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Side by Side Diff: ash/common/session/session_state_observer.h

Issue 2801333002: mash: Run pre-unlock animation via SessionController (Closed)
Patch Set: fix compile Created 3 years, 8 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_COMMON_SESSION_SESSION_STATE_OBSERVER_H_ 5 #ifndef ASH_COMMON_SESSION_SESSION_STATE_OBSERVER_H_
6 #define ASH_COMMON_SESSION_SESSION_STATE_OBSERVER_H_ 6 #define ASH_COMMON_SESSION_SESSION_STATE_OBSERVER_H_
7 7
8 #include "ash/ash_export.h" 8 #include "ash/ash_export.h"
9 #include "base/macros.h" 9 #include "base/macros.h"
10 #include "components/session_manager/session_manager_types.h" 10 #include "components/session_manager/session_manager_types.h"
(...skipping 14 matching lines...) Expand all
25 25
26 // Called when a user session is updated, such as avatar change. 26 // Called when a user session is updated, such as avatar change.
27 virtual void UserSessionUpdated(const AccountId& account_id) {} 27 virtual void UserSessionUpdated(const AccountId& account_id) {}
28 28
29 // Called when the session state is changed. 29 // Called when the session state is changed.
30 virtual void SessionStateChanged(session_manager::SessionState state) {} 30 virtual void SessionStateChanged(session_manager::SessionState state) {}
31 31
32 // Called when the login status is changed. |login_status| is the new status. 32 // Called when the login status is changed. |login_status| is the new status.
33 virtual void LoginStatusChanged(LoginStatus login_status) {} 33 virtual void LoginStatusChanged(LoginStatus login_status) {}
34 34
35 // Called when the lock state is changed. |locked| is the current lock stated.
36 virtual void OnLockStateChanged(bool locked) {}
James Cook 2017/04/07 20:26:55 nit: Can this be LockStateChanged() to match the o
xiyuan 2017/04/07 21:50:01 Changed to LockStateChanged(). I will do the rena
37
35 protected: 38 protected:
36 virtual ~SessionStateObserver() {} 39 virtual ~SessionStateObserver() {}
37 }; 40 };
38 41
39 // A class to attach / detach an object as a session state observer. 42 // A class to attach / detach an object as a session state observer.
40 class ASH_EXPORT ScopedSessionStateObserver { 43 class ASH_EXPORT ScopedSessionStateObserver {
41 public: 44 public:
42 explicit ScopedSessionStateObserver(SessionStateObserver* observer); 45 explicit ScopedSessionStateObserver(SessionStateObserver* observer);
43 virtual ~ScopedSessionStateObserver(); 46 virtual ~ScopedSessionStateObserver();
44 47
45 private: 48 private:
46 ash::SessionStateObserver* observer_; 49 ash::SessionStateObserver* observer_;
47 50
48 DISALLOW_COPY_AND_ASSIGN(ScopedSessionStateObserver); 51 DISALLOW_COPY_AND_ASSIGN(ScopedSessionStateObserver);
49 }; 52 };
50 53
51 } // namespace ash 54 } // namespace ash
52 55
53 #endif // ASH_COMMON_SESSION_SESSION_STATE_OBSERVER_H_ 56 #endif // ASH_COMMON_SESSION_SESSION_STATE_OBSERVER_H_
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