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Unified Diff: ash/session/session_controller.cc

Issue 2801333002: mash: Run pre-unlock animation via SessionController (Closed)
Patch Set: rebase Created 3 years, 8 months ago
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Index: ash/session/session_controller.cc
diff --git a/ash/session/session_controller.cc b/ash/session/session_controller.cc
index 5e9adafceb752f297161c752b49550b70ffe11c8..9e7dd7630c5063f13a1c9c7942394c3512a0f6c9 100644
--- a/ash/session/session_controller.cc
+++ b/ash/session/session_controller.cc
@@ -7,6 +7,8 @@
#include <algorithm>
#include "ash/session/session_state_observer.h"
+#include "ash/shell.h"
+#include "ash/wm/lock_state_controller.h"
#include "base/bind.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
@@ -14,6 +16,8 @@
#include "components/signin/core/account_id/account_id.h"
#include "services/service_manager/public/cpp/connector.h"
+using session_manager::SessionState;
+
namespace ash {
namespace {
@@ -28,12 +32,11 @@ namespace {
// (oobe/login), there is only one login window. The login window always gets
// focus so default session state does not matter. Use UNKNOWN and wait for
// chrome to update ash for such cases.
-session_manager::SessionState GetDefaultSessionState() {
+SessionState GetDefaultSessionState() {
const bool start_with_user =
base::CommandLine::ForCurrentProcess()->HasSwitch(
chromeos::switches::kLoginUser);
- return start_with_user ? session_manager::SessionState::ACTIVE
- : session_manager::SessionState::UNKNOWN;
+ return start_with_user ? SessionState::ACTIVE : SessionState::UNKNOWN;
}
} // namespace
@@ -67,7 +70,7 @@ bool SessionController::CanLockScreen() const {
}
bool SessionController::IsScreenLocked() const {
- return state_ == session_manager::SessionState::LOCKED;
+ return state_ == SessionState::LOCKED;
}
bool SessionController::ShouldLockScreenAutomatically() const {
@@ -75,14 +78,21 @@ bool SessionController::ShouldLockScreenAutomatically() const {
}
bool SessionController::IsUserSessionBlocked() const {
- return state_ != session_manager::SessionState::ACTIVE;
+ // User sessions are blocked when session state is not ACTIVE, except that
+ // LOCKED state with a running unlocking animation. This is made an exception
+ // because the unlocking animation hides lock container at the end. During the
+ // unlock animation, IsUserSessionBlocked needs to return unblocked so that
+ // user windows are deemed activatable and ash correctly restore the active
+ // window before locking.
+ return state_ != SessionState::ACTIVE &&
+ !(state_ == SessionState::LOCKED && is_unlocking_);
}
bool SessionController::IsInSecondaryLoginScreen() const {
- return state_ == session_manager::SessionState::LOGIN_SECONDARY;
+ return state_ == SessionState::LOGIN_SECONDARY;
}
-session_manager::SessionState SessionController::GetSessionState() const {
+SessionState SessionController::GetSessionState() const {
return state_;
}
@@ -185,6 +195,15 @@ void SessionController::SetUserSessionOrder(
}
}
+void SessionController::RunUnlockAnimation(
+ const RunUnlockAnimationCallback& callback) {
+ is_unlocking_ = true;
+
+ // Shell could have no instance in tests.
+ if (Shell::HasInstance())
+ Shell::Get()->lock_state_controller()->OnLockScreenHide(callback);
+}
+
void SessionController::ClearUserSessionsForTest() {
user_sessions_.clear();
}
@@ -198,15 +217,25 @@ void SessionController::LockScreenAndFlushForTest() {
FlushMojoForTest();
}
-void SessionController::SetSessionState(session_manager::SessionState state) {
+void SessionController::SetSessionState(SessionState state) {
if (state_ == state)
return;
+ const bool was_locked = state_ == SessionState::LOCKED;
state_ = state;
for (auto& observer : observers_)
observer.SessionStateChanged(state_);
UpdateLoginStatus();
+
+ const bool locked = state_ == SessionState::LOCKED;
+ if (was_locked != locked) {
+ if (!locked)
+ is_unlocking_ = false;
+
+ for (auto& observer : observers_)
+ observer.LockStateChanged(locked);
+ }
}
void SessionController::AddUserSession(mojom::UserSessionPtr user_session) {
@@ -219,8 +248,6 @@ void SessionController::AddUserSession(mojom::UserSessionPtr user_session) {
}
LoginStatus SessionController::CalculateLoginStatus() const {
- using session_manager::SessionState;
-
// TODO(jamescook|xiyuan): There is not a 1:1 mapping of SessionState to
// LoginStatus. Fix the cases that don't match. http://crbug.com/701193
switch (state_) {
@@ -245,7 +272,7 @@ LoginStatus SessionController::CalculateLoginStatus() const {
}
LoginStatus SessionController::CalculateLoginStatusForActiveSession() const {
- DCHECK(state_ == session_manager::SessionState::ACTIVE);
+ DCHECK(state_ == SessionState::ACTIVE);
if (user_sessions_.empty()) // Can be empty in tests.
return LoginStatus::USER;
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