| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkRectShaderImageFilter.h" | 8 #include "SkRectShaderImageFilter.h" |
| 9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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| 59 if (!this->applyCropRect(ctx, source, SkIPoint::Make(0, 0), &bounds)) { | 59 if (!this->applyCropRect(ctx, source, SkIPoint::Make(0, 0), &bounds)) { |
| 60 return false; | 60 return false; |
| 61 } | 61 } |
| 62 | 62 |
| 63 SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(bounds.width(), | 63 SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(bounds.width(), |
| 64 bounds.height())); | 64 bounds.height())); |
| 65 if (NULL == device.get()) { | 65 if (NULL == device.get()) { |
| 66 return false; | 66 return false; |
| 67 } | 67 } |
| 68 SkCanvas canvas(device.get()); | 68 SkCanvas canvas(device.get()); |
| 69 |
| 69 SkPaint paint; | 70 SkPaint paint; |
| 70 paint.setShader(fShader); | |
| 71 SkMatrix matrix(ctx.ctm()); | 71 SkMatrix matrix(ctx.ctm()); |
| 72 matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.to
p())); | 72 matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.to
p())); |
| 73 fShader->setLocalMatrix(matrix); | 73 paint.setShader(SkShader::CreateLocalMatrixShader(fShader, matrix))->unref()
; |
| 74 |
| 74 SkRect rect = SkRect::MakeWH(SkIntToScalar(bounds.width()), SkIntToScalar(bo
unds.height())); | 75 SkRect rect = SkRect::MakeWH(SkIntToScalar(bounds.width()), SkIntToScalar(bo
unds.height())); |
| 75 canvas.drawRect(rect, paint); | 76 canvas.drawRect(rect, paint); |
| 77 |
| 76 *result = device.get()->accessBitmap(false); | 78 *result = device.get()->accessBitmap(false); |
| 77 offset->fX = bounds.fLeft; | 79 offset->fX = bounds.fLeft; |
| 78 offset->fY = bounds.fTop; | 80 offset->fY = bounds.fTop; |
| 79 return true; | 81 return true; |
| 80 } | 82 } |
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