueryCounterFn(GLuint id, GLenum target) = 0; |
2829 virtual void glReadBufferFn(GLenum src) = 0; | 2825 virtual void glReadBufferFn(GLenum src) = 0; |
2830 virtual void glReadnPixelsRobustANGLEFn(GLint x, | 2826 virtual void glReadnPixelsRobustANGLEFn(GLint x, |
2831 GLint y, | 2827 GLint y, |
2832 GLsizei width, | 2828 GLsizei width, |
2833 GLsizei height, | 2829 GLsizei height, |
2834 GLenum format, | 2830 GLenum format, |
2835 GLenum type, | 2831 GLenum type, |
2836 GLsizei bufSize, | 2832 GLsizei bufSize, |
2837 GLsizei* length, | 2833 GLsizei* length, |
2838 GLsizei* columns, | |
2839 GLsizei* rows, | |
2840 void* data) = 0; | 2834 void* data) = 0; |
2841 virtual void glReadPixelsFn(GLint x, | 2835 virtual void glReadPixelsFn(GLint x, |
2842 GLint y, | 2836 GLint y, |
2843 GLsizei width, | 2837 GLsizei width, |
2844 GLsizei height, | 2838 GLsizei height, |
2845 GLenum format, | 2839 GLenum format, |
2846 GLenum type, | 2840 GLenum type, |
2847 void* pixels) = 0; | 2841 void* pixels) = 0; |
2848 virtual void glReadPixelsRobustANGLEFn(GLint x, | 2842 virtual void glReadPixelsRobustANGLEFn(GLint x, |
2849 GLint y, | 2843 GLint y, |
2850 GLsizei width, | 2844 GLsizei width, |
2851 GLsizei height, | 2845 GLsizei height, |
2852 GLenum format, | 2846 GLenum format, |
2853 GLenum type, | 2847 GLenum type, |
2854 GLsizei bufSize, | 2848 GLsizei bufSize, |
2855 GLsizei* length, | 2849 GLsizei* length, |
2856 GLsizei* columns, | |
2857 GLsizei* rows, | |
2858 void* pixels) = 0; | 2850 void* pixels) = 0; |
2859 virtual void glReleaseShaderCompilerFn(void) = 0; | 2851 virtual void glReleaseShaderCompilerFn(void) = 0; |
2860 virtual void glRenderbufferStorageEXTFn(GLenum target, | 2852 virtual void glRenderbufferStorageEXTFn(GLenum target, |
2861 GLenum internalformat, | 2853 GLenum internalformat, |
2862 GLsizei width, | 2854 GLsizei width, |
2863 GLsizei height) = 0; | 2855 GLsizei height) = 0; |
2864 virtual void glRenderbufferStorageMultisampleFn(GLenum target, | 2856 virtual void glRenderbufferStorageMultisampleFn(GLenum target, |
2865 GLsizei samples, | 2857 GLsizei samples, |
2866 GLenum internalformat, | 2858 GLenum internalformat, |
2867 GLsizei width, | 2859 GLsizei width, |
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3814 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn | 3806 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn |
3815 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn | 3807 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn |
3816 #define glVertexAttribIPointer \ | 3808 #define glVertexAttribIPointer \ |
3817 ::gl::g_current_gl_context->glVertexAttribIPointerFn | 3809 ::gl::g_current_gl_context->glVertexAttribIPointerFn |
3818 #define glVertexAttribPointer \ | 3810 #define glVertexAttribPointer \ |
3819 ::gl::g_current_gl_context->glVertexAttribPointerFn | 3811 ::gl::g_current_gl_context->glVertexAttribPointerFn |
3820 #define glViewport ::gl::g_current_gl_context->glViewportFn | 3812 #define glViewport ::gl::g_current_gl_context->glViewportFn |
3821 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn | 3813 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn |
3822 | 3814 |
3823 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ | 3815 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
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