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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 * DAMAGE. | 23 * DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef Gamepad_h | 26 #ifndef Gamepad_h |
| 27 #define Gamepad_h | 27 #define Gamepad_h |
| 28 | 28 |
| 29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
| 30 #include "modules/gamepad/GamepadButton.h" | 30 #include "modules/gamepad/GamepadButton.h" |
| 31 #include "modules/gamepad/GamepadPose.h" | 31 #include "modules/gamepad/GamepadPose.h" |
| 32 #include "platform/heap/Handle.h" | 32 #include "platform/heap/Handle.h" |
| 33 #include "platform/wtf/Vector.h" |
| 34 #include "platform/wtf/text/WTFString.h" |
| 33 #include "public/platform/WebGamepad.h" | 35 #include "public/platform/WebGamepad.h" |
| 34 #include "wtf/Vector.h" | |
| 35 #include "wtf/text/WTFString.h" | |
| 36 | 36 |
| 37 namespace blink { | 37 namespace blink { |
| 38 | 38 |
| 39 class Gamepad final : public GarbageCollectedFinalized<Gamepad>, | 39 class Gamepad final : public GarbageCollectedFinalized<Gamepad>, |
| 40 public ScriptWrappable { | 40 public ScriptWrappable { |
| 41 DEFINE_WRAPPERTYPEINFO(); | 41 DEFINE_WRAPPERTYPEINFO(); |
| 42 | 42 |
| 43 public: | 43 public: |
| 44 static Gamepad* Create() { return new Gamepad; } | 44 static Gamepad* Create() { return new Gamepad; } |
| 45 ~Gamepad(); | 45 ~Gamepad(); |
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| 89 DoubleVector axes_; | 89 DoubleVector axes_; |
| 90 GamepadButtonVector buttons_; | 90 GamepadButtonVector buttons_; |
| 91 Member<GamepadPose> pose_; | 91 Member<GamepadPose> pose_; |
| 92 String hand_; | 92 String hand_; |
| 93 unsigned display_id_; | 93 unsigned display_id_; |
| 94 }; | 94 }; |
| 95 | 95 |
| 96 } // namespace blink | 96 } // namespace blink |
| 97 | 97 |
| 98 #endif // Gamepad_h | 98 #endif // Gamepad_h |
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