| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ | 5 #ifndef UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ |
| 6 #define UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ | 6 #define UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <unordered_map> | 9 #include <unordered_map> |
| 10 #include <unordered_set> | 10 #include <unordered_set> |
| 11 | 11 |
| 12 #include "base/android/jni_android.h" | 12 #include "base/android/jni_android.h" |
| 13 #include "cc/resources/scoped_ui_resource.h" | 13 #include "cc/resources/scoped_ui_resource.h" |
| 14 #include "third_party/skia/include/core/SkColor.h" | 14 #include "third_party/skia/include/core/SkColor.h" |
| 15 #include "ui/android/resources/crushed_sprite_resource.h" | |
| 16 #include "ui/android/resources/resource.h" | 15 #include "ui/android/resources/resource.h" |
| 17 #include "ui/android/ui_android_export.h" | 16 #include "ui/android/ui_android_export.h" |
| 18 | 17 |
| 19 namespace ui { | 18 namespace ui { |
| 20 | 19 |
| 21 // A Java counterpart will be generated for this enum. | 20 // A Java counterpart will be generated for this enum. |
| 22 // GENERATED_JAVA_ENUM_PACKAGE: org.chromium.ui.resources | 21 // GENERATED_JAVA_ENUM_PACKAGE: org.chromium.ui.resources |
| 23 enum AndroidResourceType { | 22 enum AndroidResourceType { |
| 24 ANDROID_RESOURCE_TYPE_STATIC = 0, | 23 ANDROID_RESOURCE_TYPE_STATIC = 0, |
| 25 ANDROID_RESOURCE_TYPE_DYNAMIC, | 24 ANDROID_RESOURCE_TYPE_DYNAMIC, |
| 26 ANDROID_RESOURCE_TYPE_DYNAMIC_BITMAP, | 25 ANDROID_RESOURCE_TYPE_DYNAMIC_BITMAP, |
| 27 ANDROID_RESOURCE_TYPE_SYSTEM, | 26 ANDROID_RESOURCE_TYPE_SYSTEM, |
| 28 ANDROID_RESOURCE_TYPE_CRUSHED_SPRITE, | |
| 29 | 27 |
| 30 ANDROID_RESOURCE_TYPE_COUNT, | 28 ANDROID_RESOURCE_TYPE_COUNT, |
| 31 ANDROID_RESOURCE_TYPE_FIRST = ANDROID_RESOURCE_TYPE_STATIC, | 29 ANDROID_RESOURCE_TYPE_FIRST = ANDROID_RESOURCE_TYPE_STATIC, |
| 32 ANDROID_RESOURCE_TYPE_LAST = ANDROID_RESOURCE_TYPE_CRUSHED_SPRITE, | 30 ANDROID_RESOURCE_TYPE_LAST = ANDROID_RESOURCE_TYPE_SYSTEM, |
| 33 }; | 31 }; |
| 34 | 32 |
| 35 // The ResourceManager serves as a cache for resources obtained through Android | 33 // The ResourceManager serves as a cache for resources obtained through Android |
| 36 // APIs and consumed by the compositor. | 34 // APIs and consumed by the compositor. |
| 37 class UI_ANDROID_EXPORT ResourceManager { | 35 class UI_ANDROID_EXPORT ResourceManager { |
| 38 public: | 36 public: |
| 39 // Obtain a handle to the Java ResourceManager counterpart. | 37 // Obtain a handle to the Java ResourceManager counterpart. |
| 40 virtual base::android::ScopedJavaLocalRef<jobject> GetJavaObject() = 0; | 38 virtual base::android::ScopedJavaLocalRef<jobject> GetJavaObject() = 0; |
| 41 | 39 |
| 42 // Return a handle to the resource specified by |res_type| and |res_id|. | 40 // Return a handle to the resource specified by |res_type| and |res_id|. |
| (...skipping 10 matching lines...) Expand all Loading... |
| 53 | 51 |
| 54 // Remove tints that were unused in the current frame being built. This | 52 // Remove tints that were unused in the current frame being built. This |
| 55 // function takes a set |used_tints| and removes all the tints not in the set | 53 // function takes a set |used_tints| and removes all the tints not in the set |
| 56 // from the cache. | 54 // from the cache. |
| 57 virtual void RemoveUnusedTints(const std::unordered_set<int>& used_tints) = 0; | 55 virtual void RemoveUnusedTints(const std::unordered_set<int>& used_tints) = 0; |
| 58 | 56 |
| 59 // Trigger asynchronous loading of the resource specified by |res_type| and | 57 // Trigger asynchronous loading of the resource specified by |res_type| and |
| 60 // |res_id|, if it has not yet been loaded. | 58 // |res_id|, if it has not yet been loaded. |
| 61 virtual void PreloadResource(AndroidResourceType res_type, int res_id) = 0; | 59 virtual void PreloadResource(AndroidResourceType res_type, int res_id) = 0; |
| 62 | 60 |
| 63 // Return a handle to the CrushedSpriteResource specified by |bitmap_res_id| | |
| 64 // and |metadata_res_id|. If the resource has not been loaded, loading will be | |
| 65 // performed synchronously, blocking until the load completes. If load fails, | |
| 66 // a null handle will be returned and it is up to the caller to react | |
| 67 // appropriately. | |
| 68 virtual CrushedSpriteResource* GetCrushedSpriteResource( | |
| 69 int bitmap_res_id, int metadata_res_id) = 0; | |
| 70 | |
| 71 // Convenience wrapper method. | 61 // Convenience wrapper method. |
| 72 cc::UIResourceId GetUIResourceId(AndroidResourceType res_type, int res_id) { | 62 cc::UIResourceId GetUIResourceId(AndroidResourceType res_type, int res_id) { |
| 73 Resource* resource = GetResource(res_type, res_id); | 63 Resource* resource = GetResource(res_type, res_id); |
| 74 return resource && resource->ui_resource() ? resource->ui_resource()->id() | 64 return resource && resource->ui_resource() ? resource->ui_resource()->id() |
| 75 : 0; | 65 : 0; |
| 76 } | 66 } |
| 77 | 67 |
| 78 protected: | 68 protected: |
| 79 virtual ~ResourceManager() {} | 69 virtual ~ResourceManager() {} |
| 80 }; | 70 }; |
| 81 | 71 |
| 82 } // namespace ui | 72 } // namespace ui |
| 83 | 73 |
| 84 #endif // UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ | 74 #endif // UI_ANDROID_RESOURCES_RESOURCE_MANAGER_H_ |
| OLD | NEW |