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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 32 | 32 |
| 33 #include "core/HTMLNames.h" | 33 #include "core/HTMLNames.h" |
| 34 #include "core/dom/Element.h" | 34 #include "core/dom/Element.h" |
| 35 #include "core/frame/FrameView.h" | 35 #include "core/frame/FrameView.h" |
| 36 #include "core/frame/LocalFrame.h" | 36 #include "core/frame/LocalFrame.h" |
| 37 #include "core/html/HTMLElement.h" | 37 #include "core/html/HTMLElement.h" |
| 38 #include "core/html/HTMLFrameOwnerElement.h" | 38 #include "core/html/HTMLFrameOwnerElement.h" |
| 39 #include "core/layout/LayoutBox.h" | 39 #include "core/layout/LayoutBox.h" |
| 40 #include "core/layout/LayoutObject.h" | 40 #include "core/layout/LayoutObject.h" |
| 41 #include "platform/FrameViewBase.h" | 41 #include "platform/FrameViewBase.h" |
| 42 #include "wtf/HashSet.h" | 42 #include "platform/wtf/HashSet.h" |
| 43 | 43 |
| 44 // This file provides a utility function to support rendering certain elements | 44 // This file provides a utility function to support rendering certain elements |
| 45 // above plugins. | 45 // above plugins. |
| 46 | 46 |
| 47 namespace blink { | 47 namespace blink { |
| 48 | 48 |
| 49 static void GetObjectStack(const LayoutObject* ro, | 49 static void GetObjectStack(const LayoutObject* ro, |
| 50 Vector<const LayoutObject*>* ro_stack) { | 50 Vector<const LayoutObject*>* ro_stack) { |
| 51 ro_stack->Clear(); | 51 ro_stack->Clear(); |
| 52 while (ro) { | 52 while (ro) { |
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| 203 // as being in the top layer. | 203 // as being in the top layer. |
| 204 const Element* ancestor = TopLayerAncestor(element); | 204 const Element* ancestor = TopLayerAncestor(element); |
| 205 Document* document = parent_frame_view->GetFrame().GetDocument(); | 205 Document* document = parent_frame_view->GetFrame().GetDocument(); |
| 206 const HeapVector<Member<Element>>& elements = document->TopLayerElements(); | 206 const HeapVector<Member<Element>>& elements = document->TopLayerElements(); |
| 207 size_t start = ancestor ? elements.Find(ancestor) + 1 : 0; | 207 size_t start = ancestor ? elements.Find(ancestor) + 1 : 0; |
| 208 for (size_t i = start; i < elements.size(); ++i) | 208 for (size_t i = start; i < elements.size(); ++i) |
| 209 AddTreeToOcclusions(elements[i]->GetLayoutObject(), frame_rect, occlusions); | 209 AddTreeToOcclusions(elements[i]->GetLayoutObject(), frame_rect, occlusions); |
| 210 } | 210 } |
| 211 | 211 |
| 212 } // namespace blink | 212 } // namespace blink |
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