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Side by Side Diff: third_party/WebKit/Source/modules/gamepad/GamepadPose.h

Issue 2801083003: Rewrite references to "wtf/" to "platform/wtf/" in modules. (Closed)
Patch Set: Rebase again^3. Will try landing directly. Created 3 years, 8 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GamepadPose_h 5 #ifndef GamepadPose_h
6 #define GamepadPose_h 6 #define GamepadPose_h
7 7
8 #include "bindings/core/v8/ScriptWrappable.h" 8 #include "bindings/core/v8/ScriptWrappable.h"
9 #include "core/dom/DOMTypedArray.h" 9 #include "core/dom/DOMTypedArray.h"
10 #include "platform/heap/Handle.h" 10 #include "platform/heap/Handle.h"
11 #include "platform/wtf/Forward.h"
11 #include "public/platform/WebGamepad.h" 12 #include "public/platform/WebGamepad.h"
12 #include "wtf/Forward.h"
13 13
14 namespace blink { 14 namespace blink {
15 15
16 class GamepadPose final : public GarbageCollected<GamepadPose>, 16 class GamepadPose final : public GarbageCollected<GamepadPose>,
17 public ScriptWrappable { 17 public ScriptWrappable {
18 DEFINE_WRAPPERTYPEINFO(); 18 DEFINE_WRAPPERTYPEINFO();
19 19
20 public: 20 public:
21 static GamepadPose* Create() { return new GamepadPose(); } 21 static GamepadPose* Create() { return new GamepadPose(); }
22 22
(...skipping 21 matching lines...) Expand all
44 Member<DOMFloat32Array> position_; 44 Member<DOMFloat32Array> position_;
45 Member<DOMFloat32Array> angular_velocity_; 45 Member<DOMFloat32Array> angular_velocity_;
46 Member<DOMFloat32Array> linear_velocity_; 46 Member<DOMFloat32Array> linear_velocity_;
47 Member<DOMFloat32Array> angular_acceleration_; 47 Member<DOMFloat32Array> angular_acceleration_;
48 Member<DOMFloat32Array> linear_acceleration_; 48 Member<DOMFloat32Array> linear_acceleration_;
49 }; 49 };
50 50
51 } // namespace blink 51 } // namespace blink
52 52
53 #endif // VRPose_h 53 #endif // VRPose_h
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