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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/android/resources/crushed_sprite_resource.h" | |
6 | |
7 #include "cc/trees/layer_tree_host.h" | |
8 #include "ui/gfx/android/java_bitmap.h" | |
9 | |
10 namespace ui { | |
11 | |
12 CrushedSpriteResource::CrushedSpriteResource( | |
13 const SkBitmap& bitmap, | |
14 const SrcDstRects& src_dst_rects, | |
15 gfx::Size unscaled_sprite_size, | |
16 gfx::Size scaled_sprite_size) | |
17 : src_dst_rects_(src_dst_rects), | |
18 unscaled_sprite_size_(unscaled_sprite_size), | |
19 scaled_sprite_size_(scaled_sprite_size) { | |
20 SetBitmap(bitmap); | |
21 } | |
22 | |
23 CrushedSpriteResource::~CrushedSpriteResource() { | |
24 } | |
25 | |
26 void CrushedSpriteResource::SetBitmap(const SkBitmap& bitmap) { | |
27 bitmap_ = bitmap; | |
28 bitmap_.setImmutable(); | |
29 } | |
30 | |
31 const SkBitmap& CrushedSpriteResource::GetBitmap() { | |
32 DCHECK(!bitmap_.empty()); | |
33 return bitmap_; | |
34 } | |
35 | |
36 void CrushedSpriteResource::EvictBitmapFromMemory() { | |
37 bitmap_.reset(); | |
38 } | |
39 | |
40 bool CrushedSpriteResource::BitmapHasBeenEvictedFromMemory() { | |
41 return bitmap_.empty(); | |
42 } | |
43 | |
44 CrushedSpriteResource::FrameSrcDstRects | |
45 CrushedSpriteResource::GetRectanglesForFrame(int frame) { | |
46 DCHECK(frame >= 0 && frame < static_cast<int>(src_dst_rects_.size())); | |
47 return src_dst_rects_[frame]; | |
48 } | |
49 | |
50 gfx::Size CrushedSpriteResource::GetUnscaledSpriteSize() { | |
51 return unscaled_sprite_size_; | |
52 } | |
53 | |
54 gfx::Size CrushedSpriteResource::GetScaledSpriteSize() { | |
55 return scaled_sprite_size_; | |
56 } | |
57 | |
58 int CrushedSpriteResource::GetFrameCount() { | |
59 return src_dst_rects_.size(); | |
60 } | |
61 | |
62 size_t CrushedSpriteResource::EstimateMemoryUsage() const { | |
63 return bitmap_.getSize(); | |
64 } | |
65 | |
66 } // namespace ui | |
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