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Side by Side Diff: third_party/WebKit/Source/core/animation/EffectStack.h

Issue 2798393005: Rewrite references to "wtf/" to "platform/wtf/" in core/animation. (Closed)
Patch Set: Created 3 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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31 #ifndef EffectStack_h 31 #ifndef EffectStack_h
32 #define EffectStack_h 32 #define EffectStack_h
33 33
34 #include "core/CoreExport.h" 34 #include "core/CoreExport.h"
35 #include "core/animation/Animation.h" 35 #include "core/animation/Animation.h"
36 #include "core/animation/EffectModel.h" 36 #include "core/animation/EffectModel.h"
37 #include "core/animation/KeyframeEffect.h" 37 #include "core/animation/KeyframeEffect.h"
38 #include "core/animation/PropertyHandle.h" 38 #include "core/animation/PropertyHandle.h"
39 #include "core/animation/SampledEffect.h" 39 #include "core/animation/SampledEffect.h"
40 #include "platform/geometry/FloatBox.h" 40 #include "platform/geometry/FloatBox.h"
41 #include "wtf/HashSet.h" 41 #include "platform/wtf/HashSet.h"
42 #include "wtf/Vector.h" 42 #include "platform/wtf/Vector.h"
43 43
44 namespace blink { 44 namespace blink {
45 45
46 using ActiveInterpolationsMap = HashMap<PropertyHandle, ActiveInterpolations>; 46 using ActiveInterpolationsMap = HashMap<PropertyHandle, ActiveInterpolations>;
47 47
48 class InertEffect; 48 class InertEffect;
49 49
50 // Represents the order in which a sequence of SampledEffects should apply. 50 // Represents the order in which a sequence of SampledEffects should apply.
51 // This sequence is broken down to per PropertyHandle granularity. 51 // This sequence is broken down to per PropertyHandle granularity.
52 class CORE_EXPORT EffectStack { 52 class CORE_EXPORT EffectStack {
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79 79
80 // Effects sorted by priority. Lower priority at the start of the list. 80 // Effects sorted by priority. Lower priority at the start of the list.
81 HeapVector<Member<SampledEffect>> m_sampledEffects; 81 HeapVector<Member<SampledEffect>> m_sampledEffects;
82 82
83 friend class AnimationEffectStackTest; 83 friend class AnimationEffectStackTest;
84 }; 84 };
85 85
86 } // namespace blink 86 } // namespace blink
87 87
88 #endif // EffectStack_h 88 #endif // EffectStack_h
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