Index: src/core/SkShader.cpp |
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp |
index 75a5fdbd3680f8e805d45a4b67d5d6763cb592d0..6a418b6b4578eb6c2be004f5d809dcb984ff9b4b 100644 |
--- a/src/core/SkShader.cpp |
+++ b/src/core/SkShader.cpp |
@@ -60,7 +60,7 @@ SkShader::~SkShader() { |
void SkShader::flatten(SkWriteBuffer& buffer) const { |
this->INHERITED::flatten(buffer); |
- bool hasLocalM = this->hasLocalMatrix(); |
+ bool hasLocalM = !fLocalMatrix.isIdentity(); |
buffer.writeBool(hasLocalM); |
if (hasLocalM) { |
buffer.writeMatrix(fLocalMatrix); |
@@ -68,13 +68,10 @@ void SkShader::flatten(SkWriteBuffer& buffer) const { |
} |
bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse) const { |
- const SkMatrix* m = rec.fMatrix; |
- SkMatrix total; |
+ SkMatrix total; |
+ total.setConcat(*rec.fMatrix, fLocalMatrix); |
- if (this->hasLocalMatrix()) { |
- total.setConcat(*m, this->getLocalMatrix()); |
- m = &total; |
- } |
+ const SkMatrix* m = &total; |
scroggo
2014/05/14 15:03:21
Is 'm' still necessary?
|
if (rec.fLocalMatrix) { |
total.setConcat(*m, *rec.fLocalMatrix); |
m = &total; |
@@ -235,9 +232,9 @@ SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t |
#ifndef SK_IGNORE_TO_STRING |
void SkShader::toString(SkString* str) const { |
- if (this->hasLocalMatrix()) { |
+ if (!fLocalMatrix.isIdentity()) { |
str->append(" "); |
- this->getLocalMatrix().toString(str); |
+ fLocalMatrix.toString(str); |
} |
} |
#endif |