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Side by Side Diff: include/core/SkShader.h

Issue 279903002: reland hide get/setLocalMatrix (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: remember global initialization of flattenables Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef SkShader_DEFINED 9 #ifndef SkShader_DEFINED
10 #define SkShader_DEFINED 10 #define SkShader_DEFINED
(...skipping 20 matching lines...) Expand all
31 * to be modified. 31 * to be modified.
32 */ 32 */
33 class SK_API SkShader : public SkFlattenable { 33 class SK_API SkShader : public SkFlattenable {
34 public: 34 public:
35 SK_DECLARE_INST_COUNT(SkShader) 35 SK_DECLARE_INST_COUNT(SkShader)
36 36
37 SkShader(const SkMatrix* localMatrix = NULL); 37 SkShader(const SkMatrix* localMatrix = NULL);
38 virtual ~SkShader(); 38 virtual ~SkShader();
39 39
40 /** 40 /**
41 * Returns the local matrix.
42 */
43 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
44
45 #ifdef SK_SUPPORT_LEGACY_SHADER_LOCALMATRIX
46 /**
41 * Returns true if the local matrix is not an identity matrix. 47 * Returns true if the local matrix is not an identity matrix.
42 */ 48 */
43 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } 49 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
44 50
45 /** 51 /**
46 * Returns the local matrix.
47 */
48 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
49
50 /**
51 * Set the shader's local matrix. 52 * Set the shader's local matrix.
52 * @param localM The shader's new local matrix. 53 * @param localM The shader's new local matrix.
53 */ 54 */
54 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; } 55 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; }
55 56
56 /** 57 /**
57 * Reset the shader's local matrix to identity. 58 * Reset the shader's local matrix to identity.
58 */ 59 */
59 void resetLocalMatrix() { fLocalMatrix.reset(); } 60 void resetLocalMatrix() { fLocalMatrix.reset(); }
61 #endif
60 62
61 enum TileMode { 63 enum TileMode {
62 /** replicate the edge color if the shader draws outside of its 64 /** replicate the edge color if the shader draws outside of its
63 * original bounds 65 * original bounds
64 */ 66 */
65 kClamp_TileMode, 67 kClamp_TileMode,
66 68
67 /** repeat the shader's image horizontally and vertically */ 69 /** repeat the shader's image horizontally and vertically */
68 kRepeat_TileMode, 70 kRepeat_TileMode,
69 71
(...skipping 364 matching lines...) Expand 10 before | Expand all | Expand 10 after
434 */ 436 */
435 virtual Context* onCreateContext(const ContextRec&, void* storage) const; 437 virtual Context* onCreateContext(const ContextRec&, void* storage) const;
436 438
437 private: 439 private:
438 SkMatrix fLocalMatrix; 440 SkMatrix fLocalMatrix;
439 441
440 typedef SkFlattenable INHERITED; 442 typedef SkFlattenable INHERITED;
441 }; 443 };
442 444
443 #endif 445 #endif
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