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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef GeometryMapper_h | 5 #ifndef GeometryMapper_h |
| 6 #define GeometryMapper_h | 6 #define GeometryMapper_h |
| 7 | 7 |
| 8 #include "platform/graphics/paint/FloatClipRect.h" | 8 #include "platform/graphics/paint/FloatClipRect.h" |
| 9 #include "platform/graphics/paint/PropertyTreeState.h" | 9 #include "platform/graphics/paint/PropertyTreeState.h" |
| 10 #include "platform/transforms/TransformationMatrix.h" | 10 #include "platform/transforms/TransformationMatrix.h" |
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| 40 // those of |destinationState|, returns the same value as | 40 // those of |destinationState|, returns the same value as |
| 41 // localToAncestorVisualRect. Otherwise, maps the input rect to the | 41 // localToAncestorVisualRect. Otherwise, maps the input rect to the |
| 42 // transform state which is the lowest common ancestor of | 42 // transform state which is the lowest common ancestor of |
| 43 // |sourceState.transform| and |destinationState.transform|, then multiplies | 43 // |sourceState.transform| and |destinationState.transform|, then multiplies |
| 44 // it by the the inverse transform mapping from the lowest common ancestor to | 44 // it by the the inverse transform mapping from the lowest common ancestor to |
| 45 // |destinationState.transform|. | 45 // |destinationState.transform|. |
| 46 // | 46 // |
| 47 // DCHECK fails if the clip of |destinationState| is not an ancestor of the | 47 // DCHECK fails if the clip of |destinationState| is not an ancestor of the |
| 48 // clip of |sourceState|, or the inverse transform is not invertible. | 48 // clip of |sourceState|, or the inverse transform is not invertible. |
| 49 // | 49 // |
| 50 // |mappingRect| is both input and output. | 50 // |mappingRect| is both input and output. |
|
trchen
2017/04/05 20:10:36
As discussed, could you add a TODO here, stating t
chrishtr
2017/04/05 20:22:15
Done. I put some of the comments here and some in
| |
| 51 static void sourceToDestinationVisualRect( | 51 static void sourceToDestinationVisualRect( |
| 52 const PropertyTreeState& sourceState, | 52 const PropertyTreeState& sourceState, |
| 53 const PropertyTreeState& destinationState, | 53 const PropertyTreeState& destinationState, |
| 54 FloatRect& mappingRect); | 54 FloatClipRect& mappingRect); |
| 55 | 55 |
| 56 // Same as sourceToDestinationVisualRect() except that only transforms are | 56 // Same as sourceToDestinationVisualRect() except that only transforms are |
| 57 // applied. | 57 // applied. |
| 58 // | 58 // |
| 59 // |mappingRect| is both input and output. | 59 // |mappingRect| is both input and output. |
| 60 static void sourceToDestinationRect( | 60 static void sourceToDestinationRect( |
| 61 const TransformPaintPropertyNode* sourceTransformNode, | 61 const TransformPaintPropertyNode* sourceTransformNode, |
| 62 const TransformPaintPropertyNode* destinationTransformNode, | 62 const TransformPaintPropertyNode* destinationTransformNode, |
| 63 FloatRect& mappingRect); | 63 FloatRect& mappingRect); |
| 64 | 64 |
| 65 // Maps from a rect in |localTransformSpace| to its visual rect in | 65 // Maps from a rect in |localTransformSpace| to its visual rect in |
| 66 // |ancestorState|. This is computed by multiplying the rect by its combined | 66 // |ancestorState|. This is computed by multiplying the rect by its combined |
| 67 // transform between |localTransformSpace| and |ancestorSpace|, then | 67 // transform between |localTransformSpace| and |ancestorSpace|, then |
| 68 // flattening into 2D space, then intersecting by the "clip visual rect" for | 68 // flattening into 2D space, then intersecting by the "clip visual rect" for |
| 69 // |localTransformState|'s clips. See above for the definition of "clip visual | 69 // |localTransformState|'s clips. See above for the definition of "clip visual |
| 70 // rect". | 70 // rect". |
| 71 // | 71 // |
| 72 // Note that the clip of |ancestorState| is *not* applied. | 72 // Note that the clip of |ancestorState| is *not* applied. |
| 73 // | 73 // |
| 74 // DCHECK fails if any of the paint property tree nodes in | 74 // DCHECK fails if any of the paint property tree nodes in |
| 75 // |localTransformState| are not equal to or a descendant of that in | 75 // |localTransformState| are not equal to or a descendant of that in |
| 76 // |ancestorState|. | 76 // |ancestorState|. |
| 77 // | 77 // |
| 78 // |mappingRect| is both input and output. | 78 // |mappingRect| is both input and output. |
| 79 static void localToAncestorVisualRect( | 79 static void localToAncestorVisualRect( |
| 80 const PropertyTreeState& localTransformState, | 80 const PropertyTreeState& localTransformState, |
| 81 const PropertyTreeState& ancestorState, | 81 const PropertyTreeState& ancestorState, |
| 82 FloatRect& mappingRect); | 82 FloatClipRect& mappingRect); |
| 83 | 83 |
| 84 // Maps from a rect in |localTransformNode| space to its transformed rect in | 84 // Maps from a rect in |localTransformNode| space to its transformed rect in |
| 85 // |ancestorTransformNode| space. This is computed by multiplying the rect by | 85 // |ancestorTransformNode| space. This is computed by multiplying the rect by |
| 86 // the combined transform between |localTransformNode| and | 86 // the combined transform between |localTransformNode| and |
| 87 // |ancestorTransformNode|, then flattening into 2D space. | 87 // |ancestorTransformNode|, then flattening into 2D space. |
| 88 // | 88 // |
| 89 // DCHECK fails if |localTransformNode| is not equal to or a descendant of | 89 // DCHECK fails if |localTransformNode| is not equal to or a descendant of |
| 90 // |ancestorTransformNode|. | 90 // |ancestorTransformNode|. |
| 91 // | 91 // |
| 92 //|mappingRect| is both input and output. | 92 //|mappingRect| is both input and output. |
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| 142 | 142 |
| 143 private: | 143 private: |
| 144 // The internal methods do the same things as their public counterparts, but | 144 // The internal methods do the same things as their public counterparts, but |
| 145 // take an extra |success| parameter which indicates if the function is | 145 // take an extra |success| parameter which indicates if the function is |
| 146 // successful on return. See comments of the public functions for failure | 146 // successful on return. See comments of the public functions for failure |
| 147 // conditions. | 147 // conditions. |
| 148 | 148 |
| 149 static void sourceToDestinationVisualRectInternal( | 149 static void sourceToDestinationVisualRectInternal( |
| 150 const PropertyTreeState& sourceState, | 150 const PropertyTreeState& sourceState, |
| 151 const PropertyTreeState& destinationState, | 151 const PropertyTreeState& destinationState, |
| 152 FloatRect& mappingRect, | 152 FloatClipRect& mappingRect, |
| 153 bool& success); | 153 bool& success); |
| 154 | 154 |
| 155 static void localToAncestorVisualRectInternal( | 155 static void localToAncestorVisualRectInternal( |
| 156 const PropertyTreeState& localTransformState, | 156 const PropertyTreeState& localTransformState, |
| 157 const PropertyTreeState& ancestorState, | 157 const PropertyTreeState& ancestorState, |
| 158 FloatRect& mappingRect, | 158 FloatClipRect& mappingRect, |
| 159 bool& success); | 159 bool& success); |
| 160 | 160 |
| 161 static void localToAncestorRectInternal( | 161 static void localToAncestorRectInternal( |
| 162 const TransformPaintPropertyNode* localTransformNode, | 162 const TransformPaintPropertyNode* localTransformNode, |
| 163 const TransformPaintPropertyNode* ancestorTransformNode, | 163 const TransformPaintPropertyNode* ancestorTransformNode, |
| 164 FloatRect&, | 164 FloatRect&, |
| 165 bool& success); | 165 bool& success); |
| 166 | 166 |
| 167 static const TransformationMatrix& localToAncestorMatrixInternal( | 167 static const TransformationMatrix& localToAncestorMatrixInternal( |
| 168 const TransformPaintPropertyNode* localTransformNode, | 168 const TransformPaintPropertyNode* localTransformNode, |
| 169 const TransformPaintPropertyNode* ancestorTransformNode, | 169 const TransformPaintPropertyNode* ancestorTransformNode, |
| 170 bool& success); | 170 bool& success); |
| 171 | 171 |
| 172 static const FloatClipRect& localToAncestorClipRectInternal( | 172 static const FloatClipRect& localToAncestorClipRectInternal( |
| 173 const ClipPaintPropertyNode* descendant, | 173 const ClipPaintPropertyNode* descendant, |
| 174 const ClipPaintPropertyNode* ancestorClip, | 174 const ClipPaintPropertyNode* ancestorClip, |
| 175 const TransformPaintPropertyNode* ancestorTransform, | 175 const TransformPaintPropertyNode* ancestorTransform, |
| 176 bool& success); | 176 bool& success); |
| 177 | 177 |
| 178 static const FloatClipRect& sourceToDestinationClipRectInternal( | 178 static const FloatClipRect& sourceToDestinationClipRectInternal( |
| 179 const PropertyTreeState& sourceState, | 179 const PropertyTreeState& sourceState, |
| 180 const PropertyTreeState& destinationState, | 180 const PropertyTreeState& destinationState, |
| 181 bool& success); | 181 bool& success); |
| 182 | 182 |
| 183 static void slowLocalToAncestorVisualRectWithEffects( | 183 static void slowLocalToAncestorVisualRectWithEffects( |
| 184 const PropertyTreeState& localState, | 184 const PropertyTreeState& localState, |
| 185 const PropertyTreeState& ancestorState, | 185 const PropertyTreeState& ancestorState, |
| 186 FloatRect& mappingRect, | 186 FloatClipRect& mappingRect, |
| 187 bool& success); | 187 bool& success); |
| 188 | 188 |
| 189 static const TransformationMatrix& identityMatrix(); | 189 static const TransformationMatrix& identityMatrix(); |
| 190 static const FloatClipRect& infiniteClip(); | 190 static const FloatClipRect& infiniteClip(); |
| 191 static FloatClipRect& tempRect(); | 191 static FloatClipRect& tempRect(); |
| 192 | 192 |
| 193 friend class GeometryMapperTest; | 193 friend class GeometryMapperTest; |
| 194 friend class PaintLayerClipperTest; | 194 friend class PaintLayerClipperTest; |
| 195 }; | 195 }; |
| 196 | 196 |
| 197 } // namespace blink | 197 } // namespace blink |
| 198 | 198 |
| 199 #endif // GeometryMapper_h | 199 #endif // GeometryMapper_h |
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