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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef FloatClipRect_h | 5 #ifndef FloatClipRect_h |
| 6 #define FloatClipRect_h | 6 #define FloatClipRect_h |
| 7 | 7 |
| 8 #include "platform/geometry/FloatRect.h" | 8 #include "platform/geometry/FloatRect.h" |
| 9 #include "platform/geometry/LayoutRect.h" | 9 #include "platform/geometry/LayoutRect.h" |
| 10 #include "wtf/Allocator.h" | 10 #include "wtf/Allocator.h" |
| 11 | 11 |
| 12 namespace blink { | 12 namespace blink { |
| 13 | 13 |
| 14 class PLATFORM_EXPORT FloatClipRect { | 14 class PLATFORM_EXPORT FloatClipRect { |
| 15 USING_FAST_MALLOC(FloatClipRect); | 15 USING_FAST_MALLOC(FloatClipRect); |
| 16 | 16 |
| 17 public: | 17 public: |
| 18 FloatClipRect() | 18 FloatClipRect() |
| 19 : m_rect(FloatRect(LayoutRect::infiniteIntRect())), | 19 : m_rect(FloatRect(LayoutRect::infiniteIntRect())), |
| 20 m_hasRadius(false), | 20 m_hasRadius(false), |
| 21 m_isInfinite(true) {} | 21 m_isInfinite(true) {} |
| 22 | 22 |
| 23 explicit FloatClipRect(const FloatRect& rect) | 23 explicit FloatClipRect(const FloatRect& rect) |
| 24 : m_rect(rect), m_hasRadius(false), m_isInfinite(false) {} | 24 : m_rect(rect), m_hasRadius(false), m_isInfinite(false) {} |
| 25 | 25 |
| 26 const FloatRect& rect() const { return m_rect; } | 26 const FloatRect& rect() const { return m_rect; } |
| 27 | 27 |
| 28 FloatRect& rect() { return m_rect; } |
| 29 |
| 28 void intersect(const FloatRect& other) { | 30 void intersect(const FloatRect& other) { |
| 29 if (m_isInfinite) { | 31 if (m_isInfinite) { |
| 30 m_rect = other; | 32 m_rect = other; |
| 31 m_isInfinite = false; | 33 m_isInfinite = false; |
| 32 } else { | 34 } else { |
| 33 m_rect.intersect(other); | 35 m_rect.intersect(other); |
| 34 } | 36 } |
| 35 } | 37 } |
| 36 | 38 |
| 37 bool hasRadius() const { return m_hasRadius; } | 39 bool hasRadius() const { return m_hasRadius; } |
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| 63 if (a.isInfinite() && b.isInfinite()) | 65 if (a.isInfinite() && b.isInfinite()) |
| 64 return true; | 66 return true; |
| 65 if (!a.isInfinite() && !b.isInfinite()) | 67 if (!a.isInfinite() && !b.isInfinite()) |
| 66 return a.rect() == b.rect() && a.hasRadius() == b.hasRadius(); | 68 return a.rect() == b.rect() && a.hasRadius() == b.hasRadius(); |
| 67 return false; | 69 return false; |
| 68 } | 70 } |
| 69 | 71 |
| 70 } // namespace blink | 72 } // namespace blink |
| 71 | 73 |
| 72 #endif // FloatClipRect_h | 74 #endif // FloatClipRect_h |
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