Index: media/audio/win/audio_low_latency_output_win_unittest.cc |
diff --git a/media/audio/win/audio_low_latency_output_win_unittest.cc b/media/audio/win/audio_low_latency_output_win_unittest.cc |
index 024580c2884adf089b8e65e0439967e3d5472ca3..e449ce0545690761674bce79fd87c2ab4923d01c 100644 |
--- a/media/audio/win/audio_low_latency_output_win_unittest.cc |
+++ b/media/audio/win/audio_low_latency_output_win_unittest.cc |
@@ -21,6 +21,7 @@ |
#include "base/time/time.h" |
#include "base/win/scoped_com_initializer.h" |
#include "media/audio/audio_device_description.h" |
+#include "media/audio/audio_device_info_accessor_for_tests.h" |
#include "media/audio/audio_io.h" |
#include "media/audio/audio_manager.h" |
#include "media/audio/audio_unittest_util.h" |
@@ -158,7 +159,8 @@ static bool HasCoreAudioAndOutputDevices(AudioManager* audio_man) { |
// The low-latency (WASAPI-based) version requires Windows Vista or higher. |
// TODO(henrika): note that we use Wave today to query the number of |
// existing output devices. |
- return CoreAudioUtil::IsSupported() && audio_man->HasAudioOutputDevices(); |
+ return CoreAudioUtil::IsSupported() && |
+ AudioDeviceInfoAccessorForTests(audio_man).HasAudioOutputDevices(); |
} |
// Convenience method which creates a default AudioOutputStream object but |