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Side by Side Diff: ash/session/session_state_observer.h

Issue 2801333002: mash: Run pre-unlock animation via SessionController (Closed)
Patch Set: rebase Created 3 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_SESSION_SESSION_STATE_OBSERVER_H_ 5 #ifndef ASH_SESSION_SESSION_STATE_OBSERVER_H_
6 #define ASH_SESSION_SESSION_STATE_OBSERVER_H_ 6 #define ASH_SESSION_SESSION_STATE_OBSERVER_H_
7 7
8 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
9 #include "base/macros.h" 9 #include "base/macros.h"
10 #include "components/session_manager/session_manager_types.h" 10 #include "components/session_manager/session_manager_types.h"
11 11
12 class AccountId; 12 class AccountId;
13 13
14 namespace ash { 14 namespace ash {
15 15
16 enum class LoginStatus; 16 enum class LoginStatus;
17 17
18 // TODO(xiyuan): Rename to On*Changed().
18 class ASH_EXPORT SessionStateObserver { 19 class ASH_EXPORT SessionStateObserver {
19 public: 20 public:
20 // Called when active user has changed. 21 // Called when active user has changed.
21 virtual void ActiveUserChanged(const AccountId& account_id) {} 22 virtual void ActiveUserChanged(const AccountId& account_id) {}
22 23
23 // Called when another user gets added to the existing session. 24 // Called when another user gets added to the existing session.
24 virtual void UserAddedToSession(const AccountId& account_id) {} 25 virtual void UserAddedToSession(const AccountId& account_id) {}
25 26
26 // Called when a user session is updated, such as avatar change. 27 // Called when a user session is updated, such as avatar change.
27 virtual void UserSessionUpdated(const AccountId& account_id) {} 28 virtual void UserSessionUpdated(const AccountId& account_id) {}
28 29
29 // Called when the session state is changed. 30 // Called when the session state is changed.
30 virtual void SessionStateChanged(session_manager::SessionState state) {} 31 virtual void SessionStateChanged(session_manager::SessionState state) {}
31 32
32 // Called when the login status is changed. |login_status| is the new status. 33 // Called when the login status is changed. |login_status| is the new status.
33 virtual void LoginStatusChanged(LoginStatus login_status) {} 34 virtual void LoginStatusChanged(LoginStatus login_status) {}
34 35
36 // Called when the lock state is changed. |locked| is the current lock stated.
37 virtual void LockStateChanged(bool locked) {}
38
35 protected: 39 protected:
36 virtual ~SessionStateObserver() {} 40 virtual ~SessionStateObserver() {}
37 }; 41 };
38 42
39 // A class to attach / detach an object as a session state observer. 43 // A class to attach / detach an object as a session state observer.
40 class ASH_EXPORT ScopedSessionStateObserver { 44 class ASH_EXPORT ScopedSessionStateObserver {
41 public: 45 public:
42 explicit ScopedSessionStateObserver(SessionStateObserver* observer); 46 explicit ScopedSessionStateObserver(SessionStateObserver* observer);
43 virtual ~ScopedSessionStateObserver(); 47 virtual ~ScopedSessionStateObserver();
44 48
45 private: 49 private:
46 ash::SessionStateObserver* observer_; 50 ash::SessionStateObserver* observer_;
47 51
48 DISALLOW_COPY_AND_ASSIGN(ScopedSessionStateObserver); 52 DISALLOW_COPY_AND_ASSIGN(ScopedSessionStateObserver);
49 }; 53 };
50 54
51 } // namespace ash 55 } // namespace ash
52 56
53 #endif // ASH_SESSION_SESSION_STATE_OBSERVER_H_ 57 #endif // ASH_SESSION_SESSION_STATE_OBSERVER_H_
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