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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkPerlinNoiseShader.h" | 9 #include "SkPerlinNoiseShader.h" |
10 | 10 |
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138 canvas->drawRect(r, paint); | 138 canvas->drawRect(r, paint); |
139 canvas->restore(); | 139 canvas->restore(); |
140 | 140 |
141 // The next row should draw the same as the previous, even though we are
using a local | 141 // The next row should draw the same as the previous, even though we are
using a local |
142 // matrix instead of the canvas. | 142 // matrix instead of the canvas. |
143 | 143 |
144 canvas->translate(0, h * 2 + 10); | 144 canvas->translate(0, h * 2 + 10); |
145 | 145 |
146 SkMatrix lm; | 146 SkMatrix lm; |
147 lm.setScale(2, 2); | 147 lm.setScale(2, 2); |
148 paint.getShader()->setLocalMatrix(lm); | 148 paint.setShader(SkShader::CreateLocalMatrixShader(paint.getShader(), lm)
)->unref(); |
149 r.fRight += r.width(); | 149 r.fRight += r.width(); |
150 r.fBottom += r.height(); | 150 r.fBottom += r.height(); |
151 | 151 |
152 canvas->save(); | 152 canvas->save(); |
153 canvas->translate(0, h + 10); | 153 canvas->translate(0, h + 10); |
154 canvas->drawRect(r, paint); | 154 canvas->drawRect(r, paint); |
155 canvas->restore(); | 155 canvas->restore(); |
156 | 156 |
157 canvas->save(); | 157 canvas->save(); |
158 canvas->translate(w + 100, h + 10); | 158 canvas->translate(w + 100, h + 10); |
159 canvas->drawRect(r, paint); | 159 canvas->drawRect(r, paint); |
160 canvas->restore(); | 160 canvas->restore(); |
161 } | 161 } |
162 | 162 |
163 private: | 163 private: |
164 typedef GM INHERITED; | 164 typedef GM INHERITED; |
165 SkISize fSize; | 165 SkISize fSize; |
166 }; | 166 }; |
167 | 167 |
168 ////////////////////////////////////////////////////////////////////////////// | 168 ////////////////////////////////////////////////////////////////////////////// |
169 | 169 |
170 DEF_GM( return new PerlinNoiseGM; ) | 170 DEF_GM( return new PerlinNoiseGM; ) |
171 DEF_GM( return new PerlinNoiseGM2; ) | 171 DEF_GM( return new PerlinNoiseGM2; ) |
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